I havent played so far , i saw this card and looks interesting , tempostorm seems to use it on every hunter archetype too , is it really that good? whats your experience with it?
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Hard to say. It's still in the unrefined phase. There's issues with it now but Patron had a 30% win rate for half a year before getting refined and secret paladin also had a bad start as people dumped EVERY SECRET IN THE GAME and tried to make it a face deck.
IMO, I think it's going to e like Yogg. The more people try to 'abuse' the mechanic, the worse it'll be. Once they calm down and make a more decent deck with this card as just a bonus tool (think Fendral though not as "I WIN" if he goes off) then the deck will be pretty good. Thinking more Midrange with a Yogg Board Clear rather than Yogg and Load.
Speaking of which, why am I not trying this out!? TO THE DESIGN BOARD!
I havent played so far , i saw this card and looks interesting , tempostorm seems to use it on every hunter archetype too , is it really that good? whats your experience with it?
It'll probably see play in more refined midrange Hunter lists and it's good in yogg-and-load.
Personally i cant see any scenario where you want to draw all your traps as a hunter because they are really bad , having a lot of traps on your first hand will drop your opening pressure significantly and hand advantage too... on the other hand i can see some synergy with secret keeper but i dont think it will be enough.
Huntress will work on a control type deck where you will draw a lot of traps and her , that will create a huge tempo swing or it may be used as extra utilizer of your traps on a midrange deck , midrange hunter lacked that after the ban of scientist but you will still use 3 traps at most as a midrange and you wont try to force the combo.
It teach you how to reach the high legend bracket by understanding theory and applying practical advice. Written by a high legend player and professional coach.
I wouldn't use it in midrange because of the prerequisite of needing the Huntress on board + traps in your hand, but I've seen it do amazing work in Yogg n Load decks. As an opponent, I've been facing allot of Hunters who play the card and aren't getting value from it. I think more refining is required before it's just "put it in all Hunter decks LUL".
The problme with Yogg N Load is that it's BEGGING you to fill up then empty your hand. Get Huntress then drop all of your spells. Play L&L and drop all of your spells. Which means you are amazing up in spells. Which means you aren't a Tempo or Aggro deck that could probably use those random hunter cards for extra ammo/tempo. Which means you are a control deck with very little card draw for reliable removals, no heal, and difficulty finding a wi ncondition (Yogg is not a win condition. a 5-10 spell Yogg is a board clear/game turner when in a stable deck. A HIGH spell Yogg in a spell deck is a Trolden card).
The idea is that a 3/4 isn't a bad 3 drop for tempo. If she's not needed then then you can play her with a free secret for some free value (think mad scientist though not as random). Instead of trying ot make her the ENTIRE POINT just have her as a small bonus to an already established deck. I think she'll fit better there unless someone wants to do something crazy like add massive card draw or something.
Secrets suck, the reason mysterious challenger was so good is because it drew like 5 cards, here you have to draw them yourself and hunter's draw is one of the worst, if not the worst in the game. Quick-shot if your hand is empty is the only playable draw cards it seems and maybe azure drake, but still not enough.
It's a reasonable card based on its stats, I added it into mid-range as a 3/4 with 2 Freezing Traps in the deck and just found it's a Spider Tank with a little more soft Taunt. It's not a reason to run a bunch of traps, it's a reason to run a trap at all IMO. It could be ok in Yogg and Load if you stick to just Freeze/Explosive/Snipe I think.
I don't think this card will ever be good enough, people over-hyping it like the second coming pre-release, still haven't seen a single game decided by it. Hunter simply doesn't have good enough secrets or draw to make this viable, if this was released for mage it would break the meta.
Cat Trap will be insane value with huntress. A stealth 4/2 for 2 mana is already good enough as is and it's amazing that it appears after AOE spells. Two of those and two Freezing Trap probably makes this card worthwhile enough to run in some midrange decks.
I'm testing it out in my mid-range hunter deck, subbed out an admittedly mediocre Carrion Grub for it. The difference is 1 defense stat lost, plus no beast synergy.
I'm enjoying it a lot. I think people are using it wrong, though.
Believe me, i've tried the Lock & Load Huntress TrapSpasm - it's a lot of fun. (Oh, and Yogg IS a win condition -- you play Yogg, you won. It doesn't matter whose portrait explodes. Praise Yogg.)
However, if you play it casually - T2 coin + huntress + trap, or T3 Huntress+trap, it's amazing tempo.
When people refine decks without using Huntress as a L&L engine it really starts to smooth out other types of decks a lot.
tbh i see huntress like a hit or miss, she ether works really well or doesn't work at all, it's still a pretty decent strategy for ranking up or having fun and pissing off zoo, i know the last one from "friendly" friend invites from some zoo players i defeated using huntress.
I'm not a hunter player, never liked the class, but I have seen it in nearly 40% of my games since hitting rank 5 this season. From an opponent's perspective, it forces me to hold a removal spell on mulligan; but if I am able to do that, it's a win.
Lock and load takes to long to setup and playing it earlier tends to result in an empty hand. The traps can mostly be played around.
When people stop going nuts about this card and just focus on running the better traps in a slightly modified midrange hunter, it will be good. The decks built entirely around it are clunky.
