So I think that a general rule in HS is when you take a desired effect and tack it onto a card that would have already been good without the effect, that good card becomes a great card. If I'm not mistaken, every single warrior runs whirlwind and every single paladin runs truesilver champion.
A deathrattle card doesn't profit that much, if it gains durability, or am I wrong?
I'm actually thinking of the weapon centric go to the face warrior. It's technically solid 8 damage to the face for 4 mana. The effective damage of arathi and korkon can be mitigated if the creature can be removed which is mostly the case in old weapon deck. I believe the value comes from it being 4 mana since the arcanite is too slow at 5 crystal.
In control warrior, you can technically remove any 3 crystal creature (at your 4th turn) and remove most 4 crystal creatures at your turn 5 especially Chillwind Yeti and Sen'jin Shieldmasta. Heck you can just leave it at one durability and the opponent would be scared dropping any 5 toughness creature (im looking at you Fire Elemental). This is assuming you are without the coin. So technically its usually a two for 1 removal card with the bonus swipe. Control warriors have lots of armor anyway :)
And you're missing the point. This is a weapon. It's made to do damage. Whirlwind it's a support card (you can use it with spell power or use it to enrage or do damage so you can execute one minion). Death's Bite won't replace Whirlwind, they do different things in the match.
And that's the point. Everybody is loving this card because of it's deathrattle, it's supporting potential for an enrage deck. If it's about that, why isn't whirlwind that hyped? That's what I'm questioning. For me, it's kind of situational, because it is seen, if you're could activate the deathrattle or not. And if warriors need another weapon, I don't know. But lets see, how this card will replace arcanite reaper or not.
^ This
As for "The weapon that can take out Yeti" comment - yes, that's true, if it's your 2nd attack. If it's your 1st attack the Yeti survives to take something out on its way down.
The thing is, this combines most of Arcanite Reaper with most of Whirlwind in 1 card, for only 4 mana. The alltogether package is really enticing.
You could potentially remove 4 cards from a deck to replace with two ... and have two slots open for something else. Granted, to get the most from the Death's Bite whirlwind would require some careful timing in playing the followup enrage minions.
Exactly. If it were a no brainer replacement for those 4 cards then it would be too good, but the way it plays now it means it gives you options. Options in deckbuilding is always good. :)
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Ok since people dont have the PoV I had I will just go ahead and tell my views on this: First, dont think on adding it to existing decks only, think that there are other possibilities altho this would indeed add value to existing decks.
it lowers the curve of your arcanite reaper(its also better that arcanite reaper is, and so it can be used in decks where reaper would not fit just for the pure value), it has multiple effects built in 1 (which is good, it is VERY good keep that in mind!) it has sinergy with a lot of warrior cards. And the most important thing: it can be better than the other 4-drop options warrior has, depending on how you build your list and your deck.
I for one really liked this card, remember I am not easily amused since I like to analyse the card a lot and imagine it in competitive before saying it is good or not. it can not find any competitive play indeed BUT its very likely it will, because of how good it seems to be (different from all other naxx cards spoiled so far, that are IMO very bad but people keep saying they are good, those I have 0 faith in)
remember: the first5 cards spoiled: all bad, baron is horrible(unless somehow you can make a deck completely around him, which I dont think will make it into competitive unless blizzard fucks up in card design somewhere in the next cards). nerubian egg is the only one that can be good(probably as a replacement of watcher in the "watcher" druid deck, dont know yet). poison seeds: horrible card. avenge: avarage to bad card. deaths bite: good card.
What this card really does is improve your turn 4 and 5 tempo. Heres a common two turns for this card- t4 cast deaths bite, kill a 4 mana minion, turn 5 kills a 5 mana minion do 1 to the face and anything else at 1 health then cast your arc reaper or any other 5 mana card. That is a huge turn and is really being overlooked. It is right in the middle of the game and has huge potential to swing a game massively in your advantage. This card is being undervalued massively, its much better than your first face value is giving it.
Apparently people were expecting a lot of power creep in the new cards. If power creep were to find its way into Hearthstone this early in development, the HS designers would be really really bad at their jobs.
Lackluster is fine. It means you think the card isn't exactly great, but isn't exactly bad. That's the intention. These cards need to diversify our options in deckbuilding, not just be cards so overpowered we need to put them in every deck we build from now on.
A great card is not necessarily a powerful card, but one that gives options.
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One point that I haven't seen brought up yet is that fact that if you have other weapons you could theoretically trigger the Deathrattle yourself. You can use a swing of Death Bite, and the equip a different weapon, and then get the whirlwind effect off.
