[S22 #1 Legend] World First Legend Patron (70% ...
- Last updated Jan 3, 2016 (Explorers)
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Wild
- 16 Minions
- 10 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 3960
- Dust Needed: Loading Collection
- Created: 1/2/2016 (Explorers)
- kuonet
- Registered User
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- 6
- 14
- 16
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Battle Tag:
N/A
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Total Deck Rating
691
Happy New Year everyone! I'm Kuonet, a Taiwanese player plays on NA, EU and Asia server. I reach legend on every server every month with handlock/patron mostly, and climb to top 20 several times.
This month (Jan 2016), I reach legend using crane333's patron deck on Asia server in 15 hours and 21mins. This is my first time winning the legend climbing race and I would like to share the guide for this deck.
Proof:
(I live in California, server resets at AM 8:00 local time)
Winrate:
VODs:
Rank14 to Rank10 Rank10 to Rank5 (I didn't stream after R5 in case of sniping)
Why Patron?
Patron is extremely good in the beginning of the season because most of your opponents play aggro decks and most of aggro decks are countered by patron warrior. However, it requires lots of practice for mastering patron. If you used to play patron a lot, you can rank up really quick; if not, you can watch some good patron streamers like Sjow, Purple and Justsaiyan and learn from their plays.
Why Sir Finley Mrrgglton?
For Patron warrior, hero power is almost useless in every matchup, most of the time you want to spend all your mana playing cards instead of armor up. Sir Finley Mrrgglton provides a better solution for patron. In my opinion, hero power ranking is
Mage > Priest >> Warlock = Shaman > Hunter >> Druid = Paladin >> Rogue
Warlock hero power is not as good as people think it is, because you may lose tempo by drawing a card. Priest hero power is pretty good especially when you heal up your Frothing Berserker or Grim Patron and make your opponent unable to deal with it next turn. Mage hero power is the best because you can
- Grim Patron + Hero Power + Whirlwind = 4 * Grim Patron
- Grommash Hellscream + Hero Power = Enraged Grommash Hellscream
- Acolyte of Pain + Hero Power = Draw a card
- Enemy minion + Hero Power = Can be Execute
- Friendly minion + Hero Power = 1 more draw from Battle Rage
Also, don't use Sir Finley Mrrgglton on turn 1 against mage because armor up is the best hero power against freeze mage.
Why Kor'kron Elite?
- Sometimes you need a charger to keep up the tempo, especially when playing against zoolock or mech mage. Also, there are many two attack minions on ladder, for example, Ferel Spirit, Mechwarper, and Dark Peddler, which makes Kor'kron Elite a valuable trade.
- For some matchups you need to put pressure on your opponent. 4 attacks to face may enable Grommash Hellscream lethal in the following turns. Besides of that, you also put a 4/3 body on board, which means your opponent needs to deal with it next turn.
Basic Strategy
- Nowadays, patron is a combo-tempo deck, if you lose the board, you probably lose the game.
- Weapons are more important than past. Against Zoolock and Mech mage, no weapon in the starting hand often indicates a loss.
- In some matchups like Renolock or Priest, you need to ignore AOE spells and go full YOLO.
- The flow of most of the games is
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Weapons (clear the board) => Grim Patron (force opponent to waste cards to deal with it) or Kor'kron Elite/ Dr. Boom (put on pressure) => Grommash Hellscream (finisher)
Matchup and Mulligan
- Control Warrior/Fatigue Warrior
Unfavorable matchup. Hard mulligan for Death's Bite and Grim Patron, and keep Inner Rage if you have both. I often keep Acolyte of Pain but it's debatable. Try to flood the board with 4+ Grim Patron, this is the only way to pressure CW. Keep drawing as fast as possible since patron can't win the fatigue game.
If there are too many CW on ladder, take out Kor'kron Elite and put Piloted Shredder, Loatheb and Ragnaros the Firelord into the deck, this matchup will become super easy if CW doesn't play Justicar Trueheart in the early game.
