DemonRush (86% WR from 10 to 5)
- Last updated Dec 5, 2017 (Marin's Treasure)
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Wild
- 23 Minions
- 6 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Zoolock
- Crafting Cost: 6780
- Dust Needed: Loading Collection
- Created: 12/1/2017 (Marin's Treasure)
- jayelt777
- Registered User
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- 4
- 21
- 31
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Battle Tag:
NoName#1773
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Region:
US
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Total Deck Rating
109
Update: Thanks so much for all the support guys, I didn't expect this to blow up at all, and to reach front page for the first time is an absolute blessing! :D
Also, yall make this deck look good, flexing a strong 60.6% win rate on HSReplay, keep it up!
Stats
Just a quick demon-based zoolock deck I threw together in order to charge up the ranks with ease. Incredibly consistent deck as long as you mulligan well, and a blast to play. Took me from 10 to 5 in about 2 hours of playtime.
Overview
I'm pretty sure all of you have seen how zoo decks play out, but just in case, you just maintain constant board pressure, and shove damage to the face when necessary to win the game.
Mulligans
Always Keep: Prince Keleseth, Voidwalker, Malchezaar's Imp, Flame Imp
These 4 cards can almost never steer you wrong if you have them at the start. Low cost, high value minions, especially Keleseth, which makes the deck run. You will typically mill with the aim of having those cards in hand, with a few exceptions.
1) Bloodfury Potion: With the coin, if your initial mulligan has a 1 mana demon in it (Imps/Voidwalker), this card is perfectly fine to keep for a t2 4/6 or 6/5, which is hard for a lot of decks to answer. This can also be kept if your hand curves to it nicely without the coin.
2) Southsea Captain: Also a viable keep on coin in order to get Patches the Pirate out the deck sooner, as well as playing 5/5 of stats on turn 2.
Card Choices
In the comments a couple people have asked why I chose to include a certain card or not to include a certain card, or even if I think a card I excluded could fit in here well. So, here's my explanation for some of my more out there choices.
Included
Mortal Coil: Seems like a weird card to run in a zoo deck, especially one that doesn't even run what many consider to be the best neutral 1 drop in the game right now (Fire Fly), but I chose it to make it easier to get through my deck, set up Despicable Dreadlord kills even behind taunts, and win out on very specific trades, in matches versus other zoo/tempo decks.
Not Included
Blood Imp: For people who have seen other variants of this deck that do run this card, I'm sorry that you like low tempo cards. :P In all seriousness though, I felt that Blood Imp offered so little to the deck besides that tiny boost in health that I could still just get from Crystalweaver or Bloodfury Potion
Cairne Bloodhoof and The Lich King: Both of these cards are absolutely phenomenal in decks like this. My reasoning for not including them in this specific list is because I built this list to be dominant early and to never let up, while Cairne and The Lich King are more oriented to win in the mid-game and make sure you don't lose value. I'd consider teching both of them in (-2 Mortal Coil) if you run into too many midrange/control decks and find yourself losing to being outvalued not something else.
Replacements
Patches the Pirate: Not gonna lie, I don't think Patches can be replaced. He's very high tempo, especially out of a Southsea Captain and/or buffed by Prince Keleseth. If you really want to try replacing this, I'd suggest adding 1x Saronite Chain Gang and 2x Fire Fly.
Prince Keleseth: Given the structure of the deck is built around having him in here, you'd be adjusting a lot more than just not having this card.
Bloodreaver Gul'dan: Unique hgih tempo card that also doesn't really have a direct replaement, but you always attempt to swap him out with another high value legendary (such as The Lich King), or just add a second Bonemare to the deck.
Southsea Captain: Subbing this card out will hurt the power of the Patches swing (also Keleseth boosted Captains screw Priests over), but you can replace this with Bloodsail Corsair to get a similar effect.
Malchezaar's Imp: Well, not having this card is going to suck a ton. You lose a bit of early demon power as well as the ability to draw while playing Soulfire/Doomguard, but it's manageable. Play Fire Fly or Bloodsail Corsair in its stead.
Change Notes
- 12/01/2017: Posted
- 12/04/2017: Cards, Mulligans, and replacements done
- 12/05/2017: Added more replacements
Nice deck man, thanks.
However, i took BG and one Bonemare and add two silence guys. Better in the Guldan Control meta in my opinion.
Maybe I didn't give this deck enough of a chance, but went 0-3 right off the bat, Dragon Priest (cleared a lot), Face Hunter, and evolve Shaman. Granted, didn't get Keleseth out in any of the games, but then your win ratio shouldn't depend on getting that ONE card.
Couldn't jump out first, couldn't control board, was always behind.
