It is a dead card in the late game. And that will hold it back I think. There are not a lot of one drops that are really dead in the late game that see much play, Really only Flame Imp comes to mind. Pretty much everything else has some use that makes them not useless in the late game. That's the reason most Secret Paladin decks dropped to one secret keeper. She was dead useless after you play a Challenger. It's the reason I took Flame Imps out of pre-standard zoo, you draw him after turn 8 and he just sits in your hand. Even Argent Squire can provide a little help late because of divine shield.
Does that even matter for Priest though? Priest is not typically a tempo deck, and I am not suggesting this go in Dragon Priest. If you played this in a more standard control priest deck that ran Elise, it doesn't matter if it's a dead late game card.
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Life before death. Strength before weakness. Journey before destination.
It's about as good as Lightwarden in priest, which is not very good as it turns out to be.
Lightwarden is actually quite decent. Or it was(is) outside of Standard.
It's just that sadly HS dev team does not support this "tempo-heal" playstyle in WotOG and ONiK.
With Naxx and GvG it was possible to achieve this:
On the other side, I agree - upside of Arcane Anomaly seems to fit more in a tempo-based deck. And not any tempo, but more like low-mana-cost tight-curve aggro-like. Or some crazy shenanigans with Pyro/Acolyte.
Also, there was that deck, posted to this forum. It had a crazy mix of Lightwells, Abusive Seargents, Inner Fire, etc. I tested it and had something like 30%-35% winrate with it with my casual MMR (opponents are all legend cardbacks and stuff). I'm going to try Arcane Anomaly and Pompous Thespian in something like this.
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"Infinite" doen't mean "big" - it can be small and have no end.
I'd like to stay on the topic of discussion and experimentation, and not turn this into a "DAE RIP Priest???" circlejerk.
I think this card has the potential to be one of those "shit, I have to deal with it before it spirals out of control" minions, although it's not really a big threat potential like Mana Wyrm or Darkshire Councilman unfortunately.
Priest class focuses on the minion's health, not the attack. It's the nature of the class we have to accept, except for Shadow Priest.
Lightwarden doesn't work, because it focuses on attack stat, and that is more aggro-deck oriented
If you want a 2/1 on turn 1, run Injured Kvaldir instead. You can still Injured+PWS if you want, but it's less of a dead card late game since you can heal it so it turns into a zombie chow. Honestly it's something that will not work that well, I can see it being ok in some niche situations, but honestly Kvaldir is better in nearly any instance barring spending an entire turn buffing this single minion.
I'm still going to try it. It doesn't matter if it's a dead card late game in control priest decks because we normally aren't still trying to win the game at that point - we've mostly already won.
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Life before death. Strength before weakness. Journey before destination.
I don't think the "dead in late game" thing is really an issue, because all 1-drops are and we can't really beg for early game on one hand and shit on ideas because they have the inherent drawback of a 1-drop.
What I do think is a problem is that this is basically a dead card without PW:S. It gets pinged-off by a variety of classes and dies to Trogg or Wyrm while still leaving them on the board. Honestly, Chow was just a perfect control 1-drop. They should just put it in the evergreen set along with Deathlord and be done with it.
I just started using this in my priest deck and it's honestly not that terrible late game. My biggest issue with my current deck has been consistent card draw (I'm basically trying to run the closest thing to tempo/value priest) but if I can fix that I might put in a second anomaly to replace a northshire
Kibler put the Arcane Anomaly in his Feast Priest. I only caught some of it for the most part the deck didn't seem to be performing too well for him. He is a very high rank and this is the first day of tweaking so it is too soon too judge but worth checking out if you wanna see how he used the card.
It is a dead card in the late game. And that will hold it back I think. There are not a lot of one drops that are really dead in the late game that see much play, Really only Flame Imp comes to mind. Pretty much everything else has some use that makes them not useless in the late game. That's the reason most Secret Paladin decks dropped to one secret keeper. She was dead useless after you play a Challenger. It's the reason I took Flame Imps out of pre-standard zoo, you draw him after turn 8 and he just sits in your hand. Even Argent Squire can provide a little help late because of divine shield.
Does that even matter for Priest though? Priest is not typically a tempo deck, and I am not suggesting this go in Dragon Priest. If you played this in a more standard control priest deck that ran Elise, it doesn't matter if it's a dead late game card.
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On the other side, I agree - upside of Arcane Anomaly seems to fit more in a tempo-based deck. And not any tempo, but more like low-mana-cost tight-curve aggro-like. Or some crazy shenanigans with Pyro/Acolyte.
Also, there was that deck, posted to this forum. It had a crazy mix of Lightwells, Abusive Seargents, Inner Fire, etc. I tested it and had something like 30%-35% winrate with it with my casual MMR (opponents are all legend cardbacks and stuff). I'm going to try Arcane Anomaly and Pompous Thespian in something like this.
"Infinite" doen't mean "big" - it can be small and have no end.
If Arcane Anomaly was a 1/2 and it increased attack instead of health, it would be pretty broken in aggro decks.
But for priest, meh
If you want a 2/1 on turn 1, run Injured Kvaldir instead. You can still Injured+PWS if you want, but it's less of a dead card late game since you can heal it so it turns into a zombie chow. Honestly it's something that will not work that well, I can see it being ok in some niche situations, but honestly Kvaldir is better in nearly any instance barring spending an entire turn buffing this single minion.
I'm still going to try it. It doesn't matter if it's a dead card late game in control priest decks because we normally aren't still trying to win the game at that point - we've mostly already won.
Kaladin's RoS Set Review
Join me at Out of Cards!
I don't think the "dead in late game" thing is really an issue, because all 1-drops are and we can't really beg for early game on one hand and shit on ideas because they have the inherent drawback of a 1-drop.
What I do think is a problem is that this is basically a dead card without PW:S. It gets pinged-off by a variety of classes and dies to Trogg or Wyrm while still leaving them on the board. Honestly, Chow was just a perfect control 1-drop. They should just put it in the evergreen set along with Deathlord and be done with it.
I just started using this in my priest deck and it's honestly not that terrible late game. My biggest issue with my current deck has been consistent card draw (I'm basically trying to run the closest thing to tempo/value priest) but if I can fix that I might put in a second anomaly to replace a northshire
Kibler put the Arcane Anomaly in his Feast Priest. I only caught some of it for the most part the deck didn't seem to be performing too well for him. He is a very high rank and this is the first day of tweaking so it is too soon too judge but worth checking out if you wanna see how he used the card.
I think most of the time it would be a dead card you could play injured cavalier. In a reserect deck.
I've been finding Arcane Anomaly to work really well. I think the card is very versatile for either ResidentSleeper control, midrange, even combo.
NA golden heroes: Hunter, and Rogue! Let's try for Paladin next!