I have a feeling that if any Shaman deck is going to become relevant in the meta, it's gonna be based on the Quest. The Shaman quest is strong, has tons of support cards both class and neutral and most importantly it's very easy to complete without requiring any loss of tempo, weird early plays or anything like that. And it fits with various archetypes: Galakrond, Evolve, Highlander....
You get no tempo with it so it doesn't help you win the game. Compare this to amber watcher or libram of hope which heals you and develops your board. How do you play witch's brew vs aggressive decks to stop dying? You can't since you must develop your board.
Well I certainly wouldn't put it in a tempo deck. It's a control tool and the flexibility of the card is what makes it viable. You can send five of them to face late in a fatigue game. You can work one in instead of a totem when you have nothing to play against aggressive decks. You can weave a few in after a Hex or Hagatha's Scheme. It's a death knell for any deck trying to beat you with damage from hand. You can even use it to top off minions.
It's a solid card. The issue is more that control Shaman doesn't have a win condition right now, so it doesn't fit into an archetype.
You get no tempo with it so it doesn't help you win the game. Compare this to amber watcher or libram of hope which heals you and develops your board. How do you play witch's brew vs aggressive decks to stop dying? You can't since you must develop your board.
Well I certainly wouldn't put it in a tempo deck. It's a control tool and the flexibility of the card is what makes it viable. You can send five of them to face late in a fatigue game. You can work one in instead of a totem when you have nothing to play against aggressive decks. You can weave a few in after a Hex or Hagatha's Scheme. It's a death knell for any deck trying to beat you with damage from hand. You can even use it to top off minions.
It's a solid card. The issue is more that control Shaman doesn't have a win condition right now, so it doesn't fit into an archetype.
Healing for four though isn't enough to keep you alive. I mean you just need to look at a gala rogue deck to understand just how weak shaman is and the issue with witch's brew. Rogue doesn't even have healing (aside five armour from galakrond and maybe kronx late game for five) and yet its unbelievably strong vs many decks, including very aggressive decks. A gala rogue deck played well exerts so much pressure and tempo and it never runs out of gas. Because it is able to do this, it doesn't really need healing. This is also the case for highlander hunter and tempo DH decks. Shaman doesn't really put enough boots on the ground. The trouble with board clears is they don't help you win the game when they are expensive and hit your minions too. This is why plague is dropped in many gala priest lists. It doesn't assist in the actual winning of the game. What wins games is putting numbers on the board. Evolve shaman when it draws its weapon and the hare is very very strong (assuming it's not dead on turn 5 to a tempo DH or murloc paladin) because it puts numbers on the board. More numbers = more wins.
You get no tempo with it so it doesn't help you win the game. Compare this to amber watcher or libram of hope which heals you and develops your board. How do you play witch's brew vs aggressive decks to stop dying? You can't since you must develop your board.
Well I certainly wouldn't put it in a tempo deck. It's a control tool and the flexibility of the card is what makes it viable. You can send five of them to face late in a fatigue game. You can work one in instead of a totem when you have nothing to play against aggressive decks. You can weave a few in after a Hex or Hagatha's Scheme. It's a death knell for any deck trying to beat you with damage from hand. You can even use it to top off minions.
It's a solid card. The issue is more that control Shaman doesn't have a win condition right now, so it doesn't fit into an archetype.
Healing for four though isn't enough to keep you alive. I mean you just need to look at a gala rogue deck to understand just how weak shaman is and the issue with witch's brew. Rogue doesn't even have healing (aside five armour from galakrond and maybe kronx late game for five) and yet its unbelievably strong vs many decks, including very aggressive decks. A gala rogue deck played well exerts so much pressure and tempo and it never runs out of gas. Because it is able to do this, it doesn't really need healing. This is also the case for highlander hunter and tempo DH decks. Shaman doesn't really put enough boots on the ground. The trouble with board clears is they don't help you win the game when they are expensive and hit your minions too. This is why plague is dropped in many gala priest lists. It doesn't assist in the actual winning of the game. What wins games is putting numbers on the board. Evolve shaman when it draws its weapon and the hare is very very strong (assuming it's not dead on turn 5 to a tempo DH or murloc paladin) because it puts numbers on the board. More numbers = more wins.