- Patron Warrior
Even Matchup. Hard mulligan for Death's Bite and Grim Patron, and keep Inner Rage if you have both. Who makes 4 Grim Patron on turn 5 wins the game. Sometimes you can just SMOrc your opponent down if they don't put pressure on you in the early game. Frothing Berserker is an important tempo card in this game for baiting out Execute or second hit of Death's Bite. Moreover, you can play it with Grim Patron on board, which puts your opponent in an awkward spot.
If there are too many patron warriors on ladder, take out Unstable Ghoul and put Harrison Jones and Loatheb into the deck, these two cards are nightmares for patron warriors.
- Secret Paladin
Favorable Matchup but the player has to think carefully. Mulligan for Death's Bite, Fiery War Axe, Unstable Ghoul, Whirlwind. If you have a weapon, also keep Armorsmith and Acolyte of Pain.
This is a tricky matchup, the player need to build a decent board before Mysterious Challenger comes out. To achieve this goal, player should use weapon/whirwind effect to clear the board as clean as possible before turn 4. Around turn 4 there could be Keeper of Uldaman or Blessing of Kings, these two cards almost guarantee a good trade, so always think carefully for how to maintain the board state. Execute is really important to keep up the tempo, don't hesitate to use it if you're about to lose tempo in the early game. The best situation is having 2 or 4 Grim Patron on the empty board before turn 6 since it's really hard for secret pally to deal with multiple patrons without Equality.
For secrets, most of the time if there are 2+ secrets and you don't have a healthy board or weapons, just don't trigger it. Competitive Spirit only should be considered when there are 3+ minions on board.
- Midrange Paladin
Even Matchup, who wins the tempo race wins the game. Mulligan is the same as secret pally. Most of the time you can't play around Equality and Quartermaster, just do your best to create a bigger board.
- Murloc Paladin
Extremely unfavorable matchup. Two Equality and 4+ heals makes murloc pally hard to be defeated. Execute Doomsayer and Sludge Belcher to keep up the tempo and Try to SMOrc him down.
- Face Shaman
Favorable matchup. Mulligan for Fiery War Axe, Unstable Ghoul and Armorsmith. Keep Death's Bite if going second. Kor'kron Elite is really useful for dealing with Feral Spirit or other 2 attack minions, and the 1 health left can be very problematic for shaman.
The most important part for this matchup is to survive until Dr. Boom and Grommash Hellscream come out. Don't be afraid to play all your hands or Execute to keep the board clean. Hero power is the least important thing if your opponent doesn't equip Doomhammer. Try to build a bigger board and force your opponent to trade.
If there are too many face shamans on ladder, put Harrison Jones into the deck and enjoy the free win.
- Face Hunter/Midrange Hunter
Face hunter is a good matchup, while midrange hunter is in contrast. Mulligan for Fiery War Axe, Unstable Ghoul, Armorsmith, Death's Bite and Acolyte of Pain. The most important concept for this matchup is to build the board and draw as fast as you can, not armor up every turn. It's common to turn around the game around 10HP with Armorsmith and whirlwind effect.
For midrange hunter, the winning condition is multiple Grim Patron on board on turn 5 or turn 6 because it's almost impossible to deal with Savannah Highmane without pre-nerfed Warsong Commander combo. Unlike druid, midrange hunter can put pressure on his opponent from turn 1, which means you can't keep Grim Patron in the starting hand because it's too slow.
- Oil Rogue/Malygos Rogue
Even Matchup, maybe warrior is slightly favored imo. Hard mulligan for Fiery War Axe and Death's Bite, keep Armorsmith and Acolyte of Pain if there is a weapon in the starting hand. Basically the winning condition is keep the pressure on rogue then kill her with Dr. Boom and Grommash Hellscream. Most rogues can't deal with these two cards because they don't have Big Game Hunter. Kor'kron Elite is also important in this matchup since it can put the pressure on and force rogue to spend Deadly Poison or Eviscerate on it.
