Reno C'Thun
- Last updated Aug 6, 2016 (Old Gods)
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Wild
- 23 Minions
- 7 Spells
- Deck Type: Ranked Deck
- Deck Archetype: C'Thun Warlock
- Crafting Cost: 8760
- Dust Needed: Loading Collection
- Created: 4/21/2016 (Explorers)
- Stryps_hs
- Registered User
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- 8
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- 28
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Battle Tag:
stryps#2511
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Region:
EU
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Total Deck Rating
753
Hey guys,
first of all thank you for the positive feedback and the comments. I'm a bit surprised that the deck has reached such a high amount of views, because I had just uploaded it in order to show it to some friends.
So a little bit about me: I'm a 22 years old student from Germany just playing the game casually. I made it to legend one time before. Normally I only play to Rank 5 and get bored very fast after that cause of the metagame. Hopefully Standard will change that.
I think you can compare the deck to an older combo Renolock so it will be played quite similar. Use your resources wisely. Prepare for playing from behind in the early and maybe midgame when your opening is really slow. Try to take over board during the midgame and recover with Reno. Then pressure your opponent and finish him off with 1 or maybe 2 C'Thuns.
When C'Thun wasn't enough you have the Jaraxxus for the lategame.
Update:
Wanted to update the deck and add a few cards from the latest adventure to it but unfortunately I think there are no cards that would fit in this deck very well. So I just updated it to the list I'm playing right now.
Small Mulligan Guide: (I'm writing a complete one when the meta stabilized a bit)
Generally go for some early game. Always keep the Doomsayer, it can give you some tempo in the early stages of the game even against control decks. But keeping Reno/Hellfire against shaman or a cheap aoe against warlock in case of it's zoo can't be wrong. You can look up complete Mulligan guides from older Renolocks. It's almost identical in this deck.
FAQ:
I don't have BRM what can I do?
Replace Imp Gang Boss with Mind Control Tech or Harvest Golem and try Spreading Madness or Tentacle of N'Zoth as a replacement for Demonwrath. Emperor Thaurissan is a very good card and I recommend getting the first wing of BRM as soon as possible. In the meantime you can try The Black Knight if he's not already in your list.
Why Lord Jaraxxus in a C'Thun heavy meta?
Obviously you don't play him when you expect a 20/20 C'Thun on an empty board in the next round but you can use him to pressure the C'Thun decks early or as a recovery after a C'Thun when Reno was already used. In any other control matchup like N'Zoth Priest/Pala Jaraxxus works fantastic.
Why no Usher of Souls?
I played a lot with that card and I was a big defender of it, but I have to admit that it's straight up not good in this deck. The body for tempo gets removed easily and the C'Thun buffing effects is more or less unnecessary.
What about Doomcaller ?
The list didn't feature Doomcaller for a long time and I wasn't really happy to cut it. I put him back in to give him a second chance and it turns out that he isn't as bad in many matchups as I thought before. A proactive threat in the lategame even without the double C'Thun prevented a passed turn many times. And killing your opponent with the second C'Thun just feels great. When you don't like it feel free to run a list without it.
Is it possible to cut Acidic Swamp Ooze from the deck?
Of course it is possible and it's a good cut when you don't face any weapon classes. But I highly recommend not doing this. Even when you're matched against a weapon class in only 1 out of 5 games, a destroyed Gorehowl, Doomhammer, Ashbringer or a big Rogue weapon can win you the game. The 3/2 body in the early against non-weapon classes isn't that bad either.
Recent changes: (small explanation why I made this change below)
- Power Overwhelming, Usher of Souls
+ Earthen Ring Farseer, Doomcaller
Possible Replacements:
When you're facing a lot of taunts on the ladder use The Black Knight instead of BGH:
- Big Game Hunter, + The Black Knight
I wouldn't recommend this change but when Doomsayer doesn't work for you pick one of the cards below:
- Doomsayer,
+ Cyclopian Horror/Earthen Ring Farseer/Mind Control Tech
When you feel like the deck features too many 3 drops now, I recommend this change:
- Earthen Ring Farseer / Twilight Elder
+ Cyclopian Horror / Sen'jin Shieldmasta
Update:
Updated the decklist. Talked about the thoughts on specific cards in the FAQ. The Power Overwhelming was great with Sylvanas Windrunner and Shadowflame but it was too reactive in many cases. I put Earthen Ring Farseer back in for a small additional heal and some early game.
