If paladin gets another card like muster and paladin gets stronger in wild, don't forget that other classes will also get really powerful cards to add to their arsenal too.
^ do u want developers to print a a 5 mana Silver Hand Remastered:summon 3 recruits and add a paladin card to your hand to compensate for lack of muster? Then in wild,it would be muster turn 3, BoK turn 4, Silver Hand Remastered turn 5,turn 6 quartermaster.....
First off, why would you assume that happens? Secondly, why would they not do that when Muster is always accessible, since the new card would rotate out eventually? That's like saying "Mages have Fireball, Blizz won't include any other Mana / damage combination". All you accomplish is giving Paladin access to that very strong card at all times.
Again, why do you even think they are going to print another Muster? Paladins don't need to be compensated for it. They just need early game minions, and Muster was just that. Chances are they will just get a strong single drop like every other class normally does.
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But the new card never rotates out of wild, it wil be in wild and any other silver hand recruit synergy in new expansions are going to stack up in wild.
Blizzard already stated that they won't be balancing after wild mode. This thing can happen, but I doubt that they would be dumb enough to not make a counter in the process. Hell, there's already a load of cards that can deal with it. I think you are focusing too hard on the problem without paying attention to the obvious solution.
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The will even out the classes, Classic has some really bad classes, Priest and Paladin are the worst, followed by Rogue(Nerfed)and Warrior.
Warlocks being by far the strongest class with two solid and long lasting archetypes, Druid and Mage has Combo and Freeze respectively, Hunter and Shaman have a pretty strong cards and were good classes.
Blizzard already stated that they won't be balancing after wild mode. This thing can happen, but I doubt that they would be dumb enough to not make a counter in the process. Hell, there's already a load of cards that can deal with it. I think you are focusing too hard on the problem without paying attention to the obvious solution.
Blizzard stated that they will continue to keep some form of balance in wild mode, just fyi.
Blizzard stated that they will continue to keep some form of balance in wild mode, just fyi.
"in the event of turn 1 or 2 kills".
If you seriously think wild will be considered when they develop new cards, you are living a pipe dream. And if there is such a broken combo, I can guarantee you that they will just nerf the wild card, rather than the current problematic standard card.
Blizzard already stated that they won't be balancing after wild mode. This thing can happen, but I doubt that they would be dumb enough to not make a counter in the process. Hell, there's already a load of cards that can deal with it. I think you are focusing too hard on the problem without paying attention to the obvious solution.
Blizzard stated that they will continue to keep some form of balance in wild mode, just fyi.
Yeah, I knew that. What I was getting at was that it isn't their foremost concern when it comes to balance. I notice I worded it pretty poorly.
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1) No cards will be added to the non rotating set. This is something I have seen a few people suggest on a few cards now and the answer is no. They are nerfing a few of the cards that will not rotate but there will be no buffs or adding cards to the non rotating sets.
2) If every class got to request and add cards to their non rotating list then what is the point of making standard?
3) Wild will still be a thing and muster does not change there.
The numBer of people who thinks that me the original poster and a warrioer player wants paladin buffed by making muster a classic card is actually insane.
I played Paladin before the GvG injection, and I still play Paladin. I have never used Muster for Battle, and find the card incredibly annoying to deal with thanks to bothersome players who insist on using it to inflate their Knife Juggler shinnanigans. Board clearing has already been a nightmare with deathrattle, and instant tokens in a card isn't helping.
Paladin does not deserve these horrid cards which are used for evil gimmicks. I don't understand the fear of Paladin getting more crazy cards, but adding one of them to the eternal pool of Classic is not going to stop the addition of strong Paladin cards.
Best 3 drop in the game. As much as I like the concept of the card, it's way too strong.
How the hell can anyone say Muster is broken?
With Knife Juggle, you get 3 hits, period.
With Unleash the Hounds, you can get double that if the opponents board is full.
Nope, let the secret paladins suffer. Can't wait till they cry about standard.
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If paladin gets another card like muster and paladin gets stronger in wild, don't forget that other classes will also get really powerful cards to add to their arsenal too.
looooool how bout no
Worst. Logic. Ever.
^ do u want developers to print a a 5 mana Silver Hand Remastered:summon 3 recruits and add a paladin card to your hand to compensate for lack of muster? Then in wild,it would be muster turn 3, BoK turn 4, Silver Hand Remastered turn 5,turn 6 quartermaster.....
First off, why would you assume that happens? Secondly, why would they not do that when Muster is always accessible, since the new card would rotate out eventually? That's like saying "Mages have Fireball, Blizz won't include any other Mana / damage combination". All you accomplish is giving Paladin access to that very strong card at all times.
Again, why do you even think they are going to print another Muster? Paladins don't need to be compensated for it. They just need early game minions, and Muster was just that. Chances are they will just get a strong single drop like every other class normally does.
CDC #34, #3.07, #3.08 and Mini Competition #1 Finalist ---
Click on the images below to check out my different custom card threads!
But the new card never rotates out of wild, it wil be in wild and any other silver hand recruit synergy in new expansions are going to stack up in wild.
Blizzard already stated that they won't be balancing after wild mode. This thing can happen, but I doubt that they would be dumb enough to not make a counter in the process. Hell, there's already a load of cards that can deal with it. I think you are focusing too hard on the problem without paying attention to the obvious solution.
CDC #34, #3.07, #3.08 and Mini Competition #1 Finalist ---
Click on the images below to check out my different custom card threads!
The will even out the classes, Classic has some really bad classes, Priest and Paladin are the worst, followed by Rogue(Nerfed)and Warrior.
Warlocks being by far the strongest class with two solid and long lasting archetypes, Druid and Mage has Combo and Freeze respectively, Hunter and Shaman have a pretty strong cards and were good classes.
How about no. People need to get over he whole 'reprint' thing too. Not gonna happen. I think the past is behind us.
Free to try and find a game, dealing cards for sorrow, cards for pain.
CDC #34, #3.07, #3.08 and Mini Competition #1 Finalist ---
Click on the images below to check out my different custom card threads!
The answer is no.
1) No cards will be added to the non rotating set. This is something I have seen a few people suggest on a few cards now and the answer is no. They are nerfing a few of the cards that will not rotate but there will be no buffs or adding cards to the non rotating sets.
2) If every class got to request and add cards to their non rotating list then what is the point of making standard?
3) Wild will still be a thing and muster does not change there.
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The numBer of people who thinks that me the original poster and a warrioer player wants paladin buffed by making muster a classic card is actually insane.
I played Paladin before the GvG injection, and I still play Paladin. I have never used Muster for Battle, and find the card incredibly annoying to deal with thanks to bothersome players who insist on using it to inflate their Knife Juggler shinnanigans. Board clearing has already been a nightmare with deathrattle, and instant tokens in a card isn't helping.
Paladin does not deserve these horrid cards which are used for evil gimmicks. I don't understand the fear of Paladin getting more crazy cards, but adding one of them to the eternal pool of Classic is not going to stop the addition of strong Paladin cards.
I want a simple card like Darkbomb to be classic but it won't happen. We'll just wait and see what new expansion will bring.