Hunters are sort of resfreshing to queue against since they give you a good reminder of the fact that the game is so much easier for nubs that always draw perfect curve!
Almost 60% of the decks in rank +10 and higher are those fking hunters... Most of them are mech, the others are beast.
30% are bomb/mech warriors
The remaining 10% are murlock shamans, rogues, treant druids, conjurer mages... That's it.
And every time I see a hunter or a warrior with EXACTLY same deck copied from the internet I JUST PUKE. Seriously all those players just spend all their dusts just to craft the "TOP META FKING BEST IN THE WORLD DECKS" every season. 1 or 2 seasons ago we have those fking jade druids and "odd paladins", now we have other shit.
They don't try to play on their own, they don't try to build deck on their own. They are braindead, they are just copy top annoying decks just to win. I don't know how it can be satisfying to win with those OP decks they didn't even have to create on their own. It's like winning with cheat codes. But those stupid people are so proud of themselves and they just jack off after every single win pretending to be gods of this game. Puke.
According to the latest VS report (from last Thursday), the global play-rate of hunter is 24.7%, followed by Warrior 16.3%, and Mage at 15%. Between ranks 4 and Legend, Hunter is 27.3%, Warrior at 18.6%, and Mage at 13.8%. And at Legend, Hunter is 20.3%, Mage at 19.9%, and Warrior at 19.6%... The next frequent classes are Rogue and Shaman at about 10-14%. The rest is far below 10%.
Honestly, this is not a balance issue anymore. Ok, it might still be, but more than anything, I think it is a cultural issue. Maybe nerfing the top three classes would help, but to me, it really looks like no conceivable balance patch could even hope to fix what is broken: A community that only cares about winning, to a point that a large part of it will ONLY play whatever is arbitrarily rated "Tier 1".Whatever gets nerfed, I dare predict that in no time, 20%+ will move on and play the survivor instead.
Before the nerfs, Lackey Rogue had a playrate of well over 20%. And after dozens of thread of people talking about what "the real problem" is, the nerfs happened, and it was already predictable that Hunter would take Rogue's place. And here we are, with lots of players playing the next "Tier 1" like it's the only one in the game, bringing us to the exact same point again.
I know this sounds a bit offensive, but... I think this is exactly what this toxic, self-serving, hardcore-competitive community deserves for "lul rank 20" kindergarten level attitudes and insults on a daily basis; for making "braindead" an established term in Hearthstone lingo; for religiously rating decks and cards in "tiers"; for pretending that reaching Legend is all that matters, and for drowning criticism in hype while drowning optimism in negativity and hostility: A game where everyone plays the same few decks so that everyone can hate each other for playing the same few decks. Have fun!
But I also blame the developers for this. I said this a few times before: When the game structurally only rewards winning, when deckcosts statistically keep going up, when Blizzard sells and advertises Hearthstone primarily as an esports title, when they bring out 3 expansions per year to create more powerful and by sheer coincidence more polarizing decks, and when the only way they know how to handle balancing is nerfing older cards so that new ones will dominate the field entirely, they only foster an environment where this exact outcome should surprise nobody. Players are pushed hard to justify their resource-management, so most players will go all in on winning with "the best deck in the game".
According to the latest VS report (from last Thursday), the global play-rate of hunter is 24.7%, followed by Warrior 16.3%, and Mage at 15%. Between ranks 4 and Legend, Hunter is 27.3%, Warrior at 18.6%, and Mage at 13.8%. And at Legend, Hunter is 20.3%, Mage at 19.9%, and Warrior at 19.6%... The next frequent classes are Rogue and Shaman at about 10-14%. The rest is far below 10%.
Honestly, this is not a balance issue anymore. Ok, it might still be, but more than anything, I think it is a cultural issue. Maybe nerfing the top three classes would help, but to me, it really looks like no conceivable balance patch could even hope to fix what is broken: A community that only cares about winning, to a point that a large part of it will ONLY play whatever is arbitrarily rated "Tier 1".Whatever gets nerfed, I dare predict that in no time, 20%+ will move on and play the survivor instead.
Before the nerfs, Lackey Rogue had a playrate of well over 20%. And after dozens of thread of people talking about what "the real problem" is, the nerfs happened, and it was already predictable that Hunter would take Rogue's place. And here we are, with lots of players playing the next "Tier 1" like it's the only one in the game, bringing us to the exact same point again.
I know this sounds a bit offensive, but... I think this is exactly what this toxic, self-serving, hardcore-competitive community deserves for "lul rank 20" kindergarten level attitudes and insults on a daily basis; for making "braindead" an established term in Hearthstone lingo; for religiously rating decks and cards in "tiers"; for pretending that reaching Legend is all that matters, and for drowning criticism in hype while drowning optimism in negativity and hostility: A game where everyone plays the same few decks so that everyone can hate each other for playing the same few decks. Have fun!
