A minion with charge + high attack + low mana, getting nerfed? rejoice! oh wait, it's not even playable anymore... Hey I am glad they remove charge, don't get me wrong but seriously giving a permanent mana crystal to your opponent is a very bad effect (it's basically like casting Wild Growth for free for your opponent). So you get a 1 mana discount on a 4/4 isn't enough of a compensation, it should AT LEAST also have:
- the "mech" tag for some potential interesting synergy (there is only 3 mechs in the classic set, would make this the 4th one). or - a 4/5 or 5/4 body so like a 1 mana cheaper Chillwind Yeti or - Battlecry: Give each player an empty mana crystal (my favorite)
Battlecry: Give each player an empty mana crystal.
I really like that idea nic, as you are taking a risk by letting your enemy enjoy the ramp first, if he had an efficient answer to your golem, and that ramp allowed it being played next to another drop, then you lose all your tempo. But if he planned his curve, and you adding another mana have messed his plan, then its a great bonus to get a 4/4 on the board for only 3 mana. Blizz really like to nerf cards hard, and it makes me sad that a card is suddenly unplayable (for example: warsong), when it had the potential to become something less toxic yes somewhat playable.
charge is a horrible mechanic. taunt can be silenced but charge.....you just better hope you have enough health, because there's no way to really counter charge.
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Life before death. Strength before weakness. Journey before destination.
Say, if Arcane Golem had rush, that'd be kind of interesting. When it had charge, the drawback didn't matter, since AG was only a finisher. It needed the nerf, but without Charge, a 4/4 for 3 mana is just too little tempo for ramping your opponent up a mana crystal. But if it was a 4/4 with Rush, maybe that'd be enough tempo gain to make it worthwhile. Knocking out an early minion probably isn't enough of a compensation for ramping your opponent and it still would probably never see play, but it'd at least be kind of interesting.
"kys face hunter"- Blizzard
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I love it since it was so annoying when you was up against a rush deck with so many charge minions. One less charge minion = a brighter day :)
A minion with charge + high attack + low mana, getting nerfed? rejoice! oh wait, it's not even playable anymore... Hey I am glad they remove charge, don't get me wrong but seriously giving a permanent mana crystal to your opponent is a very bad effect (it's basically like casting Wild Growth for free for your opponent). So you get a 1 mana discount on a 4/4 isn't enough of a compensation, it should AT LEAST also have:
- the "mech" tag for some potential interesting synergy (there is only 3 mechs in the classic set, would make this the 4th one).
or
- a 4/5 or 5/4 body so like a 1 mana cheaper Chillwind Yeti
or
- Battlecry: Give each player an empty mana crystal (my favorite)
I really like that idea nic, as you are taking a risk by letting your enemy enjoy the ramp first, if he had an efficient answer to your golem, and that ramp allowed it being played next to another drop, then you lose all your tempo. But if he planned his curve, and you adding another mana have messed his plan, then its a great bonus to get a 4/4 on the board for only 3 mana.
Blizz really like to nerf cards hard, and it makes me sad that a card is suddenly unplayable (for example: warsong), when it had the potential to become something less toxic yes somewhat playable.
charge is a horrible mechanic. taunt can be silenced but charge.....you just better hope you have enough health, because there's no way to really counter charge.
Kaladin's RoS Set Review
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lol this is so old
Favorite Cards: 1. Lord Jaraxxus | 2. Malygos| 3. Edwin VanCleef | 4. Zephrys the Great| 5. Deathwing
As this was ressurected I will quote this and say... Rush decks have changed a lot xD
Now we actually have a rush keyword
Necroposting xD
One day this game will stop existing. I can't wait.
Say, if Arcane Golem had rush, that'd be kind of interesting. When it had charge, the drawback didn't matter, since AG was only a finisher. It needed the nerf, but without Charge, a 4/4 for 3 mana is just too little tempo for ramping your opponent up a mana crystal. But if it was a 4/4 with Rush, maybe that'd be enough tempo gain to make it worthwhile. Knocking out an early minion probably isn't enough of a compensation for ramping your opponent and it still would probably never see play, but it'd at least be kind of interesting.
In case you want to discuss the card further, please make a new thread instead of resurrecting old threads.
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