I was looking for a new deck to play, rainbow mage was ranked 5 with a decent win rate, and looked fun so I crafted it. However it turned out to be a waste of gold since it has no chance vs any deck in the meta. I get trashed by almost anything and it's not like I haven't played the game before, so I must be doing something wrong. Death Knight just keeps increasing his health and destroys everything, then fill the board with undead, and that's the most common deck. I think I would manage better with control priest even.
This is my current deck:
### Rainbow Mage # Class: Mage # Format: Standard # Year of the Wolf # # 2x (1) Arcane Artificer # 2x (1) Arcane Wyrm # 2x (1) Discovery of Magic # 1x (1) Flame Geyser # 1x (1) Sir Finley, Sea Guide # 1x (2) Astalor Bloodsworn # 2x (2) Cosmic Keyboard # 1x (2) Infinitize the Maxitude # 2x (2) Prismatic Elemental # 1x (2) Rewind # 2x (2) Vast Wisdom # 2x (2) Void Scripture # 2x (2) Watcher of the Sun # 2x (3) Molten Rune # 1x (3) Prince Renathal # 2x (3) Reverberations # 2x (3) Rustrot Viper # 2x (4) Cold Case # 1x (4) Ignis, the Eternal Flame # 2x (4) Inquisitive Creation # 1x (5) Lady Naz'jar # 2x (5) Wisdom of Norgannon # 1x (6) Sif # 1x (6) Theotar, the Mad Duke # 1x (9) Grand Magister Rommath # 1x (9) Yogg-Saron, Unleashed # AAECAceaBgzlsATYsgS42QSX7wSjkAXipAXgwwXr9AXR+AXYgQaplQayngYO294EkJYFqpgFq5gFgMIFre0F7PYF3vgFv/4Fy/4F2P4F8YAGg5UGzZ4GAAA= #
How do you even post a deck list here? xD
I swapped out a few cards from the original list because they were either too risky(dirt rat) or would just overflow my hand in most cases(Volume Up). What I want to know is, what is the strategy of the deck and what choices are you aiming for? I understand that you want replayability value with Rommoth but he's still very random. The whole deck is random and from what I've learned you need consistency. I should also add that in 6 games I didn't draw Sif a single time, so maybe a bit unlucky.
The point of the deck isn't to play Rommath for a clownfiesta, but to power up Sif and nuke your opponent out of orbit. Play Arcane Naz'jar to make your Arcane Bolts and Flame Geysers cost 0 and your forged Molten Runes and Reverberations cost 2, so you can nuke with Sif even harder.
This is even more important when you are still on ranks where people play Discoverino Blook DK, Control Warlock, Control Priest etc. The deck is well capable of dealing 40+ damage and within a reasonable number of turns. Warrior can occasionally post a problem, but not an insurmountable one. Your should have a decent/good chance against just about anything you encounter that isn't fast.
To make the deck better, throw out all the cards you don't need, starting with Renethal, followed by all the stuff that is only in because of Ranathal: Rommath, Theotar, Vast Wisdom, Yogg (RIP), Rustrot Viper, Ignis, Watcher of the Sun, Rewind, Finley and probably Astalor also. Having 10 less cards in the deck should help significantly with drawing Sif more often. Allegedly, at least. I wouldn't know because my key cards are consistently in the bottom 10 or bottom 5 of my deck, but that's a different story.
It is not a pure combo deck that focuses on survival and certainly not a control deck. You don't need a ton of value and you don't need tech cards. You keep your opponent's board in check, get chip damage in, and blow them up when Sif can deal 15-20 damage, if not more.
Here is the list from the latest VS report, and it will most likely work.
I personally have played quite a different list due to budget limitations (no Wisdoms, no Elemental Inspiration, no Infinitize the Maxtitude, no Norgannon), and instead substituted it with the Nathria Burn package of Cold Case, Frozen Touch and Nightcloak Sanctum, and Aegwynn for good measure. I wouldn't dare say it is better than the linked list, but Sif is enough of a win condition that you can make a good Mage deck even with suboptimal choices. And turning it into more of a pure burn deck also works often enough.
The point of the deck isn't to play Rommath for a clownfiesta, but to power up Sif and nuke your opponent out of orbit. Play Arcane Naz'jar to make your Arcane Bolts and Flame Geysers cost 0 and your forged Molten Runes and Reverberations cost 2, so you can nuke with Sif even harder.
This is even more important when you are still on ranks where people play Discoverino Blook DK, Control Warlock, Control Priest etc. The deck is well capable of dealing 40+ damage and within a reasonable number of turns. Warrior can occasionally post a problem, but not an insurmountable one. Your should have a decent/good chance against just about anything you encounter that isn't fast.
