People missjudge the raw dust and the actual net gain. Of course if you crafted everything in golden you get like 20k dust back. But if you spend these 20k dust before your net gain ist just the dust from disenchanting the cards. For me i got like 6,8k dust. But I didn't crafted anything as I had all the cards non-golden. So my net gain is 6,8k (I could dust the HoF cards to get like 1,4k dust on top).
It just happens sometimes. Even if you hit Top4 80% of the time, sometimes you're just in a lobby where you loose every matchup. At that point and with rng involved there just so much you can do trying to stabilize. Fortunately these games are usually pretty rare, but if they are more common for you, maybe you should check the meta at your rating.
And posts like this remind me that even with all the new cards coming soon, if Galakrond Rogue remains this powerful, the meta may not change as much as we'd hope.
Depressing.
Rogues does really poor against pure aggro/face decks, so DH should keep them in check. It will be even worse as they loose their only true healing card, which was zilliax. Galakrond rogue ist not an oppressive deck (check their winrates at hsreplay), but with so many rnd lackeys the deck is able to win almost any matchup.
Since they revamped a lot of Priest stuff to maintain class identity, I'm expecting somthing super basic. Somthing with a lot of healing most likely.
Correct me if I am wrong but during the AoO reveal the devs said that the priest basic set focuses on control (mainly killing enemy minions and healing yourself/your minions) and thus blizzard will give them true win conditions through the expansions. So basically we should be expecting something to close out games?
Blizzard should be aware of the power level of demon hunters through internal testing. So either way they're won't be as busted as people think or blizzard is willing to give them some time to shine for advertisment/attract more players.
In my opionion demon hunters might make a good variety between galakrond and highlander decks which will definitely stay in the next expansion.
People arguing that the prime legendary should've been a major lore character. Look at the hunter and druid primes. Except a raid boss the mage on is neither lore-heavy. And at least in the original BC Kargath was just a 5man boss. So the only major lore ones are lady vashj and akama right now.
Blackjack Stunner - The effect seems strong enough to justify running 2-4 secrets (the new ambush secret comes to mind). A targeted freezing trap on a stick seems really good.
Sightless Watcher - Just another pretty solid card. Good statline for 2 mana and lets you fish for mana curve, lethal, outcast, ... more reliable.
Kael'thas Sunstrider - Although already in game I think the effect might be abused in the upcoming expansion. Maybe with the new druid spells or a only spell+kael mage deck. I cann see nerfing this card to "once a turn"
i figured it out... the game used to be Timmy (big demon, bran) and p perhaps spike oriented (learns the consistent builds and wants to win) and now it's more Johnny oriented where creativity is awarded. now the Timmy and spikes (probably mostly Timmy's at this point as spikes will eventually learn good builds) are mad because it doesn't fit their play style and thus they're losing.
for reference Timmies like winning with big stuff, spikes just like the competition and being the best, Johnny's like winning by being clever and creative.
How is the game rewarding creativity right now? You literally get 1-2 Cobalts to top 4. The issue most people are having with the game is that despite the card being a problem since this started (though overshadowed by some other strong cards like T4 Junkbot and T3 Watcher), and despite being about half a year in they haven't changed it. It's just about the only problem card left (Juggler can be very annoying, but from my experience demons still rarely get top spot, even with golden Juggler - they just don't scale as well as other builds, unless you get a dream opening like 1-3 Wrath Weavers and 1-2 Floating Watchers in the midgame to give you some big guys, while not taking many losses in that time, which is hard when you take early Wrath Weavers).
You either go big demons with weaver and floating watchers or small demons with juggler. Both together don't work.
Tell me how many 10 mana cards are in t1/t2 decks these days? Kalecgos comes to mind, but he has a sudden impact most of the time he is played. Spending a whole turn on 10 mana just to play one card is just too much. Just watch the rogue sap it the next turn or the demon hunter ignoring taunt to go face.
