Reno C'Thun
- Last updated Aug 6, 2016 (Old Gods)
- Edit
- |
Wild
- 23 Minions
- 7 Spells
- Deck Type: Ranked Deck
- Deck Archetype: C'Thun Warlock
- Crafting Cost: 8760
- Dust Needed: Loading Collection
- Created: 4/21/2016 (Explorers)
- Stryps_hs
- Registered User
-
- 8
- 15
- 28
-
Battle Tag:
stryps#2511
-
Region:
EU
-
Total Deck Rating
753
Hey guys,
first of all thank you for the positive feedback and the comments. I'm a bit surprised that the deck has reached such a high amount of views, because I had just uploaded it in order to show it to some friends.
So a little bit about me: I'm a 22 years old student from Germany just playing the game casually. I made it to legend one time before. Normally I only play to Rank 5 and get bored very fast after that cause of the metagame. Hopefully Standard will change that.
I think you can compare the deck to an older combo Renolock so it will be played quite similar. Use your resources wisely. Prepare for playing from behind in the early and maybe midgame when your opening is really slow. Try to take over board during the midgame and recover with Reno. Then pressure your opponent and finish him off with 1 or maybe 2 C'Thuns.
When C'Thun wasn't enough you have the Jaraxxus for the lategame.
Update:
Wanted to update the deck and add a few cards from the latest adventure to it but unfortunately I think there are no cards that would fit in this deck very well. So I just updated it to the list I'm playing right now.
Small Mulligan Guide: (I'm writing a complete one when the meta stabilized a bit)
Generally go for some early game. Always keep the Doomsayer, it can give you some tempo in the early stages of the game even against control decks. But keeping Reno/Hellfire against shaman or a cheap aoe against warlock in case of it's zoo can't be wrong. You can look up complete Mulligan guides from older Renolocks. It's almost identical in this deck.
FAQ:
I don't have BRM what can I do?
Replace Imp Gang Boss with Mind Control Tech or Harvest Golem and try Spreading Madness or Tentacle of N'Zoth as a replacement for Demonwrath. Emperor Thaurissan is a very good card and I recommend getting the first wing of BRM as soon as possible. In the meantime you can try The Black Knight if he's not already in your list.
Why Lord Jaraxxus in a C'Thun heavy meta?
Obviously you don't play him when you expect a 20/20 C'Thun on an empty board in the next round but you can use him to pressure the C'Thun decks early or as a recovery after a C'Thun when Reno was already used. In any other control matchup like N'Zoth Priest/Pala Jaraxxus works fantastic.
Why no Usher of Souls?
I played a lot with that card and I was a big defender of it, but I have to admit that it's straight up not good in this deck. The body for tempo gets removed easily and the C'Thun buffing effects is more or less unnecessary.
What about Doomcaller ?
The list didn't feature Doomcaller for a long time and I wasn't really happy to cut it. I put him back in to give him a second chance and it turns out that he isn't as bad in many matchups as I thought before. A proactive threat in the lategame even without the double C'Thun prevented a passed turn many times. And killing your opponent with the second C'Thun just feels great. When you don't like it feel free to run a list without it.
Is it possible to cut Acidic Swamp Ooze from the deck?
Of course it is possible and it's a good cut when you don't face any weapon classes. But I highly recommend not doing this. Even when you're matched against a weapon class in only 1 out of 5 games, a destroyed Gorehowl, Doomhammer, Ashbringer or a big Rogue weapon can win you the game. The 3/2 body in the early against non-weapon classes isn't that bad either.
Recent changes: (small explanation why I made this change below)
- Power Overwhelming, Usher of Souls
+ Earthen Ring Farseer, Doomcaller
Possible Replacements:
When you're facing a lot of taunts on the ladder use The Black Knight instead of BGH:
- Big Game Hunter, + The Black Knight
I wouldn't recommend this change but when Doomsayer doesn't work for you pick one of the cards below:
- Doomsayer,
+ Cyclopian Horror/Earthen Ring Farseer/Mind Control Tech
When you feel like the deck features too many 3 drops now, I recommend this change:
- Earthen Ring Farseer / Twilight Elder
+ Cyclopian Horror / Sen'jin Shieldmasta
Update:
Updated the decklist. Talked about the thoughts on specific cards in the FAQ. The Power Overwhelming was great with Sylvanas Windrunner and Shadowflame but it was too reactive in many cases. I put Earthen Ring Farseer back in for a small additional heal and some early game.
