What are the odds of getting 3 Micro-Machines on turn 1... Freezing and getting a 4th Micro-Machine on turn 2... And unfreezing after leveling and then getting the Mech buff with Rat King after missing it 2 turns in a row, ROFL... you can't make this crap up.
Playing some battlegrounds because I got a daily for it (have been pretty fed up with it recently - Cobalt crap is annoying, and as I've said multiple times in this thread, the low rolls doesn't compensate the high ones). First two games were pretty meh - top 4 builds, but bad heroes and I basically struggled to hit that point, clawing tooth and nail to get there, just so the quest would be done (not sure if they changed/fixed it, but the "play 2 battlegrounds games" when it was first introduced meant you had to top 4 to get credit).
Get Fungalmancr (not first pick by any means, but didn't want Elise again or Patchwerk). First turn Tidecaller - good start! I'm up against Curator... greeeeat. But maybe he didn't get a good minion to start? Nope, easy 3 damage as he also got a Tidecaller. Turn 2 - it's a 1 dragon Lich King. Well, 50/50 if he got Red Whelp; 100% draw if he got the other. Wait, the timer's running out, why haven't you levelled? Don't be an idiot, level!
Nope, the fucking dumbass stays on level 1, to get a dragon (not sure which one, but he ended up with a Red Whelp and a taunter) and hero power. That's just straight up not a good play IMO, and I take another 2 damage that's essentially unavoidable. Turn 3 - AFK - are you kidding? Easy loss to Cobalt + Piloted Shredder. Turn 4 - Curator again. Maybe I have a chance now that it's turn 4? No, not only have I been rolling awfully, but he's already gotten a golden.
I was tempted to quit out at that point, but whatever, just need to get some luck and get top 4. Nope, way behind, no help with life in the early game, and never got going.
High rolls in this game are fun, but the low rolls are so depressing - especially when it's so early and there's practically nothing you can do to help yourself.
It just happens sometimes. Even if you hit Top4 80% of the time, sometimes you're just in a lobby where you loose every matchup. At that point and with rng involved there just so much you can do trying to stabilize. Fortunately these games are usually pretty rare, but if they are more common for you, maybe you should check the meta at your rating.
Alright, real salt this time: I'm done with Sneed's Old Shredder for good. I would rather have a @&$%ing Righteous Protector at this point. I just played a round where he spawned Shifter Zerus on three consecutive matches and I lost every one of them to one low stat minion at the end. Took me from about 20 to 0 in a game that I could have easily stabilized in and run away with Murlocs.
Alright, real salt this time: I'm done with Sneed's Old Shredder for good. I would rather have a @&$%ing Righteous Protector at this point. I just played a round where he spawned Shifter Zerus on three consecutive matches and I lost every one of them to one low stat minion at the end. Took me from about 20 to 0 in a game that I could have easily stabilized in and run away with Murlocs.
"Oh hey first, I see your golden Brann there!" "Oh hey second, that's a pretty nice Kalec you got off of Zerus" (tier 4 with Kalec... I really hate Zerus; the high rolls are just stupid) "OH HEY YOU GUYS; LOOK; I JUST TOOK ALL THE BEST MINIONS OFFERED! XD"
And seriously, the fucking triples. I think in that last game I went through 5 or 6 doubles and never hit a triple. Finished fifth as a result (two players had 1 triple, the other two had at least 2).
Edit: man, I fucking deserved first there. SIX LIGHTFANGS, including one from a tier 4 triple - so really early, with 4 minion types on board (playing Reno, so tripled into a Lightfang, goldened it, and got 4 +4/+2 buffs immediately form that turn, going up to 5 upon finding a demon). Winning player? Divine shield spam with double poison Mackerel, getting all the best hits despite being absolutely dwarfed in scale. Like, they literally grabbed any divine shield they could, just to refresh their Mackerels. -.-
I don't get why I still enjoy playing this. The bullshit RNG is unbearable. Yet every couple of days, I find myself getting dragged back in... "maybe this time I'll roll well!" - and then I do, and it still isn't fucking good enough. XD
"Oh hey first, I see your golden Brann there!" "Oh hey second, that's a pretty nice Kalec you got off of Zerus" (tier 4 with Kalec... I really hate Zerus; the high rolls are just stupid) "OH HEY YOU GUYS; LOOK; I JUST TOOK ALL THE BEST MINIONS OFFERED! XD"
And seriously, the fucking triples. I think in that last game I went through 5 or 6 doubles and never hit a triple. Finished fifth as a result (two players had 1 triple, the other two had at least 2).
