#1 Legend - Secret Murloc Paladin
- Last updated Mar 20, 2018 (Patches Nerf)
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Wild
- 16 Minions
- 14 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Secret Paladin
- Crafting Cost: 6780
- Dust Needed: Loading Collection
- Created: 3/14/2017 (Aggro Downfall)
- sipiwi94
- Registered User
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- 3
- 12
- 25
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
547
UPDATE: 21-03-2018
So a lot of guys asked for an update. I didn't put a lot of effort into this, but this is probably the best list atm. This deck shines vs slow decks, but it has decent highroll chances vs fast decks because of Call to Arms. Have fun!
Below is the guide that is almost 1 year old
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Hey! I'm Sipiwi94.
I reached legend in wild as the first player this season. I have kept the #1 spot all season (except for 2 days, but I got it back pretty fast).
I used this deck to reach legend so I thought I would make a guide about it. Hijak is another legend player from EU, who gave me the idea of using Mysterious Challenger to thin your deck rather than having to use cycle cards to draw your murlocs.
How to play this deck
This deck is Secret Paladin 2.0. You pressure like a Secret Paladin and curve into an OTK if you the opponent manages to stabilize. The deck doesn't contain a lot of burst before turn 10, so board control is very important. Always make efficient trades to keep and snowball your board.
Matchups
Since there are a lot of wild decks I prefer to talk about archtype matchups.
Control
Against control decks (Reno, Jade Druid, Control Warrior etc.) the deck has two ways to win.
1) You pressure them early and win because they don't have a way to clear you board.
2) You manage to stall the game and win with Anyfin Can Happen before they kill you or get a huge taunt wall.
You lose if the control deck gets board control before Anyfin becomes relevant. Also sometimes this deck runs out of steam if you draw a lot of secrets.
Key cards: You always want to curve out strong in the first 3 turns, but Divine Favor Finja, the Flying Star and Mysterious Challenger are often good to keep against control.
Aggro
This is the weak link of this deck. It is not impossible to win, but you need to draw more early game than your opponent or get a lot of value out of Wickerflame Burnbristle (sometimes combined with Redemption.
If you are able to play Finja, the Flying Star or Mysterious Challenger without dying you are likely to win, but don't keep these cards in your starting hand against aggro.
Keycards: Nothing special here. Secretkeeper Haunted Creeper Shielded Minibot Muster for Battle Wickerflame Burnbristle and sometimes Avenge
Midrange and Combo decks
Against these decks the game is pretty straight forward. You mulligan for a good curve and try to pressure them hard enough to win. Against combo decks it's sometimes useful to force them to use combo pieces to survive.
Cards that didn't make it or that I tech in and out
Dr. Boom Obviously a very strong card that is good when you can afford to run more 7+ cards.
Sludge Belcher Lately, it seems good to cut 1 Divine Favor for this card to improve your matchup against aggro.
Loatheb Just like Dr. Boom this card is great in control matchups, but not against aggro.
2nd Haunted Creeper I have thought about this card a lot, but I simply don't know what to take out.
Final words
If you have any questions about the deck or wild in general I am happy to answer them.
I might start streaming soon at https://www.twitch.tv/sipiwi94 and my twitter is https://twitter.com/sipiwi94
He pretty much states it in his writeup, I would recommend reading the guide first at least.
Fun deck. Got tired of nonstop pirate warrior in standard so gave this a shot in wild. Went from 16 to rank 9 with 66% winrate after 41 games. Good stuff!
Day two of play, winrate down to 59? Seems 10 and up is just standard pirate warrior all the way, takes special kind of scum to play standard pirate in wild.
Went from rank 12, one star to rank 5 with this deck. Pirate warrior is clearly the worst matchup, but I still managed overall to get maybe 70-80% WR
Nice deck!