Why not kor'kron elite? Almost every Gala Warrior I saw has 2 copies, with full Gala it's a 8-7 with charge. I know you said we can replace some cards with it, but I see kor'kron elite better than eternium rover, since you already got tons of armor.
And what cards do you suggest after the new expansion? I mean if you can get a deck with cards that wont rotate.
The rotation will hurt this deck pretty bad. With acolyte going into the HOF and town crier leaving you will loose major card draw, which is required for this aggressive deck. Sometimes you can reach good card draw with battle rage but I think just relying on it is way too inconsistent. So either warrior will get good cards in the new rotation to replace these, or the deck neeeds to take a more slower pace.
5
People missjudge the raw dust and the actual net gain. Of course if you crafted everything in golden you get like 20k dust back. But if you spend these 20k dust before your net gain ist just the dust from disenchanting the cards. For me i got like 6,8k dust. But I didn't crafted anything as I had all the cards non-golden. So my net gain is 6,8k (I could dust the HoF cards to get like 1,4k dust on top).
1
All dormant minions should get rush after they get free. This way they could actually do something once they awaken.
0
It just happens sometimes. Even if you hit Top4 80% of the time, sometimes you're just in a lobby where you loose every matchup. At that point and with rng involved there just so much you can do trying to stabilize. Fortunately these games are usually pretty rare, but if they are more common for you, maybe you should check the meta at your rating.
1
Rogues does really poor against pure aggro/face decks, so DH should keep them in check. It will be even worse as they loose their only true healing card, which was zilliax. Galakrond rogue ist not an oppressive deck (check their winrates at hsreplay), but with so many rnd lackeys the deck is able to win almost any matchup.
0
Correct me if I am wrong but during the AoO reveal the devs said that the priest basic set focuses on control (mainly killing enemy minions and healing yourself/your minions) and thus blizzard will give them true win conditions through the expansions. So basically we should be expecting something to close out games?
0
Blizzard should be aware of the power level of demon hunters through internal testing. So either way they're won't be as busted as people think or blizzard is willing to give them some time to shine for advertisment/attract more players.
In my opionion demon hunters might make a good variety between galakrond and highlander decks which will definitely stay in the next expansion.
0
People arguing that the prime legendary should've been a major lore character. Look at the hunter and druid primes. Except a raid boss the mage on is neither lore-heavy. And at least in the original BC Kargath was just a 5man boss. So the only major lore ones are lady vashj and akama right now.
1
Blackjack Stunner - The effect seems strong enough to justify running 2-4 secrets (the new ambush secret comes to mind). A targeted freezing trap on a stick seems really good.
Sightless Watcher - Just another pretty solid card. Good statline for 2 mana and lets you fish for mana curve, lethal, outcast, ... more reliable.
Kael'thas Sunstrider - Although already in game I think the effect might be abused in the upcoming expansion. Maybe with the new druid spells or a only spell+kael mage deck. I cann see nerfing this card to "once a turn"
8
You know you can just take on of these and google your desired timezone. No need to be offended
0
You either go big demons with weaver and floating watchers or small demons with juggler. Both together don't work.
0
Tell me how many 10 mana cards are in t1/t2 decks these days? Kalecgos comes to mind, but he has a sudden impact most of the time he is played. Spending a whole turn on 10 mana just to play one card is just too much. Just watch the rogue sap it the next turn or the demon hunter ignoring taunt to go face.
0
The rotation will hurt this deck pretty bad. With acolyte going into the HOF and town crier leaving you will loose major card draw, which is required for this aggressive deck. Sometimes you can reach good card draw with battle rage but I think just relying on it is way too inconsistent. So either warrior will get good cards in the new rotation to replace these, or the deck neeeds to take a more slower pace.
1
No U²
0
Do not play with cromatickiss#2384 he doesn't share his quest. Just got scammed by this idiot
0
Battletag: Domixux#2418Region: EUTrade only? : yes, you go firstDone