Edit: man, I fucking deserved first there. SIX LIGHTFANGS, including one from a tier 4 triple - so really early, with 4 minion types on board (playing Reno, so tripled into a Lightfang, goldened it, and got 4 +4/+2 buffs immediately form that turn, going up to 5 upon finding a demon). Winning player? Divine shield spam with double poison Mackerel, getting all the best hits despite being absolutely dwarfed in scale. Like, they literally grabbed any divine shield they could, just to refresh their Mackerels. -.-
I don't get why I still enjoy playing this. The bullshit RNG is unbearable. Yet every couple of days, I find myself getting dragged back in... "maybe this time I'll roll well!" - and then I do, and it still isn't fucking good enough. XD
They've gotta do something to help Lightfang. I want it to work so badly, but it just comes up short. Going back to +2/+2 might be a bit much. Maybe give it a real body (6/6? 8/8?) or allow it to also buff a non-tribal minion every turn (or keep the 2/2 body and have it buff itself?). It'd be nice to have a viable T5 scaling option other than Brann and Rivendare.
Sneeds will eventually be removed. Too strong 4 star but super weak at 5.
My recent salt on this mode is when you get shit choices to start it off: micro, dire wolf, and fiendish servant is a great example of a wtf spread. The plan is then to sell it at turn 3 and buy two better minions... But the game decides to offer you three 1 * units and a pogohopper o.O. You are basically playing bad A.F.K. at this point.
Really would like some algorith where this cannot happen. You are playing catchup all game and 90% lose.
Yeah, you can easily lose a whole heap of life within the first 3 turns without having much chance at all, even if minion-wise you roll well.
Turn 1 - if you're up against a hero that gets guaranteed free stats, like Curator or Yogg, it can be very hard to overcome that. Rat King is also trouble if they get a beast up first, but at least that's not a guarantee. Turn 2 - a couple of heroes are reasonable stay-on-1 for turn 2, such as Rafaam (minion + steal) and Millhouse (2 minions) come to mind, though I might be forgetting one or two others (Yogg falls into this boat if he got a token on turn 1; turn 2 minion + hero power and turn 3 hero power + level is usually strong). If you're taverning up and they're staying on tier 1, even if you got a pretty decent first minion it's nigh impossible to not-lose that matchup. People also misplay and stay on tier 1 when they shouldn't, but at least in that case you can feel vindicated knowing it was a mistake. Turn 3 - AFK is the obvious one here, who spikes in power on turn 3 given that she gets two 3-star minions along with potentially 1-2 more minions depending on what's on offer and if she wants to tier. Because it's turn 3 a high roll start might see you tie, or in rare cases win, but I'd be surprised if the stats didn't hugely favour AFK on turn 3.
And then sometimes you get all 3 in a row. It's only happened to me once, but my god does that feel very sucky. Down ~9-10 health after 3 turns with basically nothing you could do about it.
When you die with the cards that would finish your comp frozen
Same thing, but this is less salt and more... old bay? Kinda like salt, but you want more of it? Yeah let's go with that... Anyways, when you build a really good comp, but you're like 2 cards away from an INSANE comp and then you win... it's like "ahhh I just wanted to finish that!"
Sneeds will eventually be removed. Too strong 4 star but super weak at 5.
My recent salt on this mode is when you get shit choices to start it off: micro, dire wolf, and fiendish servant is a great example of a wtf spread. The plan is then to sell it at turn 3 and buy two better minions... But the game decides to offer you three 1 * units and a pogohopper o.O. You are basically playing bad A.F.K. at this point.
Really would like some algorith where this cannot happen. You are playing catchup all game and 90% lose.
The turn 5 and 6 issue should definitely be looked into. Simple solution would be a rule that prevents more than 50% of a given tavern roll's minions from being the same tier. That way when you upgrade on four gold, you're guaranteed two T2 minions on your 5 and 6 gold turns.
If you wanted to keep the highroll potential and more viable options, you could even change that rule to only apply to tiers lower than your current tavern level, so you could still theoretically be given four T2 options on those turns.