To make the deck better, throw out all the cards you don't need, starting with Renethal, followed by all the stuff that is only in because of Ranathal: Rommath, Theotar, Vast Wisdom, Yogg (RIP), Rustrot Viper, Ignis, Watcher of the Sun, Rewind, Finley and probably Astalor also. Having 10 less cards in the deck should help significantly with drawing Sif more often. Allegedly, at least. I wouldn't know because my key cards are consistently in the bottom 10 or bottom 5 of my deck, but that's a different story.
It is not a pure combo deck that focuses on survival and certainly not a control deck. You don't need a ton of value and you don't need tech cards. You keep your opponent's board in check, get chip damage in, and blow them up when Sif can deal 15-20 damage, if not more.
Here is the list from the latest VS report, and it will most likely work.
I personally have played quite a different list due to budget limitations (no Wisdoms, no Elemental Inspiration, no Infinitize the Maxtitude, no Norgannon), and instead substituted it with the Nathria Burn package of Cold Case, Frozen Touch and Nightcloak Sanctum, and Aegwynn for good measure. I wouldn't dare say it is better than the linked list, but Sif is enough of a win condition that you can make a good Mage deck even with suboptimal choices. And turning it into more of a pure burn deck also works often enough.
How can they not have 2 molten runes in that deck? A mage hit me for 20 damage in one turn with it.
Try holding your breath until you face a mage opponent who doesn’t solely rely on Sif+face damage for victory, I’ll send flowers to your funeral. You might come across elemental Mage and should savour it, it’s once in a blue moon. Then again, since you’re looking forward to doing that yourself, I guess I shouldn’t feel too sorry for you. Enjoy the fun.
Rainbow Mage's whole shtick is to generate spells from each of the spell schools, and use them to fuel your power plays (or just kill the opponent). We use the spell Discovers such as Prismatic Elemental and Discovery of Magic to get schools Mage typically doesn't have access to. It aims to win by either:
Playing the board, with Elemental Inspiration to beat down the opponent. This is the preferred way to play against Aggro, as they cannot deal with a board of 4/5s and it allows you to use your burn as removal.
Playing for the Sif OTK. With no discounts, a max power Sif paired with a Molten Rune and Arcane Bolt deals 33 damage, though with Discounts you can get much higher. This is ideal way to deal with slower decks.
In general, do not be afraid to use burn pieces as removal or resource generation. Sure, holding that Molten Rune for the OTK is nice, but it's not required for the combo. In addition, my typical choices for The Other Three schools (Holy, Fel, Nature) is to pick the best in the moment, and failing that, pick cheap - Embrace of Nature might be a 2 mana do nothing, but 2 mana do nothing is fine if the other options are junk.
Onto your deck list, my suggestions on how to improve it:
Grand Magister Rommath is bait. Sure, he's a big and powerful card, but he's so expensive that you often don't have the time or free space to play him without milling a ton or just dying next turn.
Elemental Inspiration, as touched on earlier, is a major component of how this deck wins, and can even help you secure wins if your Sif is stolen. Run 2 of them, no questions asked.
Consider Volume Up or Solid Alibi. Volume Up is great draw but can be a little heavy for the deck (helped if you cut Vast Wisdom), while Alibi serves valuable utility against aggro decks or delaying combo for long enough to get your combo together.
For Priest match-ups I wouldn't always base your discoveries around trying to do OTK combo. Most Priest matches they repeatedly rat to try and get my Sif and eventually do. Almost every match they waste all their duplications to get my Sif I end up winning with inspiration. I actually had one Priest silly enough to Theotar a Clean the scene for Sif after which I dropped a 6 school inspiration on him and had his board clear in my hand.
I just wanted to drop by and say I understand how to play it now. Following the advices here I managed to beat a DK by doing 47 damage in one turn. It took that much because Sif was at the bottom of my deck and he buffed his health a lot in the meantime.
Rainbow Mage's whole shtick is to generate spells from each of the spell schools, and use them to fuel your power plays (or just kill the opponent). We use the spell Discovers such as Prismatic Elemental and Discovery of Magic to get schools Mage typically doesn't have access to. It aims to win by either:
Playing the board, with Elemental Inspiration to beat down the opponent. This is the preferred way to play against Aggro, as they cannot deal with a board of 4/5s and it allows you to use your burn as removal.
Playing for the Sif OTK. With no discounts, a max power Sif paired with a Molten Rune and Arcane Bolt deals 33 damage, though with Discounts you can get much higher. This is ideal way to deal with slower decks.
In general, do not be afraid to use burn pieces as removal or resource generation. Sure, holding that Molten Rune for the OTK is nice, but it's not required for the combo. In addition, my typical choices for The Other Three schools (Holy, Fel, Nature) is to pick the best in the moment, and failing that, pick cheap - Embrace of Nature might be a 2 mana do nothing, but 2 mana do nothing is fine if the other options are junk.