I don't know man, every single time I use this my hunter opponent insta concedes. It's pretty sweet.
You get no tempo with it so it doesn't help you win the game. Compare this to amber watcher or libram of hope which heals you and develops your board. How do you play witch's brew vs aggressive decks to stop dying? You can't since you must develop your board.
Well I certainly wouldn't put it in a tempo deck. It's a control tool and the flexibility of the card is what makes it viable. You can send five of them to face late in a fatigue game. You can work one in instead of a totem when you have nothing to play against aggressive decks. You can weave a few in after a Hex or Hagatha's Scheme. It's a death knell for any deck trying to beat you with damage from hand. You can even use it to top off minions.
It's a solid card. The issue is more that control Shaman doesn't have a win condition right now, so it doesn't fit into an archetype.
Healing for four though isn't enough to keep you alive. I mean you just need to look at a gala rogue deck to understand just how weak shaman is and the issue with witch's brew. Rogue doesn't even have healing (aside five armour from galakrond and maybe kronx late game for five) and yet its unbelievably strong vs many decks, including very aggressive decks. A gala rogue deck played well exerts so much pressure and tempo and it never runs out of gas. Because it is able to do this, it doesn't really need healing. This is also the case for highlander hunter and tempo DH decks. Shaman doesn't really put enough boots on the ground. The trouble with board clears is they don't help you win the game when they are expensive and hit your minions too. This is why plague is dropped in many gala priest lists. It doesn't assist in the actual winning of the game. What wins games is putting numbers on the board. Evolve shaman when it draws its weapon and the hare is very very strong (assuming it's not dead on turn 5 to a tempo DH or murloc paladin) because it puts numbers on the board. More numbers = more wins.
I don't know man, every single time I use this my hunter opponent insta concedes. It's pretty sweet.
Maybe face hunter but I mean legend highlander hunters who arn't in the dumpster ranks probably arn't conceding just because shaman gets a witch's brew off. That deck just plays for tempo and so it enables them to develop their board. Often what can happen is that HL hunter may have a weak turn and that enables shaman to heal up. After that though HL hunter gets a stronger turn the next turn and develops a board. You have to clear it now with hagatha or earthquake, using substantial mana. Then HL hunter just keeps coming, wave after wave maintaining tempo and dealing chip damage until you just run out of stuff (you need to deal with their initial push for lethal, often with king krush on turn 7, the next push for lethal with normal minions/dragons, the alextstraza turn, the zixor turn and sometimes depending on the deck the nagrand slam turn meanwhile staying out of lethal range which is hard since HL hunter has a very large reach with zephyrs, another lethal threat. They also get one discover a dragon where they can find a second alexstraza reasonably often, or a deathwing for one last final push in fatique). I mean sure you can win in fatigue on a control shaman but HL hunter has so many threats in the deck it's not easy to get there without dying. There is far more damage in the HL hunter deck then shaman can heal through so you have to usually kill them somehow which means obtaining tempo. You will never kill them if they have tempo unless you play some spell shaman that has a lot of reach. Therein lies the problem. Shaman runs out of stuff and has no late game threats except 2/1s with rush.
Face hunter though just loses if they don't kill you fast enough since too many taunts and healing.
I love shaman class but it feels so toothless right now. I’ve resorted to even trying Pit Crocolisk in quest shaman just to try and get some sort of win condition. In the current meta big minions just don’t cut it, and that’s all shammy has.
I love shaman class but it feels so toothless right now. I’ve resorted to even trying Pit Crocolisk in quest shaman just to try and get some sort of win condition. In the current meta big minions just don’t cut it, and that’s all shammy has.