Feels like a mistake whenever I step into this game mode. As I always say, there's skill involved - but after that's taken into account, there's sooooo much fucking luck.
Rat King best option - manage to last into the early part of the mid game thanks to some very early plays lining up (basically had to forego the turn 2 level to get two boosted murlocs). But as soon as we started hitting tier 4 to 5 - no luck, and literally went from first to dead (in last) in 2 turns - Curator who had tripled on 4 into a Brann, and an Alex that boosted to 6 and had had a Razorgore w/ 6 dragons for 2 turns. If my comp wasn't already weak enough, in both rounds they managed to snipe my Deflecto, despite having a refresher set to attack immediately afterwards.
And now as DW, of course I have a turn 1 with 3 vanilla minions (nothing that ends up being 2 attacks like a Mecharoo or token minion or anything like that), and of course I don't get a Rat Pack on tier 2 despite a few rolls. Also, how the fuckity fuck do Millhouses keep tripling when they roll less then anyone?!? I know as Millhouse you stockpile more doubles than most because rolling is inefficient, but to get two triples by turn 6 as Millhouse is just maddening.
Pseudo-edit: are you fucking kidding?!? ZERUS KALECGOS ON TIER 4?!? Honestly, Zerus may be the worst card in Battlegrounds. At least Cobalt had fucking structure. Zerus is just like "herp de derp, look at this ridiculous high roll!". He should definitely be limited to either the tier they're on, or at best tier+1 (at least that way getting a Zerus high roll is akin to getting a good roll off a gold). And great, I come fifth because of that absolute bullcrap. Kind of fortunate though, at least I can put this flaming garbage down without being committed to 3 fucking games (why the fuck can't Blizz implement a 3-wins tracker in game? Shouldn't have to rely on having a third party app open whenever I win a game to keep accurate track of it).
Le sigh. Fun when you high roll; fucking abomination of a game when you don't.
what the hell up, i reconnect to play a little game of battleground and surprise, only 2 heroes to choose and no more stats ?! it's gonna be like that now ? every expansion 20$ to get the things we once could get for free in a game still on beta ? i don't care about 4th hero or emojis but give me back my 3rd choice and my stats !!!
anyway, i don't know how hard it is to get players to play a game but i see how easy it is to lost them, for starters there is no rewards playing battleground, yeah 10 gold sometimes, what a bunch of jokers at blizzards, who do they think i am ? a moron ? a cow ? well fuck them !! until they start to respect me i'm out !
What are the odds of getting 3 Micro-Machines on turn 1... Freezing and getting a 4th Micro-Machine on turn 2... And unfreezing after leveling and then getting the Mech buff with Rat King after missing it 2 turns in a row, ROFL... you can't make this crap up.
Playing some battlegrounds because I got a daily for it (have been pretty fed up with it recently - Cobalt crap is annoying, and as I've said multiple times in this thread, the low rolls doesn't compensate the high ones). First two games were pretty meh - top 4 builds, but bad heroes and I basically struggled to hit that point, clawing tooth and nail to get there, just so the quest would be done (not sure if they changed/fixed it, but the "play 2 battlegrounds games" when it was first introduced meant you had to top 4 to get credit).
Get Fungalmancr (not first pick by any means, but didn't want Elise again or Patchwerk). First turn Tidecaller - good start! I'm up against Curator... greeeeat. But maybe he didn't get a good minion to start? Nope, easy 3 damage as he also got a Tidecaller. Turn 2 - it's a 1 dragon Lich King. Well, 50/50 if he got Red Whelp; 100% draw if he got the other. Wait, the timer's running out, why haven't you levelled? Don't be an idiot, level!
Nope, the fucking dumbass stays on level 1, to get a dragon (not sure which one, but he ended up with a Red Whelp and a taunter) and hero power. That's just straight up not a good play IMO, and I take another 2 damage that's essentially unavoidable. Turn 3 - AFK - are you kidding? Easy loss to Cobalt + Piloted Shredder. Turn 4 - Curator again. Maybe I have a chance now that it's turn 4? No, not only have I been rolling awfully, but he's already gotten a golden.
I was tempted to quit out at that point, but whatever, just need to get some luck and get top 4. Nope, way behind, no help with life in the early game, and never got going.
