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[BUDGET] Mighty's Token Druid!

  • Last updated May 13, 2017 (Un'Goro Launch)
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Wild

  • 14 Minions
  • 16 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Token Druid
  • Crafting Cost: 1920
  • Dust Needed: Loading Collection
  • Created: 5/13/2017 (Un'Goro Launch)
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  • Battle Tag:

    MightyMouse#21456

  • Region:

    EU

  • Total Deck Rating

    71

View 7 other Decks by MightyMouse
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Hello everyone! This is a shout out to all the underdogs out there! Don't have much cards? You're a casual player but sick of being on the bottom? Well no worries, da Mouse is here!
Bringing you this token / aggro druid you could give a shot with on that ladder climb!

Let's jump straight to it and talk about the cards themselves.

Gameplay and cards:
Your plan here is to get as much minions as you can out on the board very quickly in the early turns and buff them with cards like Mark of the LotusPower of the Wild and Soul of the Forest and just snowball the game in your favor from there on!
Once you establish that board control make sure you never lose it! Look for those value trades because besides Swipe you do not have any other efficient ways of controlling the board!

  • Mark of Y'Shaarj - The only synergy have in this deck is the BEAST one, you have several beasts in your deck on which you want to land your Mark of Y'Shaarj! But don't be scared to use it on a non-beast minion if it will help you in the situation you are in!
  • Power of the Wild - Obviously you tend to use it as a way to give your minions +1/+1 but just like the Mark of Y'Shaarj don't be afraid to use is in a way where you summon a Panther if your board is empty or there are less then 3 of your minions on it! And remember Panther is also a BEAST so it works well with Mark of Y'Shaarj as well!
  • Eggnapper - keep in mind that the minions that spawn one you kill him are beasts!
  • Savage Roar - Don't use it as finisher! Use it every time you get the chance to do a "good" roar to push in the extra damage or clear an enemy's important minion. Also, more importantly if you see that your board is going to get cleared in the next turn, USE IT! So use this card when you see that you most likely won't get better chance to use it that game!
  • Vicious Fledgling - MVP card hands down! You want this card out as early as it can be out because it can win games on its own! You always go face with it and look for Windfury adapt, after that you want to hit Stealth so the enemy can't clear it! If you don't hit Windfury or Stealth try and pick up something which will give it the most chance to survive such as Liquid Membrane (really good against mage e.g.), +3 Health or Divine Shield. If it survives a turn and have Windfury on it, feel free to go nuts and get more +damage on it! Just remember you always want to try and keep it safe at the end of your turn!
  • Living Mana - This card is just broken... Just use when you lost or are losing the board, because this card can win games on its own.

Mulligan:
Without the coinInnervateArgent SquireFire FlyEnchanted Raven.
If you already have Innervate you keep Vicious Fledgling, also if you have Innervate and some low 1-drops you could keep Mark of the Lotus.
Also Mark of Y'Shaarj is worth keeping if you have Enchanted Raven in your starting hand!
With the coinInnervateArgent SquireFire FlyEnchanted Raven keep the Mark of the Lotus if you have your low drops in hand, you could also consider keeping Vicious Fledgling!

Card Replacements

Golakka Crawler is here because of the "pirate" meta, landing it on an opponents pirate is really good! And it's also a beast so works with Mark of Y'Shaarj.
Dire Wolf Alpha beast and nice to use for stabilizing the board, just make sure you put it in the middle!
Soul of the Forest just FeelsGoodMan it you land it right!

The cards you could use as a replacement are: Ravasaur RuntBittertide HydraDruid of the ClawDefender of Argus, Evolving Spores.

If you feel your a bit richer then you could add one of the two packages:
1) Murloc Package :  2xBluegill Warrior, 2xMurloc Warleader and 1x Finja, the Flying Star. Finja kind of works the same as the Fledgling, if you Innervate it out you just win the game.
2) Pirate Package : 2x Bloodsail Corsair and 1xPatches the Pirate. Because getting a free minion on turn one such as Patches the Pirate and then buffing it is just insane.

Remember!

Innervate + Vicious Fledgling when going first, on turn one = GG.

Innervate + Living Mana on let's say turn 3, DOES NOT give you 5x 2/2 minions but 3! Does the same thing with the coin! Also, using it on turn 7 when your board is empty, even though the card costs 5 it will spend all of your mana, but if you go Hero Power then Living Mana it will still give you the 7x 2/2 minions just as it would if playing it with 7 mana! And for every 2/2 you summon you will lose a Mana Crystal, so you won't have much mana to work with the next turn!

This deck is made in a way that it baits you to go all in even from turn one, but don't be scared to do so if the hand is right!

I will try and get a video up asap!

Hope I helped, and if you guys got any questions feel free to ask! ^^