Glaivebound adept is a 5 mana 6/4 that does 4 damage. You really need to get rid of the pot crocolisk lol. If you want another win condition maybe you have to add ysera and play it after the opponent uses all their removal. Other options are just to run a copy of eye of the storm (and wait until after rogue uses flik). i mean there is al-akir and double rock biter but then you have some useless cards in a deck with no draw.
Another win condition could be playing lots of 0 mana spells with eye of the storm and kaelthas with exotic mountseller (jepetto joybuzz may help with this too).
Although probably the best shaman deck is just an evolve shaman which definitely is not toothless if they draw into the weapon and get desert hare.
Dont know what people are talking about, i have been playing HL Galakrond Quest Shaman in Diamond ranks and it got me from D10 to D1 easily. I dont track stats but im pretty sure WR is well above 50%. Witch's Brew and Hagatha with double battlecry horrors have won me so many matches alone. People just dont play Shaman because they think its weak.
Been playing more Shaman since the "buffs" and it's still trash tier. Wins are few and far between. It just can't compete with the infinite value decks. Anyone who goes on any type of win streak with any Shaman variant whether it be Highlander, Galakrond, Evolve, etc. are fooling themselves if they think its not dumb luck. Shaman is still incredibly weak right now. Worst class to climb to Legend with unless you want to do the climb as slowly as possible.
Dont know what people are talking about, i have been playing HL Galakrond Quest Shaman in Diamond ranks and it got me from D10 to D1 easily. I dont track stats but im pretty sure WR is well above 50%. Witch's Brew and Hagatha with double battlecry horrors have won me so many matches alone. People just dont play Shaman because they think its weak.
If lot of people are complaining abt a class bein very weak...it must be true.. u can watch this week's omnistone on youtube...yes an odd highlander shaman has gone to legend... But how commin is it. So face it ... Shaman is weakest now .
Instructor Fireheart is great combo'd with the forgotten Dwarven Archaeologist for a miracle spell shaman value generator or burn finisher. The package drops nicely into any spell shaman list;
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I made an awesome Shaman deck, which Im 15-4 with in legend:)
I have a feeling that if any Shaman deck is going to become relevant in the meta, it's gonna be based on the Quest. The Shaman quest is strong, has tons of support cards both class and neutral and most importantly it's very easy to complete without requiring any loss of tempo, weird early plays or anything like that. And it fits with various archetypes: Galakrond, Evolve, Highlander....
Well I certainly wouldn't put it in a tempo deck. It's a control tool and the flexibility of the card is what makes it viable. You can send five of them to face late in a fatigue game. You can work one in instead of a totem when you have nothing to play against aggressive decks. You can weave a few in after a Hex or Hagatha's Scheme. It's a death knell for any deck trying to beat you with damage from hand. You can even use it to top off minions.
It's a solid card. The issue is more that control Shaman doesn't have a win condition right now, so it doesn't fit into an archetype.
Healing for four though isn't enough to keep you alive. I mean you just need to look at a gala rogue deck to understand just how weak shaman is and the issue with witch's brew. Rogue doesn't even have healing (aside five armour from galakrond and maybe kronx late game for five) and yet its unbelievably strong vs many decks, including very aggressive decks. A gala rogue deck played well exerts so much pressure and tempo and it never runs out of gas. Because it is able to do this, it doesn't really need healing. This is also the case for highlander hunter and tempo DH decks. Shaman doesn't really put enough boots on the ground. The trouble with board clears is they don't help you win the game when they are expensive and hit your minions too. This is why plague is dropped in many gala priest lists. It doesn't assist in the actual winning of the game. What wins games is putting numbers on the board. Evolve shaman when it draws its weapon and the hare is very very strong (assuming it's not dead on turn 5 to a tempo DH or murloc paladin) because it puts numbers on the board. More numbers = more wins.
I don't know man, every single time I use this my hunter opponent insta concedes. It's pretty sweet.