But I also blame the developers for this. I said this a few times before: When the game structurally only rewards winning, when deckcosts statistically keep going up, when Blizzard sells and advertises Hearthstone primarily as an esports title, when they bring out 3 expansions per year to create more powerful and by sheer coincidence more polarizing decks, and when the only way they know how to handle balancing is nerfing older cards so that new ones will dominate the field entirely, they only foster an environment where this exact outcome should surprise nobody. Players are pushed hard to justify their resource-management, so most players will go all in on winning with "the best deck in the game".
This is really well written. I espescially think that you are right about that there needs to be other things than just winning and losing. It really frustrates me, that half of my collection is not even usable, because the meta just happen to shape up in a certain way. When the only thing the game wants you to do is winning, then no one has a reason to play the 49% wr card over the 51% wr card. There are so many cards that could work as a tech card vs specific matchups, but suck otherwise that no one even considers them.
As long as the game format stays as it is, we will never get rid of "class/deck xy is so cancer" posts, because there will always be the top deck (percantage-wise) in constructed.
cheap fast decks that beat the control warriors is what makes it popular. its an aggro deck that beats the dominant control deck. add that the fact that its relatively cheap and u have a recipe for success. hunter will always find a spot as long as it as that obnoxious hero power
Well, what do you expect? Mech Hunter is by far the most popular deck out there, especially when you're on the climb to rank 5. It's easy to pilot, can often afford to go face only, destroys the various Bomb Warriors regularly and has almost no bad match-ups except for Shaman. Only a fool would expect Rexxar to take a step back the next few months unless another round of nerfs is announced.
I dont understand posts like this. Someone asks a legitimate question because they are genuinely interested and you write a belittling answer simply to put them down.
Yeah agreed. I would say 30% Hunter, 30% Mage and 40% (the rest of the classes). But right now everyone playing Mage is only with the SAME DECKLIST OMG. At least playing with hunter i still able to play with beast or secret once in awhile. Forced me to play warrior if i want to keep up with my winrate when i at rank 5 -.-
You know I dont know, I main Midrange Hunter rank 5 to Legend and maybe 3 months I face only Giant Mages and Warriors (like 80%)...the rest 20% are mainly Rogues or Mech Paladins...
Its not hunters thats OP. Its the magnetic mechanic. Its not interactive, and not fun. Just like how charge used to be. Funny that, how Blizz removed all charge minions except Leeroy, and then immediately turned around and implemented magnetic, which essentially is the same thing, only with the tiniest and most insignificant of conditions (mech on board).
As for warriors, they just have too much removal. But in this stupid ass game environment we currently have in standard, every class should have as much removal as warriors have. Any class that doesnt, or cant do something completely OP like mage can with Conjurers Calling, cant compete. Just take a look at the abyssmal state control warlocks find themselves in. The class aint bad. The cards aint bad. But they arent OP. So trying to play warlock defensively is an exercise in futility and will make you rage quit after 2 games.
Not only hunter, rather decks aggro tokens like mechs, murlocs, treant, lackeys, etc. These decks are difficult to counter since all of their minions have snowball effect so the viable deck control is warrior control but it also costs you therefore there is a problem with the meta since it depends on your areas always in hand but still can not beat them due to the pressure of ONLY MINION making you make plays that only slow it down. I hope the next expansion the meta is not tokens.
Mech hunter deck is so strong that best deck against them is fkn big shaman yet it is only have %43 winrate against mech hunter.
Magnetic mechanic is broken when you have a single mech on the board every mech with magnetic is a fkn charge minion and most of the mechs are sticky as fuck it is impossible to clear the board all the time.
Want to ruin a Mech Hunter's day? I've found that Plague of Murlocs followed by a good AoE like Hagatha's Scheme is great against any swarm of big minions or deathrattle minions and perfect against almost all resurrection mechanics.
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Hunters are sort of resfreshing to queue against since they give you a good reminder of the fact that the game is so much easier for nubs that always draw perfect curve!
Funny how playing the strongest deck is arguably the smartest choice, yet so many people like to insult those players' intelligence.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Almost 60% of the decks in rank +10 and higher are those fking hunters... Most of them are mech, the others are beast.
30% are bomb/mech warriors
The remaining 10% are murlock shamans, rogues, treant druids, conjurer mages... That's it.
And every time I see a hunter or a warrior with EXACTLY same deck copied from the internet I JUST PUKE. Seriously all those players just spend all their dusts just to craft the "TOP META FKING BEST IN THE WORLD DECKS" every season. 1 or 2 seasons ago we have those fking jade druids and "odd paladins", now we have other shit.
They don't try to play on their own, they don't try to build deck on their own. They are braindead, they are just copy top annoying decks just to win. I don't know how it can be satisfying to win with those OP decks they didn't even have to create on their own. It's like winning with cheat codes. But those stupid people are so proud of themselves and they just jack off after every single win pretending to be gods of this game. Puke.
According to the latest VS report (from last Thursday), the global play-rate of hunter is 24.7%, followed by Warrior 16.3%, and Mage at 15%. Between ranks 4 and Legend, Hunter is 27.3%, Warrior at 18.6%, and Mage at 13.8%. And at Legend, Hunter is 20.3%, Mage at 19.9%, and Warrior at 19.6%... The next frequent classes are Rogue and Shaman at about 10-14%. The rest is far below 10%.