Every time a new card is revealed there is this wave of people who calls it crap and never will find a use, but Hearthstone is a funny game. Without any new cards added people still find ways to make cards that people found meh, great. Mana Addict was considered meh for the longest time and then someone thought up of Miracle Rogue, and how Addict could be a better Questing for the purposes of the deck. Hunter's Mark is another great card that for the longest time was considered meh. Doomguard almost never saw play before it suddenly became a staple of aggro Warlocks.
I think Death Bite, Avenge, and all the other new cards revealed will find their place, maybe not right away, but I feel like most of them will have a spot somewhere.
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You thought there would be something inspirational here didn't you?
This card actually looks really strong to me. Once you successfully play it, there is nothing I know of that could prevent the deathrattle from happening. Destroy the weapon, it still goes off! This will combine very well with enrage minions, armorsmith, etc.
Apparently people were expecting a lot of power creep in the new cards. If power creep were to find its way into Hearthstone this early in development, the HS designers would be really really bad at their jobs.
id rather hoped for the cards being "playable",but previewed cards that are worse than arcanite ripper are well....rather disappointing. ;)
I'm seeing a lot of interesting discussion on this card (as well as the previously introduced cards). Discussion here, as well as on Reddit, and other Hearthstone websites. I'd call all that discussion excitement, mainly because most of the conversation is centering on what types to decks to play the card in, what sorts of situations the card will excel at.
You do see the occasional "this card sucks" comment, but very rarely coupled with an explanation. Which leads me to believe those players aren't very good, and especially aren't very imaginative in their deck creation. And I'd suspect most of those people were expecting overpowered cards that Blizzard would eventually have to nerf.
This card makes me really happy, here is the card I made a few weeks ago:
Nize. Dat psychic powar.
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If you find that funny, well and good. If you find that sad, that's even better.
Anyone doubting this card needs to take a look at Truesilver. This is very effective turn 4 removal, plus the opportunity to combo off with a range of warrior staples.
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So I think that a general rule in HS is when you take a desired effect and tack it onto a card that would have already been good without the effect, that good card becomes a great card. If I'm not mistaken, every single warrior runs whirlwind and every single paladin runs truesilver champion.
I'm actually thinking of the weapon centric go to the face warrior. It's technically solid 8 damage to the face for 4 mana. The effective damage of arathi and korkon can be mitigated if the creature can be removed which is mostly the case in old weapon deck. I believe the value comes from it being 4 mana since the arcanite is too slow at 5 crystal.
In control warrior, you can technically remove any 3 crystal creature (at your 4th turn) and remove most 4 crystal creatures at your turn 5 especially Chillwind Yeti and Sen'jin Shieldmasta. Heck you can just leave it at one durability and the opponent would be scared dropping any 5 toughness creature (im looking at you Fire Elemental). This is assuming you are without the coin. So technically its usually a two for 1 removal card with the bonus swipe. Control warriors have lots of armor anyway :)
I love scrubs
Counterspell.
And you're missing the point. This is a weapon. It's made to do damage. Whirlwind it's a support card (you can use it with spell power or use it to enrage or do damage so you can execute one minion). Death's Bite won't replace Whirlwind, they do different things in the match.
This is like a Wild Pyromancer and a Truesilver Champion. I can see this being used in a lot of Warrior decks in my opinion. This card can pop divine shields, combo with Frothing Berserker, Acolyte of Pain, Armorsmith etc etc etc.
The card also out-right kills Keeper of the Grove as well as a +1/+1 buffed (or unbuffed) Unbound Elemental, which can always be a pain. Good answer to turn 4 Yeti, good answer to Ancient of Lore, combo's well with Execute (Turn 5 Death's Bite + Execute against anything XD).
So yeah I think this can work well against both the aggro and control matches.
^ This
As for "The weapon that can take out Yeti" comment - yes, that's true, if it's your 2nd attack. If it's your 1st attack the Yeti survives to take something out on its way down.
The thing is, this combines most of Arcanite Reaper with most of Whirlwind in 1 card, for only 4 mana. The alltogether package is really enticing.
If you see a bad post on the forum use the report function under it, so I or someone else of the moderation team can take care of it!
You could potentially remove 4 cards from a deck to replace with two ... and have two slots open for something else. Granted, to get the most from the Death's Bite whirlwind would require some careful timing in playing the followup enrage minions.
Poetic.
Exactly. If it were a no brainer replacement for those 4 cards then it would be too good, but the way it plays now it means it gives you options. Options in deckbuilding is always good. :)
If you see a bad post on the forum use the report function under it, so I or someone else of the moderation team can take care of it!
Ok since people dont have the PoV I had I will just go ahead and tell my views on this:
First, dont think on adding it to existing decks only, think that there are other possibilities altho this would indeed add value to existing decks.
it lowers the curve of your arcanite reaper(its also better that arcanite reaper is, and so it can be used in decks where reaper would not fit just for the pure value), it has multiple effects built in 1 (which is good, it is VERY good keep that in mind!) it has sinergy with a lot of warrior cards. And the most important thing: it can be better than the other 4-drop options warrior has, depending on how you build your list and your deck.