Onto your deck list, my suggestions on how to improve it:
Grand Magister Rommath is bait. Sure, he's a big and powerful card, but he's so expensive that you often don't have the time or free space to play him without milling a ton or just dying next turn.
Elemental Inspiration, as touched on earlier, is a major component of how this deck wins, and can even help you secure wins if your Sif is stolen. Run 2 of them, no questions asked.
Consider Volume Up or Solid Alibi. Volume Up is great draw but can be a little heavy for the deck (helped if you cut Vast Wisdom), while Alibi serves valuable utility against aggro decks or delaying combo for long enough to get your combo together.
Yeah, I didn't have Inspiration at first but crafted it for this deck and it made a lot of difference. Good point about Rommath. All he ever did was buy me a turn. He won't help with winning unless the board is the last threat the opponent has, and then the spells have to be stuff that really clears. As Dunscut suggested, it's a clown card.
rainbow mage is a very fun deck but not the best for competitive legend climb, its good vs control decks, or in high legend but its not great vs aggressive meta.
That deck feels more like a slow control deck than a Rainbow Mage.
Having slow tech cards or counters makes no sense at all when your playing a deck that has the goal to finish the game between turn 8-10, having 40 cards just polutes it and makes it slower which in terms gives your opponent more time to counter you and reach their win condition.
You can pretty much scrap Astalor Bloodsworn, Watcher of the Sun, Prince Renathal, Rustrot Viper, Ignis, the Eternal Flame, Lady Naz'jar, Theotar, the Mad Duke, Grand Magister Rommath, Yogg-Saron, Unleashed from the deck sure you can have 1-2 of them in if you really want but they don't really get you closer to your win condition they slow it down.
Than it depends on how you want to play the game, I have two Rainbow Mage builds one that is made to be as consistent as possible and it got a pretty high winrate for me but I also have a Highlander version of Rainbow Mage I built and even if it has 5% give or take lower winrate overall than the good one I do prefer it I find it more fun so I tend to play it but its built with the same thinking getting to my win condition and build up the amount of spell schools I've casted from.
I was looking for a new deck to play, rainbow mage was ranked 5 with a decent win rate, and looked fun so I crafted it. However it turned out to be a waste of gold since it has no chance vs any deck in the meta. I get trashed by almost anything and it's not like I haven't played the game before, so I must be doing something wrong. Death Knight just keeps increasing his health and destroys everything, then fill the board with undead, and that's the most common deck. I think I would manage better with control priest even.
This is my current deck:
### Rainbow Mage
# Class: Mage
# Format: Standard
# Year of the Wolf
#
# 2x (1) Arcane Artificer
# 2x (1) Arcane Wyrm
# 2x (1) Discovery of Magic
# 1x (1) Flame Geyser
# 1x (1) Sir Finley, Sea Guide
# 1x (2) Astalor Bloodsworn
# 2x (2) Cosmic Keyboard
# 1x (2) Infinitize the Maxitude
# 2x (2) Prismatic Elemental
# 1x (2) Rewind
# 2x (2) Vast Wisdom
# 2x (2) Void Scripture
# 2x (2) Watcher of the Sun
# 2x (3) Molten Rune
# 1x (3) Prince Renathal
# 2x (3) Reverberations
# 2x (3) Rustrot Viper
# 2x (4) Cold Case
# 1x (4) Ignis, the Eternal Flame
# 2x (4) Inquisitive Creation
# 1x (5) Lady Naz'jar
# 2x (5) Wisdom of Norgannon
# 1x (6) Sif
# 1x (6) Theotar, the Mad Duke
# 1x (9) Grand Magister Rommath
# 1x (9) Yogg-Saron, Unleashed
#
AAECAceaBgzlsATYsgS42QSX7wSjkAXipAXgwwXr9AXR+AXYgQaplQayngYO294EkJYFqpgFq5gFgMIFre0F7PYF3vgFv/4Fy/4F2P4F8YAGg5UGzZ4GAAA=
#
How do you even post a deck list here? xD
I swapped out a few cards from the original list because they were either too risky(dirt rat) or would just overflow my hand in most cases(Volume Up). What I want to know is, what is the strategy of the deck and what choices are you aiming for? I understand that you want replayability value with Rommoth but he's still very random. The whole deck is random and from what I've learned you need consistency. I should also add that in 6 games I didn't draw Sif a single time, so maybe a bit unlucky.
The point of the deck isn't to play Rommath for a clownfiesta, but to power up Sif and nuke your opponent out of orbit. Play Arcane Naz'jar to make your Arcane Bolts and Flame Geysers cost 0 and your forged Molten Runes and Reverberations cost 2, so you can nuke with Sif even harder.
This is even more important when you are still on ranks where people play Discoverino Blook DK, Control Warlock, Control Priest etc. The deck is well capable of dealing 40+ damage and within a reasonable number of turns. Warrior can occasionally post a problem, but not an insurmountable one. Your should have a decent/good chance against just about anything you encounter that isn't fast.
