[UPDATED] MarkW's Anti-C'Thun Rogue
- Last updated May 3, 2016 (Old Gods)
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Wild
- 20 Minions
- 10 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Mill Rogue
- Crafting Cost: 4280
- Dust Needed: Loading Collection
- Created: 4/27/2016 (Old Gods)
- MarkW
- Premium
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- 8
- 15
- 48
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Battle Tag:
#2464
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Region:
EU
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Total Deck Rating
365
Hi, this is MarkW, a Hong Kong player in EU.
UPDATE: Swapped a Shadowstep with a Vanish. Been trying this for the past few days, 12-1 (From 1-3 May). Swapped 2 Wolfrider for 2 Argent Horserider, Xaril for Edwin VanCleef
Since 11:30 last night, I've been playing ever since. The trend almost immediately set on C'Thun, and it has been frustrating.
Currently 36-4 (29/04/16)
This is the new solution.
Aggro Rogue was a Top Tier deck during Vanilla. It has always been very explosive with even more burst than the notorious Face Hunter. The downfall of the deck was the increase of Warrior decks and the prevalence of strong Deathrattle minions like Haunted Creeper that trade favorably into your one health minions.
This kind of proactive, consistent decks that punish inconsistencies from other decks. The first few days or weeks you will find a lot of bad slower decks, that frequently stumble if confronted with a high-pressure deck.
Because of the decks high density of 1 mana minions and the very consistent initial high pressure output (you can build a big board rather quickly), you put your opponent on a time constraint. Using removal or a hero power on Pit Snake will put him even further behind. And sometimes your opponent can’t remove the Pit Snake, and is then in a terrible spot.
Why did I choose these cards:
At first, you might look at this card and think it’s bad, because it only has one health and your opponent can just use his hero power and ping it and then it’s gone. Yes of course he can do that, but Aggro Rogue is a blistering fast aggressive deck. Very often your opponent will lose a lot of tempo by using two mana for a hero power. Imagine the following situation: It is turn 5 and you have a Bladed Cultist, Argent Squire and Pit Snake against an empty board of a Druid. He simply can’t play Druid of the Claw, he has to use his hero power in favor of playing a minion. That is a huge tempo loss for the Druid and Pit Snake is even more potent against Classes that don’t have a ping hero power like Shaman. Flamewreathed Faceless will be a very popular card and with Aggro Rogue you not only have Sap as a very powerful answer, you also can have Pit Snake on the board, which the Shaman needs to remove before he can play his 7/7.
Because of the decks high density of 1 mana minions and the very consistent initial high pressure output (you can build a big board rather quickly), you put your opponent on a time constraint. Using removal or a hero power on Pit Snake will put him even further behind. And sometimes your opponent can’t remove the Pit Snake, and is then in a terrible spot.
Mulligan:
Generally you keep every one mana minion in your opening hand. With the Coin you can also keep Defias Ringleader or SI:7 Agent. Against weapon based classes you can also keep Cold Blood with Argent Squire.
During the first few turns you want to have board control and try to keep it by making favorable trades. After the early stages of the game, there are two possible scenarios. Your opponent can’t get board control and will simply lose, or he is regaining board control. In the later case you want to start assembling some burst and possibly use some card draw to draw into it. Coldlight Oracle and Shadowstep will help you doing that. A combination of Southsea Deckhand, Wolfrider, Leeroy Jenkins, Cold Blood, Eviscerate and Shadowstep will give you an abundance of possibilities to finish your opponent from a very high lifetotal (15-20+).
Final Notes
At first I did not want to publish this deck because I think it is really strong and I want to finish at a high legend Rank, but after some consideration, I have chosen otherwise. Because the deck is very similar to the old Backspace Aggro Rogue, it is actually rather hard to play. For example cards like Shadowstep and Coldlight Oracle are not easy to use optimally and the opimal usage is different in some matchups and game states. Skill wise there are literally worlds between this deck and something like Aggro Paladin or Aggro Shaman. So when you start playing the deck, don’t expect a lot of miracles, because it will take quite some time to play the deck very well if you are not familar with the old Backspace Aggro Rogue.
King Mukla can be a very good addition to the deck, especially with the nerf to Big Game Hunter. Your opponent can’t feed Mukla with the Bananas and then use BGH. Mukla is very strong against Druid and Control decks. But he is rather bad against other aggressive decks, so I’m not sure.
