[UPDATED] MarkW's Anti-C'Thun Rogue
- Last updated May 3, 2016 (Old Gods)
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Wild
- 20 Minions
- 10 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Mill Rogue
- Crafting Cost: 4280
- Dust Needed: Loading Collection
- Created: 4/27/2016 (Old Gods)
- MarkW
- Premium
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- 8
- 15
- 48
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Battle Tag:
#2464
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Region:
EU
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Total Deck Rating
365
Hi, this is MarkW, a Hong Kong player in EU.
UPDATE: Swapped a Shadowstep with a Vanish. Been trying this for the past few days, 12-1 (From 1-3 May). Swapped 2 Wolfrider for 2 Argent Horserider, Xaril for Edwin VanCleef
Since 11:30 last night, I've been playing ever since. The trend almost immediately set on C'Thun, and it has been frustrating.
Currently 36-4 (29/04/16)
This is the new solution.
Aggro Rogue was a Top Tier deck during Vanilla. It has always been very explosive with even more burst than the notorious Face Hunter. The downfall of the deck was the increase of Warrior decks and the prevalence of strong Deathrattle minions like Haunted Creeper that trade favorably into your one health minions.
This kind of proactive, consistent decks that punish inconsistencies from other decks. The first few days or weeks you will find a lot of bad slower decks, that frequently stumble if confronted with a high-pressure deck.
Because of the decks high density of 1 mana minions and the very consistent initial high pressure output (you can build a big board rather quickly), you put your opponent on a time constraint. Using removal or a hero power on Pit Snake will put him even further behind. And sometimes your opponent can’t remove the Pit Snake, and is then in a terrible spot.
Why did I choose these cards:
At first, you might look at this card and think it’s bad, because it only has one health and your opponent can just use his hero power and ping it and then it’s gone. Yes of course he can do that, but Aggro Rogue is a blistering fast aggressive deck. Very often your opponent will lose a lot of tempo by using two mana for a hero power. Imagine the following situation: It is turn 5 and you have a Bladed Cultist, Argent Squire and Pit Snake against an empty board of a Druid. He simply can’t play Druid of the Claw, he has to use his hero power in favor of playing a minion. That is a huge tempo loss for the Druid and Pit Snake is even more potent against Classes that don’t have a ping hero power like Shaman. Flamewreathed Faceless will be a very popular card and with Aggro Rogue you not only have Sap as a very powerful answer, you also can have Pit Snake on the board, which the Shaman needs to remove before he can play his 7/7.
Because of the decks high density of 1 mana minions and the very consistent initial high pressure output (you can build a big board rather quickly), you put your opponent on a time constraint. Using removal or a hero power on Pit Snake will put him even further behind. And sometimes your opponent can’t remove the Pit Snake, and is then in a terrible spot.
Mulligan:
Generally you keep every one mana minion in your opening hand. With the Coin you can also keep Defias Ringleader or SI:7 Agent. Against weapon based classes you can also keep Cold Blood with Argent Squire.
During the first few turns you want to have board control and try to keep it by making favorable trades. After the early stages of the game, there are two possible scenarios. Your opponent can’t get board control and will simply lose, or he is regaining board control. In the later case you want to start assembling some burst and possibly use some card draw to draw into it. Coldlight Oracle and Shadowstep will help you doing that. A combination of Southsea Deckhand, Wolfrider, Leeroy Jenkins, Cold Blood, Eviscerate and Shadowstep will give you an abundance of possibilities to finish your opponent from a very high lifetotal (15-20+).
Final Notes
At first I did not want to publish this deck because I think it is really strong and I want to finish at a high legend Rank, but after some consideration, I have chosen otherwise. Because the deck is very similar to the old Backspace Aggro Rogue, it is actually rather hard to play. For example cards like Shadowstep and Coldlight Oracle are not easy to use optimally and the opimal usage is different in some matchups and game states. Skill wise there are literally worlds between this deck and something like Aggro Paladin or Aggro Shaman. So when you start playing the deck, don’t expect a lot of miracles, because it will take quite some time to play the deck very well if you are not familar with the old Backspace Aggro Rogue.
King Mukla can be a very good addition to the deck, especially with the nerf to Big Game Hunter. Your opponent can’t feed Mukla with the Bananas and then use BGH. Mukla is very strong against Druid and Control decks. But he is rather bad against other aggressive decks, so I’m not sure.
I think Control Warrior and some sort of Taunt Druid will be rather difficult matchups. ButTaunt Druid has a very high chance to just be a shitty deck. The lack of good card draw, good mass removal, good removal for bigger minions and the lack of any kind of burst make Taunt Druid look rather bad to me. I don’t see this deck sticking around. Of course people will try playing it, and get farmed for several days by Shamans, Control Paladins, Freeze Mages and even Control Warriors.
