Let's talk about secret mage! Please be smart and don't talk to use cards that destroy secrets, I know they exist but the question here is different. According to HSReplay, secret mage is up to the day and time of this post with 68.4%, what do you think about it? Is it acceptable for a deck to have this win rate? The deck has approximately 13 spells and 16 minions, of which 10 are secrets. Of these spells we have 12 damage with fireballs + 18 damage with forgotten torch (adding 30 damage with only 4 +2 cards generated by torches). Within the 16 minions we have 12 damage with Cloud Prince + 6 damage with Medivh's Valet adding 18 damage with 4 minions. With 8 cards the deck has the potential to deal 48 damage. These damage points can be increased in the best possible scenario +12 damage with the duplicate secret and we still have explosive runes damage. The deck has 4 cards that filter your deck buying the secrets and 2 of them leave the secret costing zero. We also have Mad Scientist who puts a secret of his deck directly on the field. And finally, we have 4 cards that have as a battle cry leaving the secret costing zero.
Now let's talk about 3 secrets of the mage. Explosive runes, if played in turns 1-3, we have very few minions capable of absorbing 6 damage and we also lose the turn, which gives the mage more advantage since, for him, but a turn did not enter the minion on the board, giving on average, according to the life of your minion 5-3 points of damage to you. We also have counter spell, if you are low on health (let me remember that the deck can deal 48 points of damage) and need to heal but there is no other spell in hand to burn the secret, you died! Ah but I can beat the secret mage by making a big board full of minions, then the secret Flame Ward comes in, that if you attack the opponent you lose the board and we are back to square one. With all this, if you have no cards in hand, you still have the legendary weapon that, despite losing a turn to equip it, in the next turn you already have all the gas back.
For the smart ones who will speak to use cards that destroy secrets. We have 2 cards that destroy all the opponent's secrets, 1 that destroys just a random secret and 1 that you take control, if you are going to use all these cards to counter the secret mage, you would need to release 8 slots in your deck to be able to fit them, currently one or two are rotated which is not enough to soften the strength of the deck.
So, dear companions, do you think this win rate is fair? Or do you play mech pala or have an entire deck of healing to beat secret mage, why did you complain so much about Galakrond Shaman but accept this mage win rate? The game has become extremely frustrating for those who play wild, or you hope the mage buys extremely badly and has a chance or just makes the combo esc + concede
We have raza priest,quest mage,jade druid ,cube warlock ,mech pala ,even shaman...decks that can beat secret mage ,this just to mention some .If that many decks can beat it ,its not that oppressive .
I know you can beat the secret mage, the question is his absurd win rate !!!!!!!! what's the point if i play raza priest and win once if i lose another 10?
I don't play it much myself, but I think it a fine addition to the meta and I think it is a far more interesting deck than say mechadin, token paladin or pirate warrior.
I furthermore guess that it will have a quite low win% against highlander or am I wrong?
I actually do very well against them with raza priest (around 65% winrate), steal secrets from them with kazan mystic, keep cheap spell for counterspell, keep zephyris for weapon, secret destuction, and try to activate their secrets as fast as possible, that way they can not use the advantage of it, dirty rat is also a good card, absorbs the runes, and pulls a battlecry minion.
Yeah, pretty much every other opponent I face is a secret mage and playing against them is ultra boring. You either draw the right cards perfectly and hope they don't draw perfectly and win or you stumble once and lose. It's the definition of brain dead deck.
Counterspell has been my most hated card for ages now, it's just so stupid, especially since it blocks Flare. It can be cheated out for 0 mana and not only that but it being cheated out means the 5/5s get cheaper and then you can't clear the board because everything will get countered.
Blizzard ruined the game permanently when they gave more and more tools for Secret Mage and Big Priest and it will only get worse. Secret mage isn't techinically as much of a problem yet as Priest, it takes luck to beat it and bad luck to lose but it's getting closer and closer and the more they release tools for it and good secrets, the worse it will get. But unlike with Big Priest, Mage can be fixed easier, just be nerfing the cards that cheat out 0 mana secrets. That's another thing lol, even playing Loatheb against them doesn't help, because they will still be able to play 0 mana secrets.
Let's talk about secret mage!
Please be smart and don't talk to use cards that destroy secrets, I know they exist but the question here is different.
According to HSReplay, secret mage is up to the day and time of this post with 68.4%, what do you think about it? Is it acceptable for a deck to have this win rate?
