[WotOG] Tempo/SMOrc Shaman!
- Last updated Jun 1, 2016 (Old Gods)
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Wild
- 21 Minions
- 7 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Aggro Shaman
- Crafting Cost: 2000
- Dust Needed: Loading Collection
- Created: 4/22/2016 (Explorers)
- Mitsuhide
- Pro Player
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Country:
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Tournament Decks:
13
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Ladder Decks:
51
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Submitted By:
Hi I'm Mitsuhide ( https://twitter.com/ONE_Mitsuhide ) playing for Sector One ( www.sectorone.eu ). Below you can find a guide on my take on shaman. Enjoy!
WHISPERS OF THE OLD GODS: TEMPO SHAMAN - INTRODUCTION
So most of us, including myself, expect aggro shaman to become god-tier on the back of the new format and nerfs (R.I.P. Chow, Healbot, Belcher, Loatheb). After looking at the new set of cards for a while I couldn't get my eyes off of two cards in particular: Eternal Sentinel and Flamewreathed Faceless. Both of these cards are insanely strong and can provide a huge tempo swing. On top of that they have pretty sick synergy together!
Eternal Sentinel can help streamline the [sometimes awkward] shaman curve to make it less clunky and more consistent, whereas Flamewreathed Faceless (especially strong with Big Game Hunter being nerfed) can help the aggro shaman build to transition into a more midrangey tempo deck. An archetype that has proven to be very strong in the past: think of mech mage, aggro druid and the like, generally decks topping their curve with Fel Reaver. For this purpose I have decided to replace Lava Shock with Eternal Sentinel (kind of comparable to aggro druids cutting wrath for juggler). I also had to look for a replacement to our beloved Leper Gnome (will be nerfed from a 2/1 to a 1/1) and Argent Squire seemed like a decent fit together with Flametongue Totem.
People have been asking me why I don't include more aggressive cards like Worgen Infiltrator, Leeroy Jenkins, Ancestral Knowledge, Lava Shock and Argent Horserider. The answer is because this deck isn't a face deck anymore. You want to prioritize board control and tempo over everything else and for now, this set of minions and spells accomplishes that goal the best. The new cards allow you to keep control over the board for an entire game. Also, you still have enough burst damage in your deck to remove the entire 30HP of your opponent...almost twice. (2x Doomhammer 2x Rockbiter Weapon 2x Lava Burst)
WHISPERS OF THE OLD GODS: TEMPO SHAMAN - STRATEGY
For those of you who have been playing a lot of aggro shaman before, the game plan should be pretty straightforward. You start off the game with some overpowered overload cards, preferably after a turn 1 Tunnel Trogg and follow this up with a well planned-out curve with doomhammer as icing on the cake. The big difference with before is that you do not have the ability to do as much burst anymore, so you should adapt your game plan to that. The new list focuses a lot more on board, so using doomhammer to clear is often not a bad idea.
In general against decks that run a 3 damage removal on turn 2 (e.g. Wrath, Frostbolt, Fiery War Axe and Darkbomb) you want to coin Totem Golem, into 1 drop, into 3 drop as they cannot remove it.
As this is a very board reliant deck, be careful not to commit too much into an AoE board whipe like Brawl. It is fine to keep some minions in hand even if you have the mana to play them to play around board clears. (only if you pressure enough with the current board).
WHISPERS OF THE OLD GODS: TEMPO SHAMAN - MULLIGAN
This mulligan guide is to help people who are having trouble navigating the deck on ladder. For this purpose I give advice on what to mulligan against each class (as you often don't know the archetype on ladder).
FULL MULLIGAN GUIDE HERE ---> **http://sectorone.eu/wotog-tempo-smorc-shaman/**
So far I'm having a very good winrate with this deck in legend:
Update 1: After brainstorming with several hearthstone Pro's I have come to the conclusion that the single knowledge and lava shock probably aren't that good in this deck. The main reason knowledge was in the previous iteration was because sometimes you needed it to fish for final burst. As this deck relies less on burst and more on board and tempo I think it is has less use. To replace these two cards I have introduced one Master of Evolution (great synergy with squire/horserider after divine shield has been popped, flametongue on an empty board, spirit wolves etc.) and an extra Argent Squire.
Update 2: After testing around a bit I noticed that the new shaman minions are just too strong not to play. The new board centric version is way more consistent and overwhelming than the old builds. Master of evolution, tuskarr and thing from below have insane synergy and are among the strongest cards of this update, so I put them in to try and it worked great. (Testing level: top 500 ladder).