To make the deck better, throw out all the cards you don't need, starting with Renethal, followed by all the stuff that is only in because of Ranathal: Rommath, Theotar, Vast Wisdom, Yogg (RIP), Rustrot Viper, Ignis, Watcher of the Sun, Rewind, Finley and probably Astalor also. Having 10 less cards in the deck should help significantly with drawing Sif more often. Allegedly, at least. I wouldn't know because my key cards are consistently in the bottom 10 or bottom 5 of my deck, but that's a different story.
It is not a pure combo deck that focuses on survival and certainly not a control deck. You don't need a ton of value and you don't need tech cards. You keep your opponent's board in check, get chip damage in, and blow them up when Sif can deal 15-20 damage, if not more.
Here is the list from the latest VS report, and it will most likely work.
I personally have played quite a different list due to budget limitations (no Wisdoms, no Elemental Inspiration, no Infinitize the Maxtitude, no Norgannon), and instead substituted it with the Nathria Burn package of Cold Case, Frozen Touch and Nightcloak Sanctum, and Aegwynn for good measure. I wouldn't dare say it is better than the linked list, but Sif is enough of a win condition that you can make a good Mage deck even with suboptimal choices. And turning it into more of a pure burn deck also works often enough.
Sif+combo damage to face for OTK. It’s always the same thing from what I’ve experienced.
Damn. I wish I had asked on the forum before crafting it because I don't like OTK decks. Could work though, :)
How can they not have 2 molten runes in that deck? A mage hit me for 20 damage in one turn with it.
Try holding your breath until you face a mage opponent who doesn’t solely rely on Sif+face damage for victory, I’ll send flowers to your funeral. You might come across elemental Mage and should savour it, it’s once in a blue moon. Then again, since you’re looking forward to doing that yourself, I guess I shouldn’t feel too sorry for you. Enjoy the fun.
Standard Rainbow Mage it's just OTK Mage with extra steps
Rainbow Mage's whole shtick is to generate spells from each of the spell schools, and use them to fuel your power plays (or just kill the opponent). We use the spell Discovers such as Prismatic Elemental and Discovery of Magic to get schools Mage typically doesn't have access to. It aims to win by either:
In general, do not be afraid to use burn pieces as removal or resource generation. Sure, holding that Molten Rune for the OTK is nice, but it's not required for the combo. In addition, my typical choices for The Other Three schools (Holy, Fel, Nature) is to pick the best in the moment, and failing that, pick cheap - Embrace of Nature might be a 2 mana do nothing, but 2 mana do nothing is fine if the other options are junk.
Onto your deck list, my suggestions on how to improve it:
For Priest match-ups I wouldn't always base your discoveries around trying to do OTK combo. Most Priest matches they repeatedly rat to try and get my Sif and eventually do. Almost every match they waste all their duplications to get my Sif I end up winning with inspiration. I actually had one Priest silly enough to Theotar a Clean the scene for Sif after which I dropped a 6 school inspiration on him and had his board clear in my hand.
I just wanted to drop by and say I understand how to play it now. Following the advices here I managed to beat a DK by doing 47 damage in one turn. It took that much because Sif was at the bottom of my deck and he buffed his health a lot in the meantime.
[deleted] wrong button
Yeah, I didn't have Inspiration at first but crafted it for this deck and it made a lot of difference. Good point about Rommath. All he ever did was buy me a turn. He won't help with winning unless the board is the last threat the opponent has, and then the spells have to be stuff that really clears. As Dunscut suggested, it's a clown card.
rainbow mage is a very fun deck but not the best for competitive legend climb, its good vs control decks, or in high legend but its not great vs aggressive meta.
That deck feels more like a slow control deck than a Rainbow Mage.
Having slow tech cards or counters makes no sense at all when your playing a deck that has the goal to finish the game between turn 8-10, having 40 cards just polutes it and makes it slower which in terms gives your opponent more time to counter you and reach their win condition.
You can pretty much scrap Astalor Bloodsworn, Watcher of the Sun, Prince Renathal, Rustrot Viper, Ignis, the Eternal Flame, Lady Naz'jar, Theotar, the Mad Duke, Grand Magister Rommath, Yogg-Saron, Unleashed from the deck sure you can have 1-2 of them in if you really want but they don't really get you closer to your win condition they slow it down.
Than it depends on how you want to play the game, I have two Rainbow Mage builds one that is made to be as consistent as possible and it got a pretty high winrate for me but I also have a Highlander version of Rainbow Mage I built and even if it has 5% give or take lower winrate overall than the good one I do prefer it I find it more fun so I tend to play it but its built with the same thinking getting to my win condition and build up the amount of spell schools I've casted from.