High rolls in this game are fun, but the low rolls are so depressing - especially when it's so early and there's practically nothing you can do to help yourself.
It just happens sometimes. Even if you hit Top4 80% of the time, sometimes you're just in a lobby where you loose every matchup. At that point and with rng involved there just so much you can do trying to stabilize. Fortunately these games are usually pretty rare, but if they are more common for you, maybe you should check the meta at your rating.
Alright, real salt this time: I'm done with Sneed's Old Shredder for good. I would rather have a @&$%ing Righteous Protector at this point. I just played a round where he spawned Shifter Zerus on three consecutive matches and I lost every one of them to one low stat minion at the end. Took me from about 20 to 0 in a game that I could have easily stabilized in and run away with Murlocs.
Never again. Should have taken the stupid Ironhide Direhorn.
Well yeah direhorn is definitely better lol
Late game with a Murloc build? Doesn't seem like it. You can slap a divine shield + taunt on the Sneed's at least.
How it feels getting third.
"Oh hey first, I see your golden Brann there!"
"Oh hey second, that's a pretty nice Kalec you got off of Zerus" (tier 4 with Kalec... I really hate Zerus; the high rolls are just stupid)
"OH HEY YOU GUYS; LOOK; I JUST TOOK ALL THE BEST MINIONS OFFERED! XD"
And seriously, the fucking triples. I think in that last game I went through 5 or 6 doubles and never hit a triple. Finished fifth as a result (two players had 1 triple, the other two had at least 2).
Edit: man, I fucking deserved first there. SIX LIGHTFANGS, including one from a tier 4 triple - so really early, with 4 minion types on board (playing Reno, so tripled into a Lightfang, goldened it, and got 4 +4/+2 buffs immediately form that turn, going up to 5 upon finding a demon). Winning player? Divine shield spam with double poison Mackerel, getting all the best hits despite being absolutely dwarfed in scale. Like, they literally grabbed any divine shield they could, just to refresh their Mackerels. -.-
I don't get why I still enjoy playing this. The bullshit RNG is unbearable. Yet every couple of days, I find myself getting dragged back in... "maybe this time I'll roll well!" - and then I do, and it still isn't fucking good enough. XD
They've gotta do something to help Lightfang. I want it to work so badly, but it just comes up short. Going back to +2/+2 might be a bit much. Maybe give it a real body (6/6? 8/8?) or allow it to also buff a non-tribal minion every turn (or keep the 2/2 body and have it buff itself?). It'd be nice to have a viable T5 scaling option other than Brann and Rivendare.
10/6 Cave Hydra, 13/11 Hydra, 17/15 Cobalt Scalebane, 21/9 Murloc, 5/5 Cobalt Scalebane. Lightfang Enforcer. 6/24 Annihilan Battlemaster.
8th place.
I don't mind losing with that. But EIGHTH!
Has anyone played a game today where Millhouse and/or Yogg DID NOT get top 4??
God this format can get fucked anymore. Fuckin dragon patch ruined the game.
Sneeds will eventually be removed. Too strong 4 star but super weak at 5.
My recent salt on this mode is when you get shit choices to start it off: micro, dire wolf, and fiendish servant is a great example of a wtf spread. The plan is then to sell it at turn 3 and buy two better minions... But the game decides to offer you three 1 * units and a pogohopper o.O. You are basically playing bad A.F.K. at this point.
Really would like some algorith where this cannot happen. You are playing catchup all game and 90% lose.
Yeah, you can easily lose a whole heap of life within the first 3 turns without having much chance at all, even if minion-wise you roll well.
Turn 1 - if you're up against a hero that gets guaranteed free stats, like Curator or Yogg, it can be very hard to overcome that. Rat King is also trouble if they get a beast up first, but at least that's not a guarantee.
Turn 2 - a couple of heroes are reasonable stay-on-1 for turn 2, such as Rafaam (minion + steal) and Millhouse (2 minions) come to mind, though I might be forgetting one or two others (Yogg falls into this boat if he got a token on turn 1; turn 2 minion + hero power and turn 3 hero power + level is usually strong). If you're taverning up and they're staying on tier 1, even if you got a pretty decent first minion it's nigh impossible to not-lose that matchup. People also misplay and stay on tier 1 when they shouldn't, but at least in that case you can feel vindicated knowing it was a mistake.
