Best one is Injured Blademaster since it's battlecry doesn't trigger.
That is not a 4/4.
Yes, getting a 4/7 from faceless summoner's battlecry is better than a 4/4 or do you disagree?
My initial comment was in reply to someone comparing the various 3-mana 4/4 cards. Bringing a 4/7 into it was not particularly relevant to the conversation, which is quoted above in its entirety for your convenience.
Rollback Post to RevisionRollBack
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
It was definitely a necessary nerf, because charge is so volatile and can be very un-fun to play against. But it was a bit too heavy-handed. Some considerations were for it to become a 4/5 as compensation for losing the charge, and I think that may have been a better change because it give you a turn 4 card while accelerating your opponent to turn 4 or 5, which becomes at least balanced. I think that would have been preferable.
We also might just need to see how much gaining one mana matters with the loss of two sets. Thinking optimistically (perhaps too much), it's very possible that the change in the meta might make one extra mana not matter as much.
From left field: Risky, but I can see a druid deck built around getting out as many 4/4s as possible as quickly as possible. Flamecannon is out, so they won't be easy to remove, and I could see druid having a strong aggro opening based on ramp. The only reason it has a chance of working is the across the board nerf that could make 4-toughness creatures difficult to remove before turn 4. Maybe this isn't the last we've seen of Arcane Golem, even though it is easily the worst 3 mana 4/4 option available.
That might be the case indeed, ramping into mukla on turn 1 5/5 even with negative effect its essentially sealing the board for next few turns at least. The only thing that could have withstand it was mage with mana wyrm. Such early hard to remove minions can be one type of deck - and this golem would probably fit into this. but to be honest - i think its dead :) which is good thing to hearthstone - not bad:)
That might be the case indeed, ramping into mukla on turn 1 5/5 even with negative effect its essentially sealing the board for next few turns at least. The only thing that could have withstand it was mage with mana wyrm. Such early hard to remove minions can be one type of deck - and this golem would probably fit into this. but to be honest - i think its dead :) which is good thing to hearthstone - not bad:)
So here's my take on what this new face Druid might look like if Arcane Golem wasn't dead (BIG IF):
The problem with this nerf is this... minions without special text usually have attack and health equal to their cost. In other words, if the cost is 2 mana, the attack/health is generally 2/2, and sometimes even 2/3 or 3/2. The way I see it we essentially get +1 attack or +1 hp in exchange for giving your opponent a permanent +1 mana crystal. Does not seem like a realistic trade. I would rather this minion have it's cost increased by +1, or make the +1 mana crystal for your opponent be good only on the next turn.
100 dust
Oops...
Of course it is. However, it started with a comparison of the nerfed Arcane Golem, Ogre Brute and Dancing Swords . And of These three, Arcan Golem is the best summon you can get from Faceless Summoner...
I like this design a lot, the old one was ridiculous anyway.
marigolds are pretty much in love, but he doesn't mind
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Nice an extra 200 dust for my pile
It was definitely a necessary nerf, because charge is so volatile and can be very un-fun to play against. But it was a bit too heavy-handed. Some considerations were for it to become a 4/5 as compensation for losing the charge, and I think that may have been a better change because it give you a turn 4 card while accelerating your opponent to turn 4 or 5, which becomes at least balanced. I think that would have been preferable.
We also might just need to see how much gaining one mana matters with the loss of two sets. Thinking optimistically (perhaps too much), it's very possible that the change in the meta might make one extra mana not matter as much.
excellent change hopefully we will see less of face only playing moron decks from now on.
From left field: Risky, but I can see a druid deck built around getting out as many 4/4s as possible as quickly as possible. Flamecannon is out, so they won't be easy to remove, and I could see druid having a strong aggro opening based on ramp. The only reason it has a chance of working is the across the board nerf that could make 4-toughness creatures difficult to remove before turn 4. Maybe this isn't the last we've seen of Arcane Golem, even though it is easily the worst 3 mana 4/4 option available.
That might be the case indeed, ramping into mukla on turn 1 5/5 even with negative effect its essentially sealing the board for next few turns at least. The only thing that could have withstand it was mage with mana wyrm. Such early hard to remove minions can be one type of deck - and this golem would probably fit into this. but to be honest - i think its dead :) which is good thing to hearthstone - not bad:)
this is funny. killed the burst in zoo and hunter decks
There is a lot of steak here...
The problem with this nerf is this... minions without special text usually have attack and health equal to their cost. In other words, if the cost is 2 mana, the attack/health is generally 2/2, and sometimes even 2/3 or 3/2. The way I see it we essentially get +1 attack or +1 hp in exchange for giving your opponent a permanent +1 mana crystal. Does not seem like a realistic trade. I would rather this minion have it's cost increased by +1, or make the +1 mana crystal for your opponent be good only on the next turn.
Well done blizzard, you've completely killed the card
rip face hunter
I can't count the number of times I died to a face hunter deck using this trash. Less charge is good.
"BACK TO THE JUNK HEAP" with this POS mech!
Wow! Your golden rare cards value are 400 dust?! Mine are just 100.
Much dust! Must play! Such cards!
400 for golden rare.
If you dust it you will gain 100 dust.