Just a small Highlight from one of the games: (the po was from the peddler)
kiwiinbacon's video:
Khristophesaurus' video:
I think Usher of Souls unnecessary card. What can ı use instead of it?
Maybe Mountain Giant would be good but I have no idea maybe ı can use another good card. ?
Black Knight, MCT, Earthen Ring, Doomcaller, Mountain Giant, Sen Jin
Try out different things to see what works best for you.
I added Doomcaller. Also for acidic, what can you suggest?
I wouldn't suggest cutting ooze but if you want to do it I would recommend Earthen Ring or MCT
How am i supposed to win vs nzoth pala ? PLEASE HALP!
You either save your twisting for N'zoth or play Jarraxus early and crush them with infernals, I've won every single pally match up from rank 15 to Legend 13 just by doing that, it's actually a very easy match up.
-Imp Gang Boss +Youthful Brewmaster - just to have reno twice, works awesome
-Usher of Souls +Earthen Ring Farseer
-Acidic Swamp Ooze + Mountain Giant
I would think about scarab and doomcaller, don't think it's greedy, with good healing factor(double Reno) it can be deadly. Currently playing with something like that, and I've got extraordinary good winrate so highly recommended!
Good deck though! +1
Hey, if you have good success with your changes keep it going, but I would make some small adjustments. When you want to run Brewmaster I would suggest just cutting Usher for it. Imp Gang Boss is such a great card in the early game and much better than the 3 Healing of Earthen Ring Farseer imo. Ooze is a tech card against weapon classes of course but I wouldn't recommend cutting it even when you play only 1 out of 5 games against a weapon class. A destroyed Doomhammer, Gorehowl or Ashbringer can give you a huge advantage.
Yeah, IGB is very strong bet in early game. Farseer imho is very flexible and can heal either you or your minion to make a good, valuable trade. So maybe instead of Ooze could be a Harrison Jones? Or maybe it will hit too much in your mana curve?
I am currently legend 12 with a deck similar to this.
Hi, I'm wondering what ranks have you guys reached with this deck?? Also I really like the card cho'gall since i just got it from a pack so which card should i replace with it? Just to be clear, i have all the cards in the deck, i just want to put in cho'gall. Thx for the help
Hey, everyone!
What can you say about combo Leeroy Jenkins + Faceless Manipulator instead Usher of Souls and Cult Apothecary ? Is it a good change?
When you want to run the Leeroy Combo I would go with this change:
- Lord Jaraxxus ; Usher of Souls
+Leeroy Jenkins ; Faceless Manipulator
Running the combo and Jaraxxus in one deck is too greedy imo. But you can try both of course.
My favorite deck to play now. I played renolock before the expansion but it's so much more fun now with c'thun
How viable is the deck without Twin Emperor Vek'lor and what are his replacements?
I think it is a central card in this deck. It:
A replacement would be some other large taunt or more AOE, but the deck will suffer seriously in my opinion.
Agreed, it's really hard to replace that card. It's like you would like to replace Dr. Boom- possible but in the same time impossible, if you know what i mean ;p
Those are big cards to be missing, so you might not do well without them. Instead of jaraxxus you could run a second heal card like Earthen Ring Farseer, Cult Apothecary, or Refreshment Vendor. Sylvanas Windrunner is notoriously hard to replace as it's one of the strongest cards in hearthstone when played correctly: you could try Loatheb or any other 5 / 6 drop that you like -- maybe a taunt.
Played from 20 -> 4 with this deck. This is the only control deck I like ATM, only difficulty is face shaman, zoo is 50/50. VS face shaman I need like a hand with Reno / BGH / Hellfire and a 3 or 2 drop to contest early rush. If I miss one I die to either board flood or 7/7. Only change I did was Usher of Souls -> Bane of Doom.