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I havent played so far , i saw this card and looks interesting , tempostorm seems to use it on every hunter archetype too , is it really that good? whats your experience with it?
Best book on the web, read now! -> https://www.amazon.com/Hearthstone-Advanced-Tactics-Depth-Strategy-ebook/dp/B079FD2GW8/ref=sr_1_8?s=digital-text&ie=UTF8&qid=1517733720&sr=1-8&keywords=hearthstone
It teach you how to reach the high legend bracket by understanding theory and applying practical advice. Written by a high legend player and professional coach.
Hard to say. It's still in the unrefined phase. There's issues with it now but Patron had a 30% win rate for half a year before getting refined and secret paladin also had a bad start as people dumped EVERY SECRET IN THE GAME and tried to make it a face deck.
IMO, I think it's going to e like Yogg. The more people try to 'abuse' the mechanic, the worse it'll be. Once they calm down and make a more decent deck with this card as just a bonus tool (think Fendral though not as "I WIN" if he goes off) then the deck will be pretty good. Thinking more Midrange with a Yogg Board Clear rather than Yogg and Load.
Speaking of which, why am I not trying this out!? TO THE DESIGN BOARD!
One does not simply walk into Mordor,
unless they want to be the best they can be.
If lock and load was Discover I think the cloaked huntress deck would work but for now the card is weak.
Personally i cant see any scenario where you want to draw all your traps as a hunter because they are really bad , having a lot of traps on your first hand will drop your opening pressure significantly and hand advantage too... on the other hand i can see some synergy with secret keeper but i dont think it will be enough.
Huntress will work on a control type deck where you will draw a lot of traps and her , that will create a huge tempo swing or it may be used as extra utilizer of your traps on a midrange deck , midrange hunter lacked that after the ban of scientist but you will still use 3 traps at most as a midrange and you wont try to force the combo.
Best book on the web, read now! -> https://www.amazon.com/Hearthstone-Advanced-Tactics-Depth-Strategy-ebook/dp/B079FD2GW8/ref=sr_1_8?s=digital-text&ie=UTF8&qid=1517733720&sr=1-8&keywords=hearthstone
It teach you how to reach the high legend bracket by understanding theory and applying practical advice. Written by a high legend player and professional coach.
One does not simply walk into Mordor,
unless they want to be the best they can be.
Secrets suck, the reason mysterious challenger was so good is because it drew like 5 cards, here you have to draw them yourself and hunter's draw is one of the worst, if not the worst in the game. Quick-shot if your hand is empty is the only playable draw cards it seems and maybe azure drake, but still not enough.
It's a reasonable card based on its stats, I added it into mid-range as a 3/4 with 2 Freezing Traps in the deck and just found it's a Spider Tank with a little more soft Taunt. It's not a reason to run a bunch of traps, it's a reason to run a trap at all IMO. It could be ok in Yogg and Load if you stick to just Freeze/Explosive/Snipe I think.
I don't think this card will ever be good enough, people over-hyping it like the second coming pre-release, still haven't seen a single game decided by it. Hunter simply doesn't have good enough secrets or draw to make this viable, if this was released for mage it would break the meta.
It'll take Cat Trap to fully comprehend how good the huntress will be I think.
When Avian Watcher comes out, the more controlling variants with Lock and Load will likely become much stronger.
Cat Trap will be insane value with huntress. A stealth 4/2 for 2 mana is already good enough as is and it's amazing that it appears after AOE spells. Two of those and two Freezing Trap probably makes this card worthwhile enough to run in some midrange decks.
I'm testing it out in my mid-range hunter deck, subbed out an admittedly mediocre Carrion Grub for it. The difference is 1 defense stat lost, plus no beast synergy.
If you go 2nd,
Turn 2: Coin -> Eaglehorn Bow, swing if necessary.
Turn 3: Cloaked Huntress + Freezing Trap , don't swing if opponent only has 1 minion.
Can really help you grab the board early.
The downside is midgrange Hunter has no card draw, and you are using your cards a little faster.
I'm enjoying it a lot. I think people are using it wrong, though.
Believe me, i've tried the Lock & Load Huntress TrapSpasm - it's a lot of fun. (Oh, and Yogg IS a win condition -- you play Yogg, you won. It doesn't matter whose portrait explodes. Praise Yogg.)
However, if you play it casually - T2 coin + huntress + trap, or T3 Huntress+trap, it's amazing tempo.
When people refine decks without using Huntress as a L&L engine it really starts to smooth out other types of decks a lot.
tbh i see huntress like a hit or miss, she ether works really well or doesn't work at all, it's still a pretty decent strategy for ranking up or having fun and pissing off zoo, i know the last one from "friendly" friend invites from some zoo players i defeated using huntress.
I'm not a hunter player, never liked the class, but I have seen it in nearly 40% of my games since hitting rank 5 this season. From an opponent's perspective, it forces me to hold a removal spell on mulligan; but if I am able to do that, it's a win.
Lock and load takes to long to setup and playing it earlier tends to result in an empty hand. The traps can mostly be played around.
When people stop going nuts about this card and just focus on running the better traps in a slightly modified midrange hunter, it will be good. The decks built entirely around it are clunky.