Every deck architect needs motivation.
[For Card replacements, reach 10 likes]
[For a more detailed guide, reach 30 likes]
[For a complete analysis of winrate ratios, reach 50 likes] (Need more games to do so.)
Have a look at my other decks! (+342 Upvotes)
really weak deck you will be lucky if you can beat a basik priest
This deck is a total troll.
RIP ROGUE THX BLIZZARD
This deck is so good, just somehow beat a control warrior and control priest by milling them then burst them down from 15. Love the Vanish you put in the deck Mark, so good when you can combo it with coldlight
I dont understand the Vanish. Could you elaborate?
Great deck, and a lot of fun too...
Replaced one Bladed Cultist with a Abusive Sergeant as I only have one copy.
Hey Mark, what rank did you reach with this deck? A lot of people want to know a deck's potential before trying to "master" it
it's only as good as the player playing it. if you are a rank 10 player dont expect to hit legend just because someone else did it with this deck. skill and decision making is way more important than the deck itself which is why the pros and best players can hit legend even with decks that are not considered 'tier 1'. glhf :)
I was wondering if there was a replacement for Pit Snake? I did not buy the solo adventure unfortunately :(
Another Shadowstep for Leeroy and an Abusive should do the trick
Thank you :)
Hi Mark!
Fell in love with this deck while browsing for decks to play post WoG, had a really good time playing it too!
Just a few questions I was hoping to get answered, hope you can help me out!
1) How's the match up against zoo like? I'd imagine it to be quite bad because they contest turn 1 pretty strongly and Imp Gang Boss and Defender look like a nightmare
2) Why loot hoarder? Twisted Worgen or Worgen Infiltrator look like good fits for the deck as well. Any insight on your choice?
Thanks again!
Any replacement for Leeroy? I don't have dust for craft him...
arcane golem
Any Better idea? -_-
i used an argent commander, it's def not a perfect replacement but results have been okay. The mana cost is a point higher for only 4 damage, so it's a bit harder to use as a final blow, but it works with the same combo pieces, and also has the potential to be played on turn 6 as the deck is beginning to run out of steam, and actually survive a turn. Since you generally have to have board control to survive with this deck, I've found this happens more often than I expected.
I played with a modified version of this deck last night when I was on a tear against C'thun Priests. Against Priest or Druid, they often will not mulligan for board clears, as that is not how they win against the more popular Deathrattle Rogue. If they go full ham greedy buffing their C'thun god, it is easy to win by overwhelming their tempo minions with board swarm, forcing them to trade into your little disposable minions rather than sitting back and fishing for their sweepers. Be careful not to empty your hand if you can help it, though, as combo is too important. I've lost a few games by topdecking Eviscerate when I had nothing else to play with it.
The way that turn 1 and turn 2 are handled are critical in this deck, so you need to spend time considering your mulligan and thinking of what your opponent has to deal with it. The new Rogue 1-drop Bladed Cultist has high potential, but is poor played naked and can also result in massive tempo loss if answered. The Coin + Bladed Cultist + Bladed Cultist is a dream hand against most classes, but Priest has the capability to instantly shut it down with Embrace the Shadow + Circle of Healing on turn 2. Shaman can also counter with a combination of Lightning Bolt and Rockbiter Weapon. So consider whether the opponent is likely to get those draws, say if they are playing against a ton of Zoo and are going to have a lot of these tech choices in their decks. Same goes for the super aggressive play of The Coin + Bladed Cultist + Cold Blood, which puts a 6/3 minion up on turn 1, but is only playable against Paladin and Priest due to the plethora of removal options the other classes have, and maybe against Warrior as he has to remove it with his face.
My differences to this deck: -1 Xaril, Poisoned Mind, -1 Leeroy Jenkins, -1 Vanish, +1 Shadowstep, +1 Argent Horserider, +1 Edwin VanCleef. The deck becomes even more aggressive and bursty in the early turns, and eschews the Xaril RNG and situational Leeroy finisher for a more consistent flow on turns 1-4. There is still the possibility of bad draws where you have nothing but spells, but again, that is why you need to consider your mulligan very carefully.
Thank you for your advice, Edwin VanCleef works like a miracle (pun intended). Now with modified decklist.
The way all criticism here is blindly downvoted and all the praise is upvoted, makes me happy that the tempostorm's meta snapshot is set up by proffesionals and not people who upvote a deck just because it's flavorful.