DemonRush (86% WR from 10 to 5)
- Last updated Dec 5, 2017 (Marin's Treasure)
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Wild
- 23 Minions
- 6 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Zoolock
- Crafting Cost: 6780
- Dust Needed: Loading Collection
- Created: 12/1/2017 (Marin's Treasure)
- jayelt777
- Registered User
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- 4
- 21
- 31
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Battle Tag:
NoName#1773
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Region:
US
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Total Deck Rating
109
Update: Thanks so much for all the support guys, I didn't expect this to blow up at all, and to reach front page for the first time is an absolute blessing! :D
Also, yall make this deck look good, flexing a strong 60.6% win rate on HSReplay, keep it up!
Stats
Just a quick demon-based zoolock deck I threw together in order to charge up the ranks with ease. Incredibly consistent deck as long as you mulligan well, and a blast to play. Took me from 10 to 5 in about 2 hours of playtime.
Overview
I'm pretty sure all of you have seen how zoo decks play out, but just in case, you just maintain constant board pressure, and shove damage to the face when necessary to win the game.
Mulligans
Always Keep: Prince Keleseth, Voidwalker, Malchezaar's Imp, Flame Imp
These 4 cards can almost never steer you wrong if you have them at the start. Low cost, high value minions, especially Keleseth, which makes the deck run. You will typically mill with the aim of having those cards in hand, with a few exceptions.
1) Bloodfury Potion: With the coin, if your initial mulligan has a 1 mana demon in it (Imps/Voidwalker), this card is perfectly fine to keep for a t2 4/6 or 6/5, which is hard for a lot of decks to answer. This can also be kept if your hand curves to it nicely without the coin.
2) Southsea Captain: Also a viable keep on coin in order to get Patches the Pirate out the deck sooner, as well as playing 5/5 of stats on turn 2.
Card Choices
In the comments a couple people have asked why I chose to include a certain card or not to include a certain card, or even if I think a card I excluded could fit in here well. So, here's my explanation for some of my more out there choices.
Included
Mortal Coil: Seems like a weird card to run in a zoo deck, especially one that doesn't even run what many consider to be the best neutral 1 drop in the game right now (Fire Fly), but I chose it to make it easier to get through my deck, set up Despicable Dreadlord kills even behind taunts, and win out on very specific trades, in matches versus other zoo/tempo decks.
Not Included
Blood Imp: For people who have seen other variants of this deck that do run this card, I'm sorry that you like low tempo cards. :P In all seriousness though, I felt that Blood Imp offered so little to the deck besides that tiny boost in health that I could still just get from Crystalweaver or Bloodfury Potion
Cairne Bloodhoof and The Lich King: Both of these cards are absolutely phenomenal in decks like this. My reasoning for not including them in this specific list is because I built this list to be dominant early and to never let up, while Cairne and The Lich King are more oriented to win in the mid-game and make sure you don't lose value. I'd consider teching both of them in (-2 Mortal Coil) if you run into too many midrange/control decks and find yourself losing to being outvalued not something else.
Replacements
Patches the Pirate: Not gonna lie, I don't think Patches can be replaced. He's very high tempo, especially out of a Southsea Captain and/or buffed by Prince Keleseth. If you really want to try replacing this, I'd suggest adding 1x Saronite Chain Gang and 2x Fire Fly.
Prince Keleseth: Given the structure of the deck is built around having him in here, you'd be adjusting a lot more than just not having this card.
Bloodreaver Gul'dan: Unique hgih tempo card that also doesn't really have a direct replaement, but you always attempt to swap him out with another high value legendary (such as The Lich King), or just add a second Bonemare to the deck.
Southsea Captain: Subbing this card out will hurt the power of the Patches swing (also Keleseth boosted Captains screw Priests over), but you can replace this with Bloodsail Corsair to get a similar effect.
Malchezaar's Imp: Well, not having this card is going to suck a ton. You lose a bit of early demon power as well as the ability to draw while playing Soulfire/Doomguard, but it's manageable. Play Fire Fly or Bloodsail Corsair in its stead.
Change Notes
- 12/01/2017: Posted
- 12/04/2017: Cards, Mulligans, and replacements done
- 12/05/2017: Added more replacements
It's just new Dr. 7.
Fun deck!
thinking of making a carine and lich king version next. I seen cairne getting some love as the bonemare target recently in tournaments, it might work.
I actually can't remember why I opted not to include either of them. I think they would both be fantastic cards in the deck. I know I don't own a TLK yet, but I think Cairne failed to get a spot since I figured that dreadlord and doomguard with crystalweaver were sufficient for the mid-game. deffo try it and lmk how it goes
I think with the cairne/TLK package it makes the deck a little slower though. I don't have either yet, but I may craft them later and try it out... just trying as hard as pos to save dust till all new cards are revealed so I know what I'm going to need dust for. I was going to wait till after I opened packs on Friday and see what I get really, probs will just do that.
You have a decent win rate, so maybe I'm stacking too many ones (I usually take fire fly, although some people take archerus vet as well, having 10 x 1 drops)
Yeah I run 8 x 1. When I originally made the list, it was 10 x 1, but I decided against Fire Fly because it's surprisingly the one with the lowest value to me in the deck. You could make a similar argument for Mortal Coil, but I valued the non-damaging card draw over the addition of extra 1 drops.
So far 83% winrate...pretty close.
To the person who downvoted me...by saying 'so far,' in the six games I've played using this deck, I won 5 games and lost 1 from the time I typed the previous comment therefore a good start -- 83% winrate and (pretty close to what OP posted in his title (86% winrate) ok?I don't stick to one deck and will try this again and I'm sure my winrate will change. Jeez.
any replacements for malchazars imp
Fire Fly, arguably the best one drop in the game
Alternatively, people that play this demon zoolock list normally play Blood Imp because of the demon synergies
You'll struggle more though as you won't be able to reload so well after playing Doomguard
Blood Imp is an alright card, but I never felt the need to play it because it's just so low tempo on its own, and doesn't snowball easily.
I agree, it has always seemed like a low impact card to me
great deck but
WHAT'S THE POINT OF POSTING THE SAME DECK ALL OVER AND OVER
nothing new here, just a decent KotFT meta zoolock deck
add some Lorewalker Cho or other not obvious cards and then post any mulligans or guides lol, its obvious to mulligan for pirate, keleseth and go face and do specific trades
Seeing all those face hunters, tempo rogues and other zoolocks Dephile looks to me like a good idea to retake board control.
You're supposed to take control of the board with your own board. Playing AoE that harms your own board in an aggro/tempo/zoo deck will only decrease your winrate, as you could be running something better in that deck slot. Even AoE that only damages the enemy is not good (except for Maelstrom Portal because it generates a minion)
It will help at times, yes, but given the nature of these decks most of the time it will just sit in your hand forever and hurt your chances of winning.
For instance, would you play Brawl in pre-war axe nerf pirate warrior just in case? Or Volcano in token shaman just in case?
Yeah. I think I agree with you. I've been playing this deck running a Hellfire for the past couple hours and although it works great sometimes, in most of the times it just sits on my hand forever.
my more aggressive version, with some more controlling options in there too with the glacial shards and such.
and my more taunt heavy build.
full demon version. identical to yours, other than I run 1 extra saronite as oppose to 2 x mortal coil
How useful are you finding the mortal coil btw? it's always the first thing I cut when I need to cut something. maybe this is something I should stop doing and start running them again.