So I guess if you have more than one Brann Bronzebeard your battlecries still only trigger twice :(
Wasn't this common knowledge? If Brann's card text was something like "Your Battlecries trigger one extra time", then it would be able to stack.
As for the tavern brawl, meh. It basically comes down to whoever can get a big minion out first since you will almost always have no way to deal with it. Once you lose the board, it's almost impossible to win since there's no board clears outside of Deathwing.
Is it SO HARD to create Tavern Brawls that are both fun and intelligent?
We are on a streak of TBs that are either 100% RNG or completely not fun.
This is the worst. Look at your opening hand. Either you have a winner or you just concede. Haven't played a single match that was a close battle.
You have entirely missed the point of Tavern Brawl.
I mean, I know it could be the things that you want it to be, but that's really, truly not why Blizzard created it.
Few things are more annoying than the smug fellow who mocks others for "missing the point" without, himself, saying what he thinks the point is.
And if you think "the point" is that it be fun for noobs then this one fails that test too. After the initial excitement at seeing a full hand of legendaries even the noobs will be snoring over this dull brawl.
Yes, well, I've addressed that in a separate thread, which you are welcome to look for yourself, as this is not really the appropriate place for that discussion.
After all, few things are more annoying than when a topic is derailed by a tangential discussion!
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
This brawl is complete trash. I've played 10 or so matches and not a single one had a moment of interactivity. Play a 5 or so attack minion and then face a couple times, gg every time.
Sylvanas can definitely be pretty broken here. As can being able to use Offensive Play twice in a row to affect the same legendary (to get a 6 mana cost reduction). Low cost legendaries really shine, like Millhouse Manastorm. He's probably THE BEST legendary here.
It appears that your deck is made up of 6 or 7 legendaries (chosen randomly) with 4 copies each. The remaining 6 or 2 cards are the special "Offensive Play" cards. So far, I have only drawn 2 of the "offensive play" cards, and I haven't really been able to count if I had 6 or 7 distinct legendaries simply because of duplicate draw. I've also not had a game go to 10 mana out of like 8 games.
Yep, silly constructed players apply constructed 'wisdom' to this brawl, get wrecked, then blame RNG. If you can win the spider one this one is even easier to engineer a positive win rate, especially against clueless opponents who think using the spell on a 3 drop is a good idea considering no card draw.
2 "Offensive Plays" on turn 3 to then drop 2 Kel thuzad's (with coin) on and empty board was pretty funny. Especially considering the guy did the "oops" emote after I used the second "offensive play". I guess he assumed you couldn't stack them, and I had made some sort of mistake? No buddy, you just got wrecked.
im enjoying this brawl so far and have gotten 12 wins so far
what i have observed:
1) the offensive play card is scripted, you always draw it near the start and here are 2 of them, the second one cmes shortly after the 1st one. edit: this does not seem to be very true, the second offensive play card is not guaranteeed to be drawn a few turns after the first one. choose wisely which legendary you would like to benefit from it.
2) there does not seem to be a bias on getting class legendaries so picking paladin hoping for lots of tirions or choosing warrior for lots of varian does not seem to work. you can easily get a deck with no class legendary. as such warlock might be the best class to pick so you can tap to draw offensive play earlier.
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Good lord this is awful.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Best starting hand ever?
if you love either being screwed or not by rng this is the brawl for you.
this is probably a good example of why hearthstone is a masochist game.
This brawl is complete trash. I've played 10 or so matches and not a single one had a moment of interactivity. Play a 5 or so attack minion and then face a couple times, gg every time.
Sylvanas can definitely be pretty broken here. As can being able to use Offensive Play twice in a row to affect the same legendary (to get a 6 mana cost reduction). Low cost legendaries really shine, like Millhouse Manastorm. He's probably THE BEST legendary here.
Did someone say clones?
I am not a Mage player, just thought my avatar would go with my name.
'How many Blizzard employees do you need to fix a lamp? It does not matter, because they cannot balance the ladder.'
Check out my homebrewn Paladin deck.
It appears that your deck is made up of 6 or 7 legendaries (chosen randomly) with 4 copies each. The remaining 6 or 2 cards are the special "Offensive Play" cards. So far, I have only drawn 2 of the "offensive play" cards, and I haven't really been able to count if I had 6 or 7 distinct legendaries simply because of duplicate draw. I've also not had a game go to 10 mana out of like 8 games.
I am not a Mage player, just thought my avatar would go with my name.
'How many Blizzard employees do you need to fix a lamp? It does not matter, because they cannot balance the ladder.'
Check out my homebrewn Paladin deck.
Yep, silly constructed players apply constructed 'wisdom' to this brawl, get wrecked, then blame RNG. If you can win the spider one this one is even easier to engineer a positive win rate, especially against clueless opponents who think using the spell on a 3 drop is a good idea considering no card draw.
Free to try and find a game, dealing cards for sorrow, cards for pain.
Got me a turn 2 blingtron that gave my opponent a cursed blade and won on turn 4
Can't stand this brawl. Very little opportunity for fun. Glad so many seem to have come to the same conclusion.
2 "Offensive Plays" on turn 3 to then drop 2 Kel thuzad's (with coin) on and empty board was pretty funny. Especially considering the guy did the "oops" emote after I used the second "offensive play". I guess he assumed you couldn't stack them, and I had made some sort of mistake? No buddy, you just got wrecked.
Fun brawl. If you want predictability, play constructed.
im enjoying this brawl so far and have gotten 12 wins so far
what i have observed:
1) the offensive play card is scripted, you always draw it near the start and here are 2 of them, the second one cmes shortly after the 1st one. edit: this does not seem to be very true, the second offensive play card is not guaranteeed to be drawn a few turns after the first one. choose wisely which legendary you would like to benefit from it.
2) there does not seem to be a bias on getting class legendaries so picking paladin hoping for lots of tirions or choosing warrior for lots of varian does not seem to work. you can easily get a deck with no class legendary. as such warlock might be the best class to pick so you can tap to draw offensive play earlier.
Crap brawl..
For some reason I got 3 zero sell cards and got my Ysera to be worth (0) mana poor guy conceded once I had 3 ysera's on the field