Southsea Captain doesn't have a lot of value in this deck. It's great if you can get the planets to align and manage to get Prince Keleseth out first and not pull Patches the Pirate first. And then the second draw of it is always useless and has no synergy because only 3 pirates in this deck. It's really frustrating when you need a card, but you pull the second captain which is basically a throw-away.
I haven't updated this list to KnC yet, I've been playing with other decks too much recently. Everything I've posted in this list came from before the expansion, and I haven't figured out what I'm doing with the list yet from here.
Thoughts on when to hold mortal coil or soulfire during mulligan? I typically hold mortal coil against hunter or shaman, and soulfire against priest, assuming it doesn't cramp the rest of my mulligan.
Also, wondering if demon fire might be more versatile / less downside include than soulfire.
Thanks for posting deck!
I actually never hold Soulfire, and I only hold Mortal Coil vs Hunter/Shaman if the rest of my pre-mull hand is horrid.
As for Demonfire, I'm personally not a fan since that could potentially gip the power of Keleseth, not to mention Soulfire's damage is worthwhile even with the discard thanks to Malch Imp
Awesome deck :D worked rly well from 10 to 5
Since you seem to be a player who loves their demons, I was wondering if you could share your thoughts on this Wild deck? It's honestly nothing that special, just a few cards swapped out to take more advantage of Voidcaller. I swapped a Soulfire with Power Overwhelming, which can combo great with Patches the Pirate for a quick removal or as burst to end a match.
With only one Soulfire, and trying to strategically play my demons so Voidcaller pulls Doomguard, I don't plan on discarding much in this deck so I removed one of the 1/3 Imps.
After seeing your deck and looking again at this one I have WAY too many 1 drop minions. And my main problem with the deck is when I can't get control of the board. I think I will adjust this list sometime this weekend taking some of those 1 drops out and adding a few of the new demons, and at least one big board clear. Either Fel Fire or Twisting Nether/Doom. I know they go against the aggressive nature of the zoo deck, but a lot of times when I'm in that situation I'm like "Okay, I can play Bloodreaver Gul'dan and still die, or I can just concede... If only I could clear the board and THEN play Gul'dan next turn!"
Thoughts?
One additional thought... If I do add a board clear I think I'm leaning toward the potion as it can be used to help clear the board OR if my minion damage on board can get my opponent to 5 or less it's a quick play to end the game as well. Might depend on if people are playing some really big minions after the release tomorrow.
If you want a board clear in an aggressive deck like that, the best option is one that most of your deck doesn't die to (Demonwrath). But in reality, your list looks like it is torn between being aggressive and trying to not fall off in the mid-game, most of which I see in Voidcaller and Fearsome Doomguard. It feels like a really awkward dance in-between lines, and it's also a bit hard for me to give good advice about Wild since I don't know that metagame well enough at all.
That's fair! And yes, I think the deck is a bit "torn" as well. In fact it's probably the exact reason why I lose games with it. If I don't get the cards I need for an aggressive early game, or if I lose the board early on it has been difficult to regain control. Overall the deck is sitting at a 72% win rate right now but the highest I've climbed with it is Rank 10 right in the last week of the previous season. Currently up to 11 in wild, and haven't even been playing a ton due to classes/finals this week and next.
Last night I swapped out one Bloodsail Corsair and a Fire Fly to add in Felfire Potion and Twisting Nether. Bad draw RNG can still screw me here, but in most games when I've gotten behind I feel like I could have come back if I had one of these in my hand come turn 6 or 8. As far as the synergy goes (Demonwrath) normally when I need an AOE spell I don't have any minions on the board anyway. One great combo in Turn 10 would be play Voidcaller into Felfire to clear board and bring out a Doomguard for charging face!
Regardless, the deck is fun. And isn't that what really matters?!?! (no, it's definitely winning)
I like this version. It's been fun playing with it today. 13-8 so far (61.9%), started at Rank 20
What do you think of taking out 1x Mortal Coil to add in a Vicious Fledgling? Straight up that card wins you control matches if they don't remove it the turn after you play it.
I think that it could work. I never did it because I didn't struggle against control and I also just don't like Vicious Fledgling as a card. It definitely seems viable though.
I dunno man I played the normal keleseth zoo against someone running this list and wiped the floor with him lol it's a good list anyway mate well done
Lol both decks definitely work well, and it's possible that the draws were off on one side of the other. I would honestly place all zoo matchups at a solid 50-50, leaning to whoever gets the earlier Keleseth
...says the man who posts midrange hunter decks ....
QT
Patow.
What is this hunter nonsense?
what's the normal keleseth zoo? this deck feels fine.
If I'm not mistaken, this is the list: https://www.vicioussyndicate.com/deck-library/warlock-decks/zoo-warlock/standard-zoo-warlock-2/