Maybe face hunter but I mean legend highlander hunters who arn't in the dumpster ranks probably arn't conceding just because shaman gets a witch's brew off. That deck just plays for tempo and so it enables them to develop their board. Often what can happen is that HL hunter may have a weak turn and that enables shaman to heal up. After that though HL hunter gets a stronger turn the next turn and develops a board. You have to clear it now with hagatha or earthquake, using substantial mana. Then HL hunter just keeps coming, wave after wave maintaining tempo and dealing chip damage until you just run out of stuff (you need to deal with their initial push for lethal, often with king krush on turn 7, the next push for lethal with normal minions/dragons, the alextstraza turn, the zixor turn and sometimes depending on the deck the nagrand slam turn meanwhile staying out of lethal range which is hard since HL hunter has a very large reach with zephyrs, another lethal threat. They also get one discover a dragon where they can find a second alexstraza reasonably often, or a deathwing for one last final push in fatique). I mean sure you can win in fatigue on a control shaman but HL hunter has so many threats in the deck it's not easy to get there without dying. There is far more damage in the HL hunter deck then shaman can heal through so you have to usually kill them somehow which means obtaining tempo. You will never kill them if they have tempo unless you play some spell shaman that has a lot of reach. Therein lies the problem. Shaman runs out of stuff and has no late game threats except 2/1s with rush.
Face hunter though just loses if they don't kill you fast enough since too many taunts and healing.
I love shaman class but it feels so toothless right now. I’ve resorted to even trying Pit Crocolisk in quest shaman just to try and get some sort of win condition. In the current meta big minions just don’t cut it, and that’s all shammy has.
Glaivebound adept is a 5 mana 6/4 that does 4 damage. You really need to get rid of the pot crocolisk lol. If you want another win condition maybe you have to add ysera and play it after the opponent uses all their removal. Other options are just to run a copy of eye of the storm (and wait until after rogue uses flik). i mean there is al-akir and double rock biter but then you have some useless cards in a deck with no draw.
Another win condition could be playing lots of 0 mana spells with eye of the storm and kaelthas with exotic mountseller (jepetto joybuzz may help with this too).
Although probably the best shaman deck is just an evolve shaman which definitely is not toothless if they draw into the weapon and get desert hare.
My win conditions:
1) Survive vs aggro ( Witch's Brew helps a lot)
2) Dragonqueen Alexstrasza
3) Set up board and play Alexstrasza
4) Doomhammer + Zephrys the Great + Inner Demon
If you play quest:
1) x4 Raging Storm from Galakrond, the Tempest
2) a couple of Kobold Lackey and Barista Lynchen
Witch's brew got to be one if the worst cards for me. It is a huge tempo loss.
Nothing wrong with this. In every meta ever there will be a worst class. It is simply shaman's turn now.
Dont know what people are talking about, i have been playing HL Galakrond Quest Shaman in Diamond ranks and it got me from D10 to D1 easily. I dont track stats but im pretty sure WR is well above 50%. Witch's Brew and Hagatha with double battlecry horrors have won me so many matches alone.
People just dont play Shaman because they think its weak.
Been playing more Shaman since the "buffs" and it's still trash tier. Wins are few and far between. It just can't compete with the infinite value decks. Anyone who goes on any type of win streak with any Shaman variant whether it be Highlander, Galakrond, Evolve, etc. are fooling themselves if they think its not dumb luck. Shaman is still incredibly weak right now. Worst class to climb to Legend with unless you want to do the climb as slowly as possible.
If lot of people are complaining abt a class bein very weak...it must be true.. u can watch this week's omnistone on youtube...yes an odd highlander shaman has gone to legend... But how commin is it. So face it ... Shaman is weakest now .
This
Instructor Fireheart is great combo'd with the forgotten Dwarven Archaeologist for a miracle spell shaman value generator or burn finisher. The package drops nicely into any spell shaman list;
Scholomance Academy Theorycrafts