I liked the way Jade Rogue played last expansion, and when I saw the new Death Knight card for Rogue I saw the potential for great synergy. Let me know what you think and if you have any suggestions for changes. Obviously there are tech choices you could make to improve certain matchups, but this is the decklist I landed on after playing several games.
Seems good, though I would like to hear more about your thoughts on the cards you included. Some of my thoughts in no particular order:
Earthen Ring Farseer instead of Mistress of Mixtures? I prefer to use Farseer because it is a battlecry and more flexible to use as it could help setup favorable trades when we don't need it to heal our face.
Undercity Huckster comes back with N'Zoth and would give us more cards to use with Death's Shadow when we might be running out of gas. What are you hoping to get from Journey Below? How often do you want to play what you get? You already have Shadowcaster and Valeera's Death's Shadow to try and double up on Jade cards and I think we'd rather see one of those than a random deathrattle card when we N'Zoth.
Shadowstep is great for reusing finishers like N'Zoth but could also let you rescue key good cards with battlecry effects to duplicate with Death's Shadow. Maybe a one-of if you can find room if two is too many.
Tainted Zealot gives us additional spell power and strengthens your backup win condition of spell power plus Death's Shadow triple Eviscerate. While Rogue often ran Azure Drake alongside Thalnos in the past, there probably isn't room for this though alongside the Jade stuff but perhaps worth thinking about.
I've been playing a variant of Firebat's Jade Rogue, and I'm having enormous fun with it—the deck is pretty good, and more importantly it produces awfully exciting games. One tends to spend half the game on the verge of death, before—if all goes well—vanishing your opponent's board and then using N'Zoth to create a big board that leaves behind an even bigger one when cleared. My thoughts, and then my version of the decklist, below:
I find Firebat's vanish/double doomsayer combo really useful—if you can play that into a decent N'Zoth or cloned jade spirits that'll usually end the game.
But I agree with the author about some other choices—Journey below helps a lot, as one of the ways the deck can fail is not finding swarmers and Aya early enough. There are only three jade deathrattles, so another chance to find them is very valuable. Also, they can help set up a jade shuriken or eviscerate on turn three. Sometimes you get a tomb pillager and lose a jade with the N'Zoth, but if you have a full N'Zoth your jades are often already at 15 or so, so two is enough.
I tried huckster, but found it very disappointing; the deck is so synergy-focussed that a draw is a lot better than a random card. However, hallucination is quite useful—it sets up combos easily, and can let you steal healing, ice block, or a jade card, all of which are very valuable to the deck. Ice block especially gives you a chance against quest or freeze mage—obviously, your odds of finding it aren't very good, but after the hero you get four tries, or three in one turn, if you still have the hallucinations.
I don't think the zealot is a good idea—the deck relies on board control, so the eviscerates are usually used to clear early, and once they're gone it's a dead draw.
Both Firebat and Haardsteen here like the pirates, but I do not have Patches, so I do not know how well they'll do versus my approach. However, I am finding that I have very little trouble clearing minions early, but a lot of trouble getting beat down by weapons, so I think a gluttonous ooze might be more helpful.
I can't work out how to paste a decklist in line, so here is a link.
@HavocDines, I like the Vanish/Doomsayer combo, too. Journey Below makes sense, I was just wondering how often you hit the right things with it. I know Discover is weighted by x4 for class cards, but I wasn't sure how often it would hit. I think that is also why Hallucination feels better than Huckster or Swashburglar and if you don't have Patches you might not be running Swashburglars either. I believe Firebat's recommendation in the video was SI 7's for the early board removal. Ooze is a good call if you see a lot of weapons in the meta you're in. Zealot is definitely better in a different deck, particularly in the new Corpsetaker Rogue shell some people have been experimenting with that runs Zealots, Pyschotrons, and Bloodworms.
So to answer your question, I don't see Jades on it very often—maybe one game in three—but I think it works out well. When it does turn up, it can redeem a poor draw (or replace a jade lost to devolve or mass dispel), and when it doesn't you generally get a body comparable to the Huckster. And you do often just need a one-cost spell to activate a shuriken or a vilespine slayer.
I've taken out an earthen ring for the ooze, and I'm finding that to work pretty well. You can also get extra earthen rings off vanish in quite a few situations.
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I liked the way Jade Rogue played last expansion, and when I saw the new Death Knight card for Rogue I saw the potential for great synergy. Let me know what you think and if you have any suggestions for changes. Obviously there are tech choices you could make to improve certain matchups, but this is the decklist I landed on after playing several games.
Seems good, though I would like to hear more about your thoughts on the cards you included. Some of my thoughts in no particular order:
Wow interesting list! Thank you for sharing that. I'm going to watch the video and make some changes to try that out.
I've been playing a variant of Firebat's Jade Rogue, and I'm having enormous fun with it—the deck is pretty good, and more importantly it produces awfully exciting games. One tends to spend half the game on the verge of death, before—if all goes well—vanishing your opponent's board and then using N'Zoth to create a big board that leaves behind an even bigger one when cleared. My thoughts, and then my version of the decklist, below:
I can't work out how to paste a decklist in line, so here is a link.
@HavocDines, I like the Vanish/Doomsayer combo, too. Journey Below makes sense, I was just wondering how often you hit the right things with it. I know Discover is weighted by x4 for class cards, but I wasn't sure how often it would hit. I think that is also why Hallucination feels better than Huckster or Swashburglar and if you don't have Patches you might not be running Swashburglars either. I believe Firebat's recommendation in the video was SI 7's for the early board removal. Ooze is a good call if you see a lot of weapons in the meta you're in. Zealot is definitely better in a different deck, particularly in the new Corpsetaker Rogue shell some people have been experimenting with that runs Zealots, Pyschotrons, and Bloodworms.
So to answer your question, I don't see Jades on it very often—maybe one game in three—but I think it works out well. When it does turn up, it can redeem a poor draw (or replace a jade lost to devolve or mass dispel), and when it doesn't you generally get a body comparable to the Huckster. And you do often just need a one-cost spell to activate a shuriken or a vilespine slayer.
I've taken out an earthen ring for the ooze, and I'm finding that to work pretty well. You can also get extra earthen rings off vanish in quite a few situations.