I think Control Warrior and some sort of Taunt Druid will be rather difficult matchups. ButTaunt Druid has a very high chance to just be a shitty deck. The lack of good card draw, good mass removal, good removal for bigger minions and the lack of any kind of burst make Taunt Druid look rather bad to me. I don’t see this deck sticking around. Of course people will try playing it, and get farmed for several days by Shamans, Control Paladins, Freeze Mages and even Control Warriors.
Every deck architect needs motivation.
[For Card replacements, reach 10 likes]
[For a more detailed guide, reach 30 likes]
[For a complete analysis of winrate ratios, reach 50 likes] (Need more games to do so.)
Have a look at my other decks! (+342 Upvotes)
Hello MarcW!
First of all: Great deck, I actually had good results with it, it is just really difficult to come along with this deck since it's not just aggro, but you have to think twice before doing your turn. I would really appriciate a Gameplay-Video as I can see that many people in the comments are not quiet getting the results that they wanted.
Keep up the good work! Good luck and have a nice day :)
This deck is only good against bad hands, if u have good hand xD
This is...incredibly bad. The deck counts on it's MANY low-health creatures making an impact, which they probably won't outside of their single charge swing before being answered. It has very little in targeted removal, forcing trades where you will lose tempo using low value minions.
If you get an opponent with a really poor mulligan that misses curve early, maybe it can win. There is no recovery from a board wipe with no additional cantrips outside of Loot Hoarder. Everyone plays several AOE cards to deal with Darwin / Face Shaman, and this deck will crumble under those answers.
RIP ROGUE THX BLIZZARD
why pot crap like this its completly useless dont waste time on this deck move along
"yes of course he can do that, but Aggro Rogue is a blistering fast aggressive deck." This statemrent is infact a lie, its slow!
I'm sorry to hear that you disagree, but are you certain that you are playing this deck with the intended aggressive style?
RIP ROGUE THX BLIZZARD
Absolutely destroys other rogues who try to use their weapons as removal. Heh. Milling a Twin Emperor Vek'lor when I'd just shadowstepped Leeroy and reduced him to 1 HP was definitely a highlight as well.
I really, REALLY can not understand why you would ever want to use Pit Snake in any deck.
I tried it for 5 games in this deck, and it is just horrible. Every single time i had it in my hand I wished it was something else, since it would just die to a hero power or a 1/1 minion if I played it. So I just ended up never playing it...
You play it anyways. Force them to use a hero power, force them to use their smaller minions. Don't just hold onto to it like how you're describing...
I still don't know how forcing a Mage to use his 2 mana hero power on your card is even close to being good... And ofcourse I do eventually play it, but playing any other card seems better to me in 9/10 situations.
I tried this deck at rank 2 and dropped to rank 4 but somewhat improved after replacing Pit Snake, but I guess I'm just a bad Rogue player if you guys think Pit Snake is awesome (Rogue also happens to be my least played hero).
They're using two mana to kill your 1 mana minion. It outs you ahead in mana conservation and efficiency. Not all cards need huge value; this card has the potential, but that isn't how you should play the game.
Terrible deck. Other aggro decks don't get punished that hard. Rogues just get their ass spanked if you draw spells instead of minions. And if opponent gets the tempo going.
Fun for casual mode though.
I know this is a big no-no for replacement requests, but I don't really have a suggestion and would just like to say that your dust is probably in safe hands if you were to craft Xaril, I actually believe he's gonna be an auto-include in almost every rogue deck.
I'm also curious about a replacement for Xaril, Poisoned Mind. I don't have the dust for him right now. It's been kind of a crafting heavy week.
I'm not even sure that Xaril belongs in this deck. He is a slow play and has no synergy, Van Cleef or Argent Horserider however make plenty of sense.
Turn 1 coin Defias Ringleader into turn 2 Shadowstep and another Defias Ringleader. Really love the combos.
Do you think it's worth it to craft Leeroy with this deck? I have everything else, and I'm about 170 Dust away from crafting it. Or should I save to get Tirion to try out Paladin?
I'm currently using assassin's blade because it also does "charge" damage and it actually combos with Deadly Poison to counter control decks.