Cthun needs one thing to work .. draw.And quest is not really needed as u dont play freeze shaman or stuff.you play a lot of aoes till u get cthun,ig u survive.control shaman sure loves the idea..but keep in mind yogg needs a place in the deck as well. Yogg with quest might be fun af
IDK, I'm Wild only player but in such a heavy control deck you really want Doomsayers or/and Barrels (Depth Charge) for early game. It works in Wild so I expect it has to work in Standard too. I would also consider new Revolve and maybe even Desert Hare for early pressure (turn 4 - devolve theirs, evolve yours - better outcome than with Pit Master btw). Too bad you have no more those Storm Chaser elementals, this card would be great here. But you can add some weapons and draw them with Custodian to thin your deck - Knuckles wouldn't be bad with so many battlecries, also corrupt your 4-drops... just an idea.
Maybe drop some AoE's because there will be always those two cheap AoE spells from C'thun, but you have to test the meta first anyways.
I think running cards like Kragg and Tour Guide would really help this deck. Kragg is fine in any quest deck and with the quest online is pretty strong removal, your plan is just survive until C'thun. I also think something like Licensed Adventurer might be worth to at least test; getting a coin + the decent body is cool and it can also enable the Hero Power + C'thun (if you got 2) or it can enable Tour Guide + Coin + Hero Power + C'thun.
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Ever since Corrupt the Waters came out i was trying to make it work. But it kind of never did because of various reasons.
One of them might be a good game finisher that is really reliable, so it was great seeing the new C'Thun, the Shattered
So i decided to theory craft a deck for myself and i also want to get some of the shaman fans out there interested in this topic and deck.
EDIT 1 : After seeing feedback i came up with this control version, so any feedback is nice to see
Well it is technically a 2 card 60 damage combo.
In my experience, Quest Shaman already isn't bad, but that would be a very nice tool for finishing games.
Cthun needs one thing to work .. draw.And quest is not really needed as u dont play freeze shaman or stuff.you play a lot of aoes till u get cthun,ig u survive.control shaman sure loves the idea..but keep in mind yogg needs a place in the deck as well. Yogg with quest might be fun af
It's a tough call. The problem is surviving until you can play C'Thun. I am super scare of DH and hunter insane face damage.
Warlock can disrupt your game too and then it's GG.
On the paper it's ok but shaman has never been good at OTK
Good luck playing vs any agresive deck thou
I agree with most comments. Not enough draw and too weak control tools, especially since no new card support either.
This is my version
It is more control oriented and less greedy. Also I think Jepetto is kind of a must
Lady Vashj is kind of shaky but if you draw the prime it is great for C'Thun spell draw
Not sure about Kragg but with the inclusion of Tour Guide I think this is way better.
IDK, I'm Wild only player but in such a heavy control deck you really want Doomsayers or/and Barrels (Depth Charge) for early game. It works in Wild so I expect it has to work in Standard too. I would also consider new Revolve and maybe even Desert Hare for early pressure (turn 4 - devolve theirs, evolve yours - better outcome than with Pit Master btw). Too bad you have no more those Storm Chaser elementals, this card would be great here. But you can add some weapons and draw them with Custodian to thin your deck - Knuckles wouldn't be bad with so many battlecries, also corrupt your 4-drops... just an idea.
Maybe drop some AoE's because there will be always those two cheap AoE spells from C'thun, but you have to test the meta first anyways.
Mimsy Were The Borogoves
Well it’s a quest deck. Kragg is super valuable especially with the double battlecry
I think running cards like Kragg and Tour Guide would really help this deck. Kragg is fine in any quest deck and with the quest online is pretty strong removal, your plan is just survive until C'thun. I also think something like Licensed Adventurer might be worth to at least test; getting a coin + the decent body is cool and it can also enable the Hero Power + C'thun (if you got 2) or it can enable Tour Guide + Coin + Hero Power + C'thun.