Honestly, this is not a balance issue anymore. Ok, it might still be, but more than anything, I think it is a cultural issue. Maybe nerfing the top three classes would help, but to me, it really looks like no conceivable balance patch could even hope to fix what is broken: A community that only cares about winning, to a point that a large part of it will ONLY play whatever is arbitrarily rated "Tier 1".Whatever gets nerfed, I dare predict that in no time, 20%+ will move on and play the survivor instead.
Before the nerfs, Lackey Rogue had a playrate of well over 20%. And after dozens of thread of people talking about what "the real problem" is, the nerfs happened, and it was already predictable that Hunter would take Rogue's place. And here we are, with lots of players playing the next "Tier 1" like it's the only one in the game, bringing us to the exact same point again.
I know this sounds a bit offensive, but... I think this is exactly what this toxic, self-serving, hardcore-competitive community deserves for "lul rank 20" kindergarten level attitudes and insults on a daily basis; for making "braindead" an established term in Hearthstone lingo; for religiously rating decks and cards in "tiers"; for pretending that reaching Legend is all that matters, and for drowning criticism in hype while drowning optimism in negativity and hostility: A game where everyone plays the same few decks so that everyone can hate each other for playing the same few decks. Have fun!
But I also blame the developers for this. I said this a few times before: When the game structurally only rewards winning, when deckcosts statistically keep going up, when Blizzard sells and advertises Hearthstone primarily as an esports title, when they bring out 3 expansions per year to create more powerful and by sheer coincidence more polarizing decks, and when the only way they know how to handle balancing is nerfing older cards so that new ones will dominate the field entirely, they only foster an environment where this exact outcome should surprise nobody. Players are pushed hard to justify their resource-management, so most players will go all in on winning with "the best deck in the game".
This is really well written. I espescially think that you are right about that there needs to be other things than just winning and losing. It really frustrates me, that half of my collection is not even usable, because the meta just happen to shape up in a certain way. When the only thing the game wants you to do is winning, then no one has a reason to play the 49% wr card over the 51% wr card. There are so many cards that could work as a tech card vs specific matchups, but suck otherwise that no one even considers them.
As long as the game format stays as it is, we will never get rid of "class/deck xy is so cancer" posts, because there will always be the top deck (percantage-wise) in constructed.
cheap fast decks that beat the control warriors is what makes it popular. its an aggro deck that beats the dominant control deck. add that the fact that its relatively cheap and u have a recipe for success. hunter will always find a spot as long as it as that obnoxious hero power
I dont understand posts like this. Someone asks a legitimate question because they are genuinely interested and you write a belittling answer simply to put them down.
Get off your high horse and don't be a tool.
There is only my justice now
People who make their "own decks", get crushed, and come here crying like little babies should be throwing stones.
Just saying.
Yeah agreed. I would say 30% Hunter, 30% Mage and 40% (the rest of the classes). But right now everyone playing Mage is only with the SAME DECKLIST OMG. At least playing with hunter i still able to play with beast or secret once in awhile. Forced me to play warrior if i want to keep up with my winrate when i at rank 5 -.-
You know I dont know, I main Midrange Hunter rank 5 to Legend and maybe 3 months I face only Giant Mages and Warriors (like 80%)...the rest 20% are mainly Rogues or Mech Paladins...
Dranzerr#2178
Its not hunters thats OP. Its the magnetic mechanic. Its not interactive, and not fun. Just like how charge used to be. Funny that, how Blizz removed all charge minions except Leeroy, and then immediately turned around and implemented magnetic, which essentially is the same thing, only with the tiniest and most insignificant of conditions (mech on board).
As for warriors, they just have too much removal. But in this stupid ass game environment we currently have in standard, every class should have as much removal as warriors have. Any class that doesnt, or cant do something completely OP like mage can with Conjurers Calling, cant compete. Just take a look at the abyssmal state control warlocks find themselves in. The class aint bad. The cards aint bad. But they arent OP. So trying to play warlock defensively is an exercise in futility and will make you rage quit after 2 games.
Not only hunter, rather decks aggro tokens like mechs, murlocs, treant, lackeys, etc. These decks are difficult to counter since all of their minions have snowball effect so the viable deck control is warrior control but it also costs you therefore there is a problem with the meta since it depends on your areas always in hand but still can not beat them due to the pressure of ONLY MINION making you make plays that only slow it down.
I hope the next expansion the meta is not tokens.
Mech hunter deck is so strong that best deck against them is fkn big shaman yet it is only have %43 winrate against mech hunter.
Magnetic mechanic is broken when you have a single mech on the board every mech with magnetic is a fkn charge minion and most of the mechs are sticky as fuck it is impossible to clear the board all the time.
Want to ruin a Mech Hunter's day? I've found that Plague of Murlocs followed by a good AoE like Hagatha's Scheme is great against any swarm of big minions or deathrattle minions and perfect against almost all resurrection mechanics.