Turn 3 - AFK is the obvious one here, who spikes in power on turn 3 given that she gets two 3-star minions along with potentially 1-2 more minions depending on what's on offer and if she wants to tier. Because it's turn 3 a high roll start might see you tie, or in rare cases win, but I'd be surprised if the stats didn't hugely favour AFK on turn 3.
And then sometimes you get all 3 in a row. It's only happened to me once, but my god does that feel very sucky. Down ~9-10 health after 3 turns with basically nothing you could do about it.
When you die with the cards that would finish your comp frozen
Same thing, but this is less salt and more... old bay? Kinda like salt, but you want more of it? Yeah let's go with that...
Anyways, when you build a really good comp, but you're like 2 cards away from an INSANE comp and then you win... it's like "ahhh I just wanted to finish that!"
The turn 5 and 6 issue should definitely be looked into. Simple solution would be a rule that prevents more than 50% of a given tavern roll's minions from being the same tier. That way when you upgrade on four gold, you're guaranteed two T2 minions on your 5 and 6 gold turns.
If you wanted to keep the highroll potential and more viable options, you could even change that rule to only apply to tiers lower than your current tavern level, so you could still theoretically be given four T2 options on those turns.
When does Millhouse get nerfed? He's literally top 4 every game.
Feels like a mistake whenever I step into this game mode. As I always say, there's skill involved - but after that's taken into account, there's sooooo much fucking luck.
Rat King best option - manage to last into the early part of the mid game thanks to some very early plays lining up (basically had to forego the turn 2 level to get two boosted murlocs). But as soon as we started hitting tier 4 to 5 - no luck, and literally went from first to dead (in last) in 2 turns - Curator who had tripled on 4 into a Brann, and an Alex that boosted to 6 and had had a Razorgore w/ 6 dragons for 2 turns. If my comp wasn't already weak enough, in both rounds they managed to snipe my Deflecto, despite having a refresher set to attack immediately afterwards.
And now as DW, of course I have a turn 1 with 3 vanilla minions (nothing that ends up being 2 attacks like a Mecharoo or token minion or anything like that), and of course I don't get a Rat Pack on tier 2 despite a few rolls. Also, how the fuckity fuck do Millhouses keep tripling when they roll less then anyone?!? I know as Millhouse you stockpile more doubles than most because rolling is inefficient, but to get two triples by turn 6 as Millhouse is just maddening.
Pseudo-edit: are you fucking kidding?!? ZERUS KALECGOS ON TIER 4?!? Honestly, Zerus may be the worst card in Battlegrounds. At least Cobalt had fucking structure. Zerus is just like "herp de derp, look at this ridiculous high roll!". He should definitely be limited to either the tier they're on, or at best tier+1 (at least that way getting a Zerus high roll is akin to getting a good roll off a gold). And great, I come fifth because of that absolute bullcrap. Kind of fortunate though, at least I can put this flaming garbage down without being committed to 3 fucking games (why the fuck can't Blizz implement a 3-wins tracker in game? Shouldn't have to rely on having a third party app open whenever I win a game to keep accurate track of it).
Le sigh. Fun when you high roll; fucking abomination of a game when you don't.
So I'm playing Beasts (with Nozormzu, but it doesn't matter), I've got a nice Goldrinn on the left, golden Baron on the right.
Goldrinn: Let's attack this Golden Red Whelp to start. Next round, Goldrinn: Let's attack Annihilan this time....
I thought I would cruise to the top3, ended up 6th instead....
what the hell up, i reconnect to play a little game of battleground and surprise, only 2 heroes to choose and no more stats ?! it's gonna be like that now ? every expansion 20$ to get the things we once could get for free in a game still on beta ? i don't care about 4th hero or emojis but give me back my 3rd choice and my stats !!!
anyway, i don't know how hard it is to get players to play a game but i see how easy it is to lost them, for starters there is no rewards playing battleground, yeah 10 gold sometimes, what a bunch of jokers at blizzards, who do they think i am ? a moron ? a cow ? well fuck them !! until they start to respect me i'm out !
Tavern pass is too expensive for sure.
Would be nicer if they just keep the 3rd hero selection/stats out there for buying 30 packs.
Yet that is more expensive then the pass? Pass is like 2500G. 30 packs would be 3000.