As time goes, we are approaching the final reveal of all cards lefts! Besides Druid (who already has a full set of cards for his class) there are still some to be yet revealed for the other 8 classes. From 1 card to 5 cards. And don't forget! Even a single card can change the meta completly by making the class superior.
My wish list:
Mage: - A spell that costs 5 mana or 7 mana. Not a boad a clear but maybe that helps Baku Mage become stronger. Maybe Mass polymorph but I doubt it at this point.
- A minion similiar to Duskbreaker but instead dealing damage, freezes the board. With the conditio of "if you played an elemental last turn".
Hunter: Card draw and/or lifesteal that isn't playable in a faster Deck....
Mage: A burn spell and AOE and/or another transform effect... Of course RNG fiesta stuff like Deck of Wonders is always welcome...
Paladin: Exodia support...
Priest: As long as it's not another busted AOE or support for Big Priest anything is fine....
Rogue: Please,please,please a playable card! Just one damn card I can put in a Deck that doesn't have the words "Random" or "From your opponent's class" in its text....
Shaman: I don't really care about the class but I guess something that isn't related to "Random Shaman Spells" would be nice...
Warlock: Anything that doesn't support Cube is fine...
Warrior: As long as it doesn't support DMH I'm fine with anything...
Neutral: I really want an Ooze that silences the weapon it destroys (Yeah,as you might have guessed I loathe Kingsbane),RNG fiesta stuff for troll Decks and one just one,not even good,just decent Lifesteal minion....
Neutral: I really want an Ooze that silences the weapon it destroys (Yeah,as you might have guessed I loathe Kingsbane),RNG fiesta stuff for troll Decks and one just one,not even good,just decent Lifesteal minion....
I play Mill Rogue and enjoy it but I do full agree with you. If this is an interactive card game some cards shouldn't be left untouchable. This is a necessary edition like Geist.
Nerf Call to Arms to 5 mana and just "something" to stop the ressurection chain from Cubelock/Big Priest and nerf (or reverting) Naga Sea Witch. If not, because Blizzard rather wants to print "answers", then like this for an example:
David 1 1/1 Battlecry: Destroy all Giants (Or whatever, anything between 1/3 mana.)
(Would also stop Glinda Crowskin shenanigans, the bad thing is that the card could prevent a potential Handlock return, but Naga Sea Witch is the biggest problem, together with Call to Arms!)
(So mostly Nerfs for Wild*, but Cubelock is also a big problem in Standard!) * Call to Arms could be also only nerfed in Wild, because the card is already stronger than in Standard and it will get stronger and stronger over time!
As time goes, we are approaching the final reveal of all cards lefts! Besides Druid (who already has a full set of cards for his class) there are still some to be yet revealed for the other 8 classes. From 1 card to 5 cards. And don't forget! Even a single card can change the meta completly by making the class superior.
My wish list:
Mage: - A spell that costs 5 mana or 7 mana. Not a boad a clear but maybe that helps Baku Mage become stronger. Maybe Mass polymorph but I doubt it at this point.
- A minion similiar to Duskbreaker but instead dealing damage, freezes the board. With the conditio of "if you played an elemental last turn".
Paladin: - A good 5 drop with Rush.
I just want more taunts for quest warrior. Maybe taunt rush even.
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An eater of secret-like
And a lot more anti-aggro card please. I want control meta back !
I'd love to see a transform or silence card for warrior ๐
well they have, Druid of the Flame,Druid of the Saber, Druid of the Claw, Druid of the Scythe, Druid of the Fang, and Shellshifter, yet they still don't have any "transform matters" cards asides from Fandral Staghelm which makes them have both forms at the same time, so maybe i'd like a Murmuring Elemental type card that reads battlecy: the next choose one minion you play gets both forms. or one tht reads whenever a friendly minion transforms Draw a "druid of the X card from your deck"
Coldlight Oracle and Dirty Rat with echo versions.
The Hexxer : 3/6 for 10. Legendary Shaman.
Battlecry : Cast Hex on all other minions.
A new playable hunter 1-drop beast
1-mana 0/1 'Tree Frog' Hunter Beast with "Whenever you summon a minion, restore 2 Health to your hero"
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Some healing/armor for rogue and hunter. Hunter could have a spell like exotic leather - gain 10 armor and draw a card for 4 mana.
Rogue could have Bandages - heal for 5 the next two turns 3 mana.
A good 2 drop for priest.
I wiah for smth like
2 mana 2/3 if you are holding a dragon, draw a dragon from your deck.
A good neutral tech card against warlock that is better than Spellbreaker
We need more polymorphs, silences and transforms to deal with those retard cubelocks
Nerf Call to Arms to 5 mana and just "something" to stop the ressurection chain from Cubelock/Big Priest and nerf (or reverting) Naga Sea Witch. If not, because Blizzard rather wants to print "answers", then like this for an example:
David 1 1/1 Battlecry: Destroy all Giants (Or whatever, anything between 1/3 mana.)
(Would also stop Glinda Crowskin shenanigans, the bad thing is that the card could prevent a potential Handlock return, but Naga Sea Witch is the biggest problem, together with Call to Arms!)
(So mostly Nerfs for Wild*, but Cubelock is also a big problem in Standard!) * Call to Arms could be also only nerfed in Wild, because the card is already stronger than in Standard and it will get stronger and stronger over time!
A card that unlocks your overloaded mana crystals, similar to Lava Shock.
I would love another big beast for Kathrena Hunter