A lot of people on online communities make the correlation that a long game is automatically a good game, or act like that a game being 25 minutes long is good. That couldn't be any further than the truth. Oftentimes those games are born from one or more decks being Stall, Attrition, Reddit Control, Hostage, whatever you want to call them - decks completely devoid of a way to win the game, and must rely on your opponent dying of boredom to secure victory. They're very disrespectful of their opponents' time, because they may "win the game" on turn 7-8, but can't actually end it until much, much later, so a match which should take 10 minutes at most ends up being twice that, purely because the winning player's deck is bad at ending games. Thankfully, Stall is rarely meta viable, and if it is, it's usually pretty weak and irrelevant at higher play.
This is why I don't mind Aggro decks being good, because their game times are generally short and condense the meaningful decisions into a smaller package. Plus, losing a 5 minute game is a lot less draining than losing a 20 minute one.
3 mana deal 2 would probably be a buff though, as that 1 extra damage hits a lot of important breakpoints and is much better Damage:Mana ratio. You already often cast Magma multiple times a turn, this makes the card much better for that purpose.
I figured this would be the season they'd introduce Draenei to Battlegrounds, but nope, instead this is the season they're doubling down on the P2W nature of BG's battle pass.
For now, they're balanced around Standard. If they break Wild, they get banned. When they rotate to Wild, they're no longer Standard cards, so they can be altered to suit the Wild environment as needed. This is exactly what happened to prior banned cards like The Demon Seed or Tome Tampering.
Probably because it is the Standard card while Holy Wrath isn't, and removing The Ceaseless Expanse is less net disruptive to Paladin decks than removing Holy Wrath.
Keep in mind, this is a ban, not a nerf. They could keep Expanse on the banlist until its rotation, or next patch could come with some Wild changes to allow Expanse to exist without making Holy Wrath Paladin tier 0.
The Signatures have been non-stop bangers too. Each one blows basically any preexisting Signatures out of the water, and yet each one is better than the last.
Okay, what I like about Among Us DH is that 1) the cards look really fun and flavorful to play, and 2) the storytelling in the art. All of the Crewmates are clearly Draenei, except one, which is a Man'ari.
It... doesn't seem that powerful? Like sure, it's the first 3-rune we got since Climactic Necrotic Explosion, and some of these are pretty good with Reborn (Escape Pod mostly), but there's some real stinkers here and most of them seem mediocre.
It was added back with the Throwback Twist event was expanded to include Un'Goro a year ago. It came along with a bunch of buffs to old Un'Goro cards to help them compete in the modern Wild metagame.
I think there's a pretty clear reason why Radiant Elemental is getting hit - Lightspeed. In which case, the most logical nerf is slapping on the ol' Reddit "But not less than 1" clause.
What's probably more interesting is that Crimson Clergy is now returning to Wild. Maybe they thought that with cheap heal spells actually costing mana now, Clergy would be fine?
6
Does your deck include Hamm, the Hungry? He's needed to run New Heights in Warrior.
6
Time to remind people why Kael'thas Sunstrider had to get nerfed three times...
1
A lot of people on online communities make the correlation that a long game is automatically a good game, or act like that a game being 25 minutes long is good. That couldn't be any further than the truth. Oftentimes those games are born from one or more decks being Stall, Attrition, Reddit Control, Hostage, whatever you want to call them - decks completely devoid of a way to win the game, and must rely on your opponent dying of boredom to secure victory. They're very disrespectful of their opponents' time, because they may "win the game" on turn 7-8, but can't actually end it until much, much later, so a match which should take 10 minutes at most ends up being twice that, purely because the winning player's deck is bad at ending games.
Thankfully, Stall is rarely meta viable, and if it is, it's usually pretty weak and irrelevant at higher play.
This is why I don't mind Aggro decks being good, because their game times are generally short and condense the meaningful decisions into a smaller package. Plus, losing a 5 minute game is a lot less draining than losing a 20 minute one.
-1
How would you fix the problem that 90% of the expansion, including the big selling feature of Starships, is unplayable without buffing?
2
3 mana deal 2 would probably be a buff though, as that 1 extra damage hits a lot of important breakpoints and is much better Damage:Mana ratio. You already often cast Magma multiple times a turn, this makes the card much better for that purpose.
2
I figured this would be the season they'd introduce Draenei to Battlegrounds, but nope, instead this is the season they're doubling down on the P2W nature of BG's battle pass.
0
For now, they're balanced around Standard. If they break Wild, they get banned. When they rotate to Wild, they're no longer Standard cards, so they can be altered to suit the Wild environment as needed. This is exactly what happened to prior banned cards like The Demon Seed or Tome Tampering.
-1
Probably because it is the Standard card while Holy Wrath isn't, and removing The Ceaseless Expanse is less net disruptive to Paladin decks than removing Holy Wrath.
Keep in mind, this is a ban, not a nerf. They could keep Expanse on the banlist until its rotation, or next patch could come with some Wild changes to allow Expanse to exist without making Holy Wrath Paladin tier 0.
2
The Signatures have been non-stop bangers too. Each one blows basically any preexisting Signatures out of the water, and yet each one is better than the last.
1
The only time I see Quasar as anything other than 6 mana lose the game is if you topdeck exactly Triple Sevens next turn.
4
Okay, what I like about Among Us DH is that 1) the cards look really fun and flavorful to play, and 2) the storytelling in the art. All of the Crewmates are clearly Draenei, except one, which is a Man'ari.
8
I'm waiting for when you move to play this card and it gets "Choose one: Discard 2 cards, or destroy one of your mana crystals"
4
The following are all 3-cost Deathrattle minions available for Assimilating Blight:
It... doesn't seem that powerful? Like sure, it's the first 3-rune we got since Climactic Necrotic Explosion, and some of these are pretty good with Reborn (Escape Pod mostly), but there's some real stinkers here and most of them seem mediocre.
0
It was added back with the Throwback Twist event was expanded to include Un'Goro a year ago. It came along with a bunch of buffs to old Un'Goro cards to help them compete in the modern Wild metagame.
3
I think there's a pretty clear reason why Radiant Elemental is getting hit - Lightspeed. In which case, the most logical nerf is slapping on the ol' Reddit "But not less than 1" clause.
What's probably more interesting is that Crimson Clergy is now returning to Wild. Maybe they thought that with cheap heal spells actually costing mana now, Clergy would be fine?