I for one really liked this card, remember I am not easily amused since I like to analyse the card a lot and imagine it in competitive before saying it is good or not. it can not find any competitive play indeed BUT its very likely it will, because of how good it seems to be (different from all other naxx cards spoiled so far, that are IMO very bad but people keep saying they are good, those I have 0 faith in)
remember:
the first5 cards spoiled: all bad, baron is horrible(unless somehow you can make a deck completely around him, which I dont think will make it into competitive unless blizzard fucks up in card design somewhere in the next cards). nerubian egg is the only one that can be good(probably as a replacement of watcher in the "watcher" druid deck, dont know yet).
poison seeds: horrible card.
avenge: avarage to bad card.
deaths bite: good card.
Retired Hearthstone Columnist
Free Whirl Wind is a free Whirl Wind...
What this card really does is improve your turn 4 and 5 tempo.
Heres a common two turns for this card- t4 cast deaths bite, kill a 4 mana minion, turn 5 kills a 5 mana minion do 1 to the face and anything else at 1 health then cast your arc reaper or any other 5 mana card. That is a huge turn and is really being overlooked. It is right in the middle of the game and has huge potential to swing a game massively in your advantage.
This card is being undervalued massively, its much better than your first face value is giving it.
It might help some people to think of it as a 1 turn Truesilver + 1 turn 5 damage Swipe. For only 4 mana that suddenly seems rather good, no?
If you see a bad post on the forum use the report function under it, so I or someone else of the moderation team can take care of it!
Apparently people were expecting a lot of power creep in the new cards. If power creep were to find its way into Hearthstone this early in development, the HS designers would be really really bad at their jobs.
Poetic.
Lackluster is fine. It means you think the card isn't exactly great, but isn't exactly bad. That's the intention. These cards need to diversify our options in deckbuilding, not just be cards so overpowered we need to put them in every deck we build from now on.
A great card is not necessarily a powerful card, but one that gives options.
If you see a bad post on the forum use the report function under it, so I or someone else of the moderation team can take care of it!
One point that I haven't seen brought up yet is that fact that if you have other weapons you could theoretically trigger the Deathrattle yourself. You can use a swing of Death Bite, and the equip a different weapon, and then get the whirlwind effect off.
Every time a new card is revealed there is this wave of people who calls it crap and never will find a use, but Hearthstone is a funny game. Without any new cards added people still find ways to make cards that people found meh, great. Mana Addict was considered meh for the longest time and then someone thought up of Miracle Rogue, and how Addict could be a better Questing for the purposes of the deck. Hunter's Mark is another great card that for the longest time was considered meh. Doomguard almost never saw play before it suddenly became a staple of aggro Warlocks.
I think Death Bite, Avenge, and all the other new cards revealed will find their place, maybe not right away, but I feel like most of them will have a spot somewhere.
This card is the turn 7 wonder. Place down on turn 7 and attack with it.
Turn 8 either play Grommash Hellscream and attack with weapon first.. (no need for turn 9/10 with whirlwind or Cruel task masker)
Turn 8 alternative. Play Raging Worgen with charge via also playing Charge or Warsong Commander. 2 more mana to play Rampage or Cruel Task.
Not sure if hyped yet.
To be fair, Hunter's Mark was fairly weak when UtH cost 4-mana.
This card actually looks really strong to me. Once you successfully play it, there is nothing I know of that could prevent the deathrattle from happening. Destroy the weapon, it still goes off! This will combine very well with enrage minions, armorsmith, etc.
I'm seeing a lot of interesting discussion on this card (as well as the previously introduced cards). Discussion here, as well as on Reddit, and other Hearthstone websites. I'd call all that discussion excitement, mainly because most of the conversation is centering on what types to decks to play the card in, what sorts of situations the card will excel at.
You do see the occasional "this card sucks" comment, but very rarely coupled with an explanation. Which leads me to believe those players aren't very good, and especially aren't very imaginative in their deck creation. And I'd suspect most of those people were expecting overpowered cards that Blizzard would eventually have to nerf.
Poetic.
Nize. Dat psychic powar.
If you see a post that you find objectionable, report it, it helps keep the forum clean. But be aware people are allowed a lot of latitude.
If you find my posts to be rude, objectionable, or whatever, well, I got tired of writing polite TL; DR (Too Long, Didn't Read) posts at crybaby whiners. So now I just make it short and nasty.
If you find that funny, well and good. If you find that sad, that's even better.
Anyone doubting this card needs to take a look at Truesilver.
This is very effective turn 4 removal, plus the opportunity to combo off with a range of warrior staples.