Just a small Highlight from one of the games: (the po was from the peddler)
kiwiinbacon's video:
Khristophesaurus' video:
My list If can help :).
Great deck man, doing well from rank 4 up. Changed -1 Black Knight for +1 Cult Apothecary and it has been working better. Not too many taunts to kill but can always use healing. :)
I find casual to have more tryhards than ranked. The other day I was playing a random deck and only faced secret paladins for like an hour lol
I heavily recommend adding cult apothecary. An 8 mana combo with brann to heal 20 health is nothing to be scoffed at.
got legend with following changes:
- [card]Earthen Ring Farseer[/card], -[card]Lord Jaraxxus[/card]
+[card]Cult Apothecary[/card], + Sylvanas Windrunner
jaraxxus is dead card vs c'thun decks unlike sylvanas
deck contains 5(!) 3-cost minions. don't u think there is too many?
Cult is so good vs zoo-type decks. Cyclop into Cult into Reno into Opponent concede is my favorite play
Agreed! I changed to the Cult Apothecary and got a lot better results, it even saved me 2 times against aggro shaman.
But I would keep Jaraxxus, i believe late game you have enough board presence to avoid a OTK by C'thun and frankly I lost only once to a one turn C'thun because most of the time i either forced the enemy to play a C'thun with lower buffs or had enough presence on board to soak the dmg.
This is a great late game versatility deck with heals taunts removals and C'thun is a late game card and that Jaraxxus prolongs that late game also perfect against aggro when they lose steam!
It is not useless because you can use it when you have under 15 health or after he already used the c'thun, you get rid of it and want to get back that late game advantage.
Sylvanas would be a great choice for this deck no questions asked, but I see more benefits in Jaraxxus!
Gratz on hitting legend! I will definately try it out. I have one question: How good was The Black Knight for you? I feel like he's barely getting a good target besides you're playing against a C'Thun deck. At least for me
Didnt have The Black Knight, but after few games decided create him. Seemed like good card, definitely better than BGH for now so i would remove BGH instead of BK. There are enough taunts in the ladder so i would like to keep him. Of course BK is useless vs aggro but we can tech them w/ Cult Apothecary.
So, after many many more games. I've taken two things into consideration, and will begin testing:
1.) Hitting Shifter Zerus off of Peddler is the dream; and I have finally achieved it.
2.) As much as it pains me to say it, since I have been playing nothing but Reno decks since he came out, I feel like either we need to commit to Reno, or to C'Thun. Doing both is stretching us thin; but it's more fun.
This deck encounters the same glaring issue that old Reno lock did: it's steamrolled by every aggressive deck if Reno isn't drawn in a timely way.
Play at your own peril; I know I won't.
made it to rank 12 but on a 4 game losing streak now... gonna be going back to 13... 'whispers of the fact that nothing in hearthstone has changed when it comes to draw luck'
As my opinion Lord Jaraxxus is really unnecesarry on the ladder. Because there is mostly two type of deck: C'thun and Aggro. I swapped it with Shifter Zerus.
I've replaced Usher of Souls with Sylvanas Windrunner. Works much better. I don't think that Usher of Souls fits well in renolock playstyle.
Drinking game - every time Khristophesaurus says "Feelsgoodman" or "Feelsbadman", take a shot
not even close mate
I'm loving this deck, and having good success, however I might suggest waiting a few weeks to let the meta stabilize. What's good this week, might be bad next week as people figure out what decks are great.
could u pplz post mulligna guide and basic strategy
replacement for dark knight
I replaced it with Sylvanas.Works good on rank 5.Solid deck tho.
Aggro eats this deck for lunch