Used this to climb from 10 to 5 in wild in a couple hours. It's fun to play and different, which is the main reason I tried it. So bored of standard. I've only lost to pirate warrior, but this deck is still broken. Still trying to figure the mulligan out vs pwar, but feels like they win if they play frothing berserker on 3. Experimented with keeping mysterious challenger on coin and that won me 2 games. Might not be right though, because I believe I also drew wickerflame early. Also, as stated in the mulligan guide for control, keep your divine favor. You can literally draw your entire deck and keep refueling your board every turn against control priests or reno decks. Thanks for sharing. Great deck!
played 6 games at rank 5. 5 pirate warrior 5 loses garbage deck
Played this deck from 24 to 11, 2 stars last night in just over 30 games or so with an 84% WR. I crafted two golden Anyfin Can Happens when they came out, because I loved the deck. Glad I can still get use out of them in wild.
Is there a replacement for Finja?
I'd strongly recommend crafting him if you are able or playing a different deck, he provides abilities that nothing else gets close to replacing.
If you insist on trying, they maybe some extra survivability with sludge belcher, or some card draw / heal with lay on hands.
This deck is amazing! I mostly play Wild and this deck is OP against everything...except aggro. Would love for some tips about dealing with PWarriors.
Really crazy winning streak with the deck until I got to rank 8 then the SMOrc warriors became a problemo D: ! I managed to climb 5 ranks in about 2 and a half hours almost six but then the face decks got to me xP ! Probably better players too but also at night it seems like that happens more. Anyways super fun thank you for sharing I can't wait to climb more with this deck yoh ;P !
I have every card except old murk eye can I replace with dr boom
Helped me break through a wall at rank 10. This feels pretty draw dependent but I'm loving this so far! Turn 10 Anyfin is a wrecking ball!! Lots of ways to win before turn 10. Mysterious challenger on turn 6 is incredible; must be so frustrating for my opponent. Finja on 5 also a beast to deal with. Tirion just gets killed by removal. Haven't drawn wickerflame yet but wanted to give accolades for this deck. I never played secret paladin before and had a lot of early success with this deck on wild. Fun change of pace for me. Tired of super long Renolock games and was starting to run into a wall with my warrior and rogue aggro decks. I will maybe give more thoughts after more games
Questions:
do do you always throw back all murlocs and secrets? Seems like a big issue if you don't get to use finja or challenger.
If board is clear is it worth taking truesilver champion to face? Maybe better to save a weapon charge for trading?
minibot+coin on turn 1? Or better to put a random secret into the field for one mana?
Paladin is my favorite class, and Anyfin deck got me to rank 5 in January which was my highest rank ever. I got in februar to rank 5 in wild mode with reno mage and realised how OP is anyfin paladin in wild with Old Murk Eye who is just extra 11 damage on 1st anyfin. I think he is worth crafting since I am playing both modes and I am a paladin lover =D. Currently having 12k dust and not crafting anything because of Ungoro but maybe a new legendary won't hurt that much heheh
Nice job hitting rank 1!! i played you very early in the season on my renolock (when i was actually climbing. Stopped playing though in favor of HotS). I won pretty handily thanks to sheep potion. im thoroughly surprised that you have done so well despite the prominence of pirate war and vs decks that have access to poly effects. I know a few players at high legend wild ranks (Bobby and Maddogmatt) that play decks that should fair well against this deck.
What were your common matchups?
What can I sub for Wickerflame? Maybe Lightlord? I have the dust, but I don't want to craft anything with the new expansion looming.
Piloted Shredder is always solid in wild.
I run a very similar deck, only subs were I cut one divine favor and one secret keeper for a second haunted creeper and a cog hammer. Im currently undefeated at rank 8. Ill give your version a try when i lose a game
Can Old Murk-Eyebe replaced? And if so, what would be best? thanks
Hey, I was just curious about some of your card choices. I was curious as to why there's 2 divine favors and 2 truesilver. Isn't coghammer great in this current meta, especially with how important board is? I've been running into alot of aggro rogue and pirate warrior lately so I was thinking of removing 1 divine favor and 1 truesilver for 1 coghammer and 1 Kings. Also, I thought about trying some of the stronger 1 drops in the deck like zombie chow or mistress to help further combat aggro. What are your thoughts?