The deck has approximately 13 spells and 16 minions, of which 10 are secrets. Of these spells we have 12 damage with fireballs + 18 damage with forgotten torch (adding 30 damage with only 4 +2 cards generated by torches). Within the 16 minions we have 12 damage with Cloud Prince + 6 damage with Medivh's Valet adding 18 damage with 4 minions.
With 8 cards the deck has the potential to deal 48 damage. These damage points can be increased in the best possible scenario +12 damage with the duplicate secret and we still have explosive runes damage.
The deck has 4 cards that filter your deck buying the secrets and 2 of them leave the secret costing zero.
We also have Mad Scientist who puts a secret of his deck directly on the field.
And finally, we have 4 cards that have as a battle cry leaving the secret costing zero.
Now let's talk about 3 secrets of the mage.
Explosive runes, if played in turns 1-3, we have very few minions capable of absorbing 6 damage and we also lose the turn, which gives the mage more advantage since, for him, but a turn did not enter the minion on the board, giving on average, according to the life of your minion 5-3 points of damage to you.
We also have counter spell, if you are low on health (let me remember that the deck can deal 48 points of damage) and need to heal but there is no other spell in hand to burn the secret, you died!
Ah but I can beat the secret mage by making a big board full of minions, then the secret Flame Ward comes in, that if you attack the opponent you lose the board and we are back to square one. With all this, if you have no cards in hand, you still have the legendary weapon that, despite losing a turn to equip it, in the next turn you already have all the gas back.
For the smart ones who will speak to use cards that destroy secrets. We have 2 cards that destroy all the opponent's secrets, 1 that destroys just a random secret and 1 that you take control, if you are going to use all these cards to counter the secret mage, you would need to release 8 slots in your deck to be able to fit them, currently one or two are rotated which is not enough to soften the strength of the deck.
So, dear companions, do you think this win rate is fair? Or do you play mech pala or have an entire deck of healing to beat secret mage, why did you complain so much about Galakrond Shaman but accept this mage win rate?
The game has become extremely frustrating for those who play wild, or you hope the mage buys extremely badly and has a chance or just makes the combo esc + concede
We have raza priest,quest mage,jade druid ,cube warlock ,mech pala ,even shaman...decks that can beat secret mage ,this just to mention some .If that many decks can beat it ,its not that oppressive .
HS replay lol
I know you can beat the secret mage, the question is his absurd win rate !!!!!!!!
what's the point if i play raza priest and win once if i lose another 10?
Let's not
thanks for enriching the debate
Secret mage, highlander quest mage, highlander Priest, quest flamewaker mage, mecha'thun warlock
All broken, all fingers in the ass!
Look on the bright side: at least Mana Wyrm costs 2 mana now.
I don't play it much myself, but I think it a fine addition to the meta and I think it is a far more interesting deck than say mechadin, token paladin or pirate warrior.
I furthermore guess that it will have a quite low win% against highlander or am I wrong?
Mage needs a huge nerf in general, but I'm not certain that it's secrets that need the nerf.
I actually do very well against them with raza priest (around 65% winrate), steal secrets from them with kazan mystic, keep cheap spell for counterspell, keep zephyris for weapon, secret destuction, and try to activate their secrets as fast as possible, that way they can not use the advantage of it, dirty rat is also a good card, absorbs the runes, and pulls a battlecry minion.
Last 4 months my opponents have been 20-25% mages... thats 1 in 4 to 1 in 5... thats big...
To live is to suffer, to survive is to find meaning in the suffer!
Yeah, pretty much every other opponent I face is a secret mage and playing against them is ultra boring. You either draw the right cards perfectly and hope they don't draw perfectly and win or you stumble once and lose. It's the definition of brain dead deck.
Counterspell has been my most hated card for ages now, it's just so stupid, especially since it blocks Flare. It can be cheated out for 0 mana and not only that but it being cheated out means the 5/5s get cheaper and then you can't clear the board because everything will get countered.
Blizzard ruined the game permanently when they gave more and more tools for Secret Mage and Big Priest and it will only get worse. Secret mage isn't techinically as much of a problem yet as Priest, it takes luck to beat it and bad luck to lose but it's getting closer and closer and the more they release tools for it and good secrets, the worse it will get. But unlike with Big Priest, Mage can be fixed easier, just be nerfing the cards that cheat out 0 mana secrets. That's another thing lol, even playing Loatheb against them doesn't help, because they will still be able to play 0 mana secrets.
Nice