They completely destroyed the card. Noone will play it anymore. At least they should have buffed the stats more to at least 4/5 or 5/4. Noone would play it even then, but at least there would be something to justify 1 mana for the opponent.
Way too badly nerfed. That is only 1 stat bonus (0.5 mana for you), and you gift 1 mana to the enemy. In late game still no effect, but in late game I would rather had charge than this one.
I agree with nerfing the card. It was too powerful with very little drawback in the usual use case.
Giving a Wild Growth to your oponent is very hazardous, unless you play the card as a finisher or after turn 9, since the drawback dissapears. You could circunvent this problem because the minion had charge.
Removing the charge, which was the problematic property, was mandatory. But giving 2 health only is simply not enough for the card to have any chances of being played. The drawback is gigantic.
It would need to be 2 mana, or have better stats (4/5 as minimum).
Or maybe make it give mana a crystal to both players. That would be pretty interesting.
I really wonder what the heck Blizzard is thinking on this one. Like, we can all agree that "gain a mana crystal" is, particularly in the early-mid game (the only point where a 4/4 over a 3/4 is really that big of a deal) way, way better than "draw a card". Dancing Swords never saw play because it was abysmal, because one attack over vanilla is not worth that big of a drawback.
And now this? I... I don't get the thought process here. "Okay guys, we've got a card which is niche and probably a little too good in that niche. How do we fix it?" Christ, this just moved from "playable in some decks" to "completely unplayable in any deck". And there is no way Blizzard didn't know that. There's no way nobody raised their hand and said, "Hey guys? This card is way worse than a card which already never sees play in constructed or arena." So what is this? What's the deal? I don't have the card, but I am legitimately confused as to what the hell they were thinking on this one.
I really wonder what the heck Blizzard is thinking on this one. Like, we can all agree that "gain a mana crystal" is, particularly in the early-mid game (the only point where a 4/4 over a 3/4 is really that big of a deal) way, way better than "draw a card". Dancing Swords never saw play because it was abysmal, because one attack over vanilla is not worth that big of a drawback.
And now this? I... I don't get the thought process here. "Okay guys, we've got a card which is niche and probably a little too good in that niche. How do we fix it?" Christ, this just moved from "playable in some decks" to "completely unplayable in any deck". And there is no way Blizzard didn't know that. There's no way nobody raised their hand and said, "Hey guys? This card is way worse than a card which already never sees play in constructed or arena." So what is this? What's the deal? I don't have the card, but I am legitimately confused as to what the hell they were thinking on this one.
It's really confusing, isn't it? It feels like they have a corporate process for nerfing cards, and they just never thought to include a step called "Is the card now something we would design for the game?" No one would make a 4/4 that gives your opponent a mana crystal and release it in Whispers of the Old Gods, but because of the same bizarre, convoluted thinking that crippled Warsong Commander, they would create that card through a nerfing process.
They need to hire just one guy over there whose job is to have common sense.
I am confused why someone is so happy about nerfing aggro decks. Pure aggro decks are already practically non-existent maybe except Shaman who did not use the any of the nerfed cards.
Lol, that is the pathetic truth. Now Dancing Swords is 10X better than Arcane Golem. I was no big fan of Arcane Golem, but this is a ridiculous over-nerf by Blizzard.
Could probably have been 5/4 or more for that drawback.
They completely destroyed the card. Noone will play it anymore. At least they should have buffed the stats more to at least 4/5 or 5/4. Noone would play it even then, but at least there would be something to justify 1 mana for the opponent.
RIP Wombolock boooooo, RIP face hunter yay!
I wouldn't even play this if it were a 5/5
I'm here to kick ass and play cards, and I'm all out of ass.
Way too badly nerfed. That is only 1 stat bonus (0.5 mana for you), and you gift 1 mana to the enemy. In late game still no effect, but in late game I would rather had charge than this one.
I agree with nerfing the card. It was too powerful with very little drawback in the usual use case.
Giving a Wild Growth to your oponent is very hazardous, unless you play the card as a finisher or after turn 9, since the drawback dissapears. You could circunvent this problem because the minion had charge.
Removing the charge, which was the problematic property, was mandatory. But giving 2 health only is simply not enough for the card to have any chances of being played. The drawback is gigantic.
It would need to be 2 mana, or have better stats (4/5 as minimum).
Or maybe make it give mana a crystal to both players. That would be pretty interesting.
Bye bye to my least favorite card in Hearthstone!! Was such a broken card for cancer decks.
it's kinda funny how blizzard really can't find middleground
if you're doing that, at least give him yeti stats...
If evolution is outlawed, only outlaws will evolve.
4/5 and maybe is playable, 4/4 is dust and nothing more.
YES finally !!! F*ck aggro decks
They just wanted to remove it from the game, which is exactly what they have done. Im OK with that.
I really wonder what the heck Blizzard is thinking on this one. Like, we can all agree that "gain a mana crystal" is, particularly in the early-mid game (the only point where a 4/4 over a 3/4 is really that big of a deal) way, way better than "draw a card". Dancing Swords never saw play because it was abysmal, because one attack over vanilla is not worth that big of a drawback.
And now this? I... I don't get the thought process here. "Okay guys, we've got a card which is niche and probably a little too good in that niche. How do we fix it?" Christ, this just moved from "playable in some decks" to "completely unplayable in any deck". And there is no way Blizzard didn't know that. There's no way nobody raised their hand and said, "Hey guys? This card is way worse than a card which already never sees play in constructed or arena." So what is this? What's the deal? I don't have the card, but I am legitimately confused as to what the hell they were thinking on this one.
good with braan. your opponent will dump all his cards and then BOOM!
flamestrike b!@#$
Dancing Swords replacement! Kappa
RIP yogg-saron good things don't last forever :(
I am confused why someone is so happy about nerfing aggro decks. Pure aggro decks are already practically non-existent maybe except Shaman who did not use the any of the nerfed cards.