• 7

    posted a message on New Neutral Common Card Revealed - Guardian Augmerchant

    You're missing something here. It can also deal 1 damage to an enemy minion to finish it off. 

    Posted in: News
  • 0

    posted a message on New Paladin Rare Card Revealed - Imprisoned Sungill

    When a Dormant minion awakens, it can't attack that turn, unless it's given a keyword such as Charge or Rush. So while that seems like a sick curve, you're better of playing Warleader on 4 when they can attack.

    Posted in: News
  • 0

    posted a message on New Mage Legendary Card Revealed - Evocation

    If the prior Legendary Spells are any indication, this can be Discovered like any other spell.

    Posted in: News
  • 10

    posted a message on New Mage Prime Legendary Card Revealed - Astromancer Solarian

    How good is a randomly cast Mage spell that can only target enemies? The answer is, almost always a good thing. Let's break them down by effect, shall we? (for Standard post-rotation, only known cards - no way I'm doing this for Wild)

    • Potentially detrimental : 1 (Conjurer's Calling)
    • Secrets: 5
    • Card Draw: 4
    • Card Generation: 5
    • Summon minion(s); 3
    • Freezing: 5
    • Single Target damage/removal: 9 (incl: 3 which can go face)
    • Multi-target damage/removal: 9 
    • shrug: 1 (Puzzle Box of Yogg-Saron)

    Assuming Mage gets 4 spells this expansion, the odds of getting a Conjurer's Calling in Standard is around 13.8%. Wild has a lower 12.2% chance of getting either card which can be detrimental to you if cast on an enemy minions (Polymorph: Boar).

    And for those curious, the odds of getting a Puzzle Box in Standard is the same as Conjurer's, at ~13.8%. For Wild, you're looking at a 6.2% chance.

    Posted in: News
  • 0

    posted a message on New Mage Prime Legendary Card Revealed - Astromancer Solarian

    Currently, there's two Mage spells which could result in a better boardstate for your opponent if cast on one of their minions - Polymorph: Boar and Conjurer's Calling. In Wild, buffing your opponent's board is very unlikely, but Standard is significantly less so due to the smaller pool of spells.

    Posted in: News
  • 0

    posted a message on New Mage Prime Legendary Card Revealed - Astromancer Solarian

    It's fixed to target enemies, if possible (so Molten Reflection still only targets friendlies). Almost all Mage spells are great if they're targeting only enemies. Probably the only "bad" Mage Spell if it hits enemies is Conjurer's Calling.

    Posted in: News
  • 6

    posted a message on New Neutral Epic Card - Grizzled Wizard
    Quote from GentilleMouche >>

    If it was permanent it would be a nice and fun card, this effect for just one turn seems rather.. Situational. 

     If this was permanent it would be insanely overpowered and unfun as hell, as it could steal your opponent's Quest reward or Hero card's Hero Power, which they worked a lot harder to get than just playing a 2 mana 3/2. 

    Posted in: Card Discussion
  • 0

    posted a message on New Warrior Rare Card - Ritual Chopper

    Reading as Heroic Strike which also summons a 1/1 weapon. 

    Pretty good, will definitely be a mainstay if Galakrond Warrior is a thing, but it most likely won't make it a thing.

    Posted in: Card Discussion
  • 3

    posted a message on New Paladin Common Card Revealed - Bronze Explorer

    A couple months back, a change was made to the Discover pools. Prior, there was a major boost to the chances of Discovering cards from your class over Neutral stuff. That change was removed, which while seeming minor, is absolutely massive - cards such as Frightened Flunky is now much less likely to chain off itself or pull powerful Warrior Taunts like Tomb Warden or Armagedillo.

    Posted in: News
  • 0

    posted a message on New Shaman Epic Card Revealed - Cumulo-Maximus

    That is a 17 mana Combo though, which requires at least 1 Overload. Unless some major cost reductions are possible in Shaman next expansion, not gonna happen. 

    Posted in: News
  • 0

    posted a message on New Neutral Epic Card Revealed - Dread Raven

    Nowhere in there did I say that these would be competitively viable decks. They're potential OTKs, there are a lot of problems here holding them back from being more useful, such as Hunter's lack of recovery, or access to useful Taunt minions. If they can live long enough to reach this combo is already an achievement.

    Something you're missing though is the fact that one set's failure condition is the other's success condition. Granted, this is going even further into the memes, but if you wanted to, you could run both and switch your win condition to accommodate where the Webweaver lands. 

    Finally, similar to Exodia Mage when they were using Simulacrum to get the extra Apprentices, you can still pack Beasts and go this way, though it's a good idea to make sure they're primarily cheaper Beasts like Shimmerfly, Springpaw, or Hench-Clan Hogsteed so you can empty your hand of them easily.

    Posted in: News
  • 0

    posted a message on HearthPwn's Battlegrounds Hero Tier List

    Can I make a suggestion for the next batch? Try including the "Top 4 chance" which is a percent chance this Hero appears in the Top 4 when they're selected.

    Posted in: Battlegrounds
  • 5

    posted a message on New Neutral Epic Card Revealed - Dread Raven

    There's a couple ways to OTK with this card in Hunter, I'll highlight the two I see:

    1. Dire Frenzy route - You Dire Frenzy your Dread Raven, then Scarlet Webweaver a Tundra Rhino (or two different Dread Ravens). Turn of OTK, you Rhino --> Raven --> Raven --> Raven, for 2+12+12+12, for up to 38 damage. Up to two of the Ravens do not need to be buffed by Dire Frenzy.

    2. Hunting Party route - Scarlet Webweaver a Dread Raven (Unlike Frenzy, it HAS to be a Raven), then play Hunting Party twice, giving you 4 0-cost copies of Dread Raven. Then Tundra Rhino --> All ravens from hand, giving you 2+12+12+12+12 (50 damage), and you can play a fifth Raven to get an additional 27 damage. This route is also entirely comprised of Standard and Dragon cards, so it'll be around post set rotation too.

    Both sides have their potential advantages - Dire Frenzy is more consistent, yet Hunting Party is better against Control Warrior because of the insane damage potential allowing you to OTK a Warrior at full health with 40+ armor. But the real fun part about this combo is the fact the entire combo is made up with Beasts or spells, so you can use Master's Call as a draw engine.

    Posted in: News
  • 1

    posted a message on New Hunter Rare Card Revealed - Diving Gryphon

    If you can somehow, by meme magic, guarantee you pull Huffer every time off Animal Companion, Huffer's power level in comparison to this card is irrelevant because you will not always get Huffer.

    Posted in: News
  • 0

    posted a message on New Neutral Epic Card Revealed - Chromatic Egg

    Of all Dragons in Standard, counting Class, you are looking at an average stats of a 5.5/6.7 minion (Neutrals only, including those revealed). And less than 1/3 of them have a useful effect tied to it. What's worse is that the pool is very bipolar - you have a lot of smash hits like Deathwing and Alexstrasza, along with other schlock like Brightwing, Faerie Dragon, or Twilight Drake

    Is that good enough? To be honest, it doesn't look super powerful. There's some real highrolls here like Deathwing, but the majority of the time, you're getting a card which is only slightly better than a premium 5-cost minion.

    Posted in: News
  • To post a comment, please login or register a new account.