[WotOG] Tempo/SMOrc Shaman!
- Last updated Jun 1, 2016 (Old Gods)
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Wild
- 21 Minions
- 7 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Aggro Shaman
- Crafting Cost: 2000
- Dust Needed: Loading Collection
- Created: 4/22/2016 (Explorers)

- Mitsuhide
- Pro Player
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Tournament Decks:
13
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Ladder Decks:
51
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Hi I'm Mitsuhide ( https://twitter.com/ONE_Mitsuhide ) playing for Sector One ( www.sectorone.eu ). Below you can find a guide on my take on shaman. Enjoy!
WHISPERS OF THE OLD GODS: TEMPO SHAMAN - INTRODUCTION
So most of us, including myself, expect aggro shaman to become god-tier on the back of the new format and nerfs (R.I.P. Chow, Healbot, Belcher, Loatheb). After looking at the new set of cards for a while I couldn't get my eyes off of two cards in particular: Eternal Sentinel and Flamewreathed Faceless. Both of these cards are insanely strong and can provide a huge tempo swing. On top of that they have pretty sick synergy together!
Eternal Sentinel can help streamline the [sometimes awkward] shaman curve to make it less clunky and more consistent, whereas Flamewreathed Faceless (especially strong with Big Game Hunter being nerfed) can help the aggro shaman build to transition into a more midrangey tempo deck. An archetype that has proven to be very strong in the past: think of mech mage, aggro druid and the like, generally decks topping their curve with Fel Reaver. For this purpose I have decided to replace Lava Shock with Eternal Sentinel (kind of comparable to aggro druids cutting wrath for juggler). I also had to look for a replacement to our beloved Leper Gnome (will be nerfed from a 2/1 to a 1/1) and Argent Squire seemed like a decent fit together with Flametongue Totem.
People have been asking me why I don't include more aggressive cards like Worgen Infiltrator, Leeroy Jenkins, Ancestral Knowledge, Lava Shock and Argent Horserider. The answer is because this deck isn't a face deck anymore. You want to prioritize board control and tempo over everything else and for now, this set of minions and spells accomplishes that goal the best. The new cards allow you to keep control over the board for an entire game. Also, you still have enough burst damage in your deck to remove the entire 30HP of your opponent...almost twice. (2x Doomhammer 2x Rockbiter Weapon 2x Lava Burst)
WHISPERS OF THE OLD GODS: TEMPO SHAMAN - STRATEGY
For those of you who have been playing a lot of aggro shaman before, the game plan should be pretty straightforward. You start off the game with some overpowered overload cards, preferably after a turn 1 Tunnel Trogg and follow this up with a well planned-out curve with doomhammer as icing on the cake. The big difference with before is that you do not have the ability to do as much burst anymore, so you should adapt your game plan to that. The new list focuses a lot more on board, so using doomhammer to clear is often not a bad idea.
In general against decks that run a 3 damage removal on turn 2 (e.g. Wrath, Frostbolt, Fiery War Axe and Darkbomb) you want to coin Totem Golem, into 1 drop, into 3 drop as they cannot remove it.
As this is a very board reliant deck, be careful not to commit too much into an AoE board whipe like Brawl. It is fine to keep some minions in hand even if you have the mana to play them to play around board clears. (only if you pressure enough with the current board).
WHISPERS OF THE OLD GODS: TEMPO SHAMAN - MULLIGAN
This mulligan guide is to help people who are having trouble navigating the deck on ladder. For this purpose I give advice on what to mulligan against each class (as you often don't know the archetype on ladder).
FULL MULLIGAN GUIDE HERE ---> **http://sectorone.eu/wotog-tempo-smorc-shaman/**
So far I'm having a very good winrate with this deck in legend:
Update 1: After brainstorming with several hearthstone Pro's I have come to the conclusion that the single knowledge and lava shock probably aren't that good in this deck. The main reason knowledge was in the previous iteration was because sometimes you needed it to fish for final burst. As this deck relies less on burst and more on board and tempo I think it is has less use. To replace these two cards I have introduced one Master of Evolution (great synergy with squire/horserider after divine shield has been popped, flametongue on an empty board, spirit wolves etc.) and an extra Argent Squire.
Update 2: After testing around a bit I noticed that the new shaman minions are just too strong not to play. The new board centric version is way more consistent and overwhelming than the old builds. Master of evolution, tuskarr and thing from below have insane synergy and are among the strongest cards of this update, so I put them in to try and it worked great. (Testing level: top 500 ladder).
Update 3: Replaced second Sentinel with second Flame Juggler - Sentinel is a bad opening hand keep and I have never had any troubles with overload.
Update 4: Replaced Sentinel with Hex - very strong tech in this meta to deal with big taunts!
Update 5: Adapted a bit too the meta, with a strong finisher in Bloodlust (Loyan and Xixo had great succes with midrange bloodlust shaman on ladder). Added an horserider for a solid non-overload post Flamewreather Faceless drop on turn 5.
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Hope you liked my thoughts on this new type of shaman and good luck laddering!
Mitsu
I've been playing a version of this deck that is +1 Lightning Bolt, -1 Think From Below. My overall record with it is 20-12 (in the 25 through 15 ranks). My record vs the various flavors of Warrior decks is 1-5. I'm starting to believe that this deck might need more game vs Warriors. Possibly +1 Ancestral Knowledge, since a) there are a lot of situations where you don't want to overextend, but there aren't many cards in this deck to play when your foot is not on the gas pedal b) keeps you from falling behind on card economy so badly against warriors c) there are numerous situations where you could win if you could just draw into a lethal amount of burst d) increases the likelihood that you will draw your assorted combinations (Doomhammer + Rockbiter Weapon + Druid hero power). I'm not totally sure what cards I would cut for the Ancestral Knowledge if I decided to go that route, but the cards I'm not totally thrilled with are probably Lightning Bolt, Argent Squire, Flametongue Totem, Flame Juggler, and Argent Horserider.
Is it a good idea not to play Hex? is like the best removal in the game...
I have loyans bloodlust shaman. I should spend 600 dust for this deck, is it worth?
Guess im the only unlucky focker in the game cause i never start with tunnel troggs or totem golems feelsbadman lol
2nd doomhammer replacement?
Bloodlust
Is it worth subbing in a lightning storm instead of a master of evolution?
Yes
I've made a short video guide on how to play this deck:
Play midrange shaman instead of this if you dont have Finley.
I'm rank 5 with this deck andi just replaced finey with one more aren't horserider
Why wasn't this deck listed in meta snapshot ?
Is it bad or they just forgot about it ?
Edit : I got to rank 8 on a big win streak so the deck must be good :)
Have a thumbs up .
Back in the days accidentally dusted Sir Finley, any replaces?
Nah, you're pretty screwed.
Are doomhammer, sir Finley and tunnel trogg replaceable? If yes, what should I replace them with? Well, if it's crucial, I can craft doomhammer, but I don't want to get an expansion if possible.
Tunnel Trogg is essential for all new shaman decks, because it's an OP 1 drop
Can't tell anything for others
Hey guys, how much skill do i need for this deck?
7 skill is needed
i think 7 skill too :)
thank you