Update 3: Replaced second Sentinel with second Flame Juggler - Sentinel is a bad opening hand keep and I have never had any troubles with overload.
Update 4: Replaced Sentinel with Hex - very strong tech in this meta to deal with big taunts!
Update 5: Adapted a bit too the meta, with a strong finisher in Bloodlust (Loyan and Xixo had great succes with midrange bloodlust shaman on ladder). Added an horserider for a solid non-overload post Flamewreather Faceless drop on turn 5.
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Hope you liked my thoughts on this new type of shaman and good luck laddering!
Mitsu
thx for the great deck, from rank 5 to legend in 1 day :)
proof: http://imgur.com/pye2RIk
Why Doomhammer over Hammer of Twilight? Purely for the rockbiter synergy? If we only have one, is Twilight sufficient or should we craft the other Doomhammer? Thanks for any insight!
doomhammer gives more damage, which is more versatile for both trading or pushing. However, I Think 1 is sufficient. Sometimes 2 can be a bit clunky, and I'm fine if I don't pick up doomhammer anyways. I wouldn't replace it with another weapon though. I think another minion is better, since I think this deck is more board trading rather than pure burst. I think you'd rather have alot of minions on board for flametongue and stuff.
From Rank 3 to Legend on Wild 25-11.
But wild Mode seams really easy at the moment ^^.
Added 2 Piloted and a Dr. Boom.
Now go on for a fast rank 8-Legend in Standard :) hope it works also that well...
*Edit it was 3 to Legend for sure not 3 to 1 ^^
this deck is great here is a video to showcase the deck
Can anyone explain me master of evolution in this Deck?
Provides incredible amounts of value when used on damaged Thing from Below, but that is all that really synergises with it. Perhaps running evolve would be better.
When the opponent is good at struggling board control, you are often left with totem at 4-5 mana. Just evolve him into something usually good enough, and master himself with 4/5 is very ok.
And if you have a decent board already its I win button, should repeat myself -- once i got second attack from faceless due to evolve into charge demon! =)
Without a doubt the best deck I've ever played. Also finally hit legend, pretty amped since this is my 4th season!
Only change I made was -1 Master of Evolution +1 Earth Shock
It is a decent deck however there is very little recovery room if your full board get cleared by Turn 5. Most games ended with a win in 6-8 turns. Took out 1 Master of Evolution for a Lighting Storm to help with board clears. Thing from Below is pretty overpowered as most games I was able to play it for free by the mid game.
Crazy deck!! Thanks bro
Replaced 1 Master of Evolution with 1 Lightning Storm. Totally broken deck. Got Legend with it from rank 6.
Not ashamed of a spark.
Did you use his latest list? Also is Lava Shock okay to replace the eternal sentinel?
No, actually i dont have Lava Shock due to not having BRM Adventure :D But, lava shock would be better i suppose. Because sometimes you need direct damage from hand and 2 Lava Burst is not enough in several occasion.
Do you have any replacements for Tunnel Trogg or sir finley murloc guy? no loe/brm :(
Will this deck fall out of meta anytime soon? Wary of spending my dust until the meta settles down a bit, but this deck seems like it will be a top tier deck for a while. Just curious to hear what everyone else has to say. Thanks
Aggro will always be in the meta
I just dont understand the Sir Finley Mrrgglton
You don't need perfect synergy with thing from below. Most of the time, playing it as 3-4 mana is fine, which shouldn't be hard with tuskar and totem golem. Shaman hero power is usually useless, so changing it into warlock or hunter or even druid is great. Also, 1/3 is hard to remove, which allows you to buff it with abusive/flametongue to clear.
Since i miss Eternal Sentinel and a second Doomhammer, i tested this deck with 2 Stormcrack. I'm im love with this card because it can easily kill other Totem Golens, Flamewakers, Twlight Elders and even a Flamewreathed Faceless, since the deck contains argent squires and feral spirits to add the missing damage. Even liking the card, i wish it could target heroes too, because a lot of times i ended up needing that extra damage and a lightning bolt would have been game.
I didn't played that many games, maybe a total of 10 with 7 wins or so, with winstreaks at the beginning but then i started to see some Druids, 4 of them in a row. The big taunts were a problem... Druid of the Claw into Dark Arakkoa and Ancient of War is a real pain. Not to mention the Twin Emperors as a finisher. Since the ladder can change every second i didn't bother adding double Hex, but it's a nice suggestion for those facing the same problem. Anyway, i'll keep playing with this deck until the next season and maybe craft the cards i'm missing to see the difference.