Observation is really important in this matchup. Here are two examples:
1. If a rogue uses Deadly Poison on Acolyte of Pain and Shiv + Deadly Poison second charge on Frothing Berserker next turn.
Shiv -> Malygos Rogue -> Only have two Deadly Poison and no Tinker's Sharpsword Oil -> There is a high chance she can't deal with 4 Grim Patron -> equip Death's Bite and ready to make 4 Grim Patron next turn.
2. If a rogue uses Backstab + weapon on Unstable Ghoul on turn 2, next turn she uses Backstab + SI:7 Agent to kill off Frothing Berserker.
I will equip Death's Bite on turn 4 and make 2 Grim Patron on turn 5. Because she has run out of Backstab, she can't Azure Drake + Backstab on turn 5. The best solution is probably Deadly Poison + SI:7 Agent, but we know she already uses 1 SI:7 Agent and didn't use Deadly Poison to kill off the Unstable Ghoul, there is a high chance that she doesn't have these two cards. If she uses Blade Flurry to clear the board, it's also good for me because I can develop my board in the following turns.
- Midrange Druid/Aggro Druid
Favorable Matchup. Hard mulligan for Fiery War Axe, Death's Bite and Grim Patron. The winning condition against midrange druid is 4+ Grim Patron on board before turn 9, to achieve this goal, you have to play small minions/weapons and Execute in order to keep up the tempo.
For Aggro Druid, Keep Execute and Unstable Ghoul in starting hand. It's a harder matchup compare to midrange druid, you have to keep an eye on life total - Aggro druids can easily put their opponent into lethal range. Use all your resources to keep the board clean except Execute, which should only be used on Fel Reaver, Druid of the Claw and Dr. Boom.
- Control Priest/Dragon Priest
Unfavorable matchup. Hard Mulligan for Execute, Fiery War Axe and Death Bite. ExecuteDeathlord or Velen's Chosen target. Try to get warlock hero power from Sir Finley Mrrgglton and try to draw as fast as possible. If there is no Battle Rage in hand, it's ok to YOLO 4 Grim Patron on turn 6. Just keep the pressure on, if priest runs out of AOE spells or force to play Auchenai Soulpriest + Circle of Healing with low life in the late game, you may win the matchup with enough cards.
Also, because of Cabal Shadow Priest, don't play Armorsmith or Acolyte of Pain too easily after turn 5. I only play these two cards in the late game when I need to draw with whirlwind effect and/or Battle Rage. Entomb is neglectable in this matchup, most of the time it is used to kill the Frothing Berserker and lose the tempo.
- Tempo Mage
Favorable matchup. Hard Mulligan for Fiery War Axe and Death Bite. Keep clearing all enemy minions with weapons and try to build the board with Frothing Berserker and Multiple Grim Patron. Make sure to kill the Sorcerer's Apprentice and Flamewaker ASAP, if Flamewaker is behind a taunt just Execute it to prevent huge amount of damage. Flamestrike only should be considered when you're in big advantage since most tempo mages only run at most 1.
- Mech Mage
Even matchup. Hard Mulligan for Fiery War Axe and Death Bite. It's a matchup of clearing the board and surviving. Use Execute smartly to keep the tempo. Snowchugger should be rushed down ASAP in case you can't swing the weapon in the rest of the game. Keep fighting the board with all your hand, once Mech mage run out of resources and patron still have 10+ HP, the game is over.
- Freeze Mage
Favorable and tricky matchup. Mulligan for Armorsmith, Execute, Fiery War Axe, Death's Bite. Actually, all you need are two Armorsmith and two Execute. Don't draw too fast, let the freeze mage draw faster than you. Keep armor up every turn and use Execute on Alexstrasza and Archmage Antonidas. Use Slam + Fiery War Axe or Death Bite to kill Emperor Thaurissan. Always keep one Inner Rage or Whirlwind in hand in order to deal withArchmage Antonidas + freezing spell play.
After Alexstrasza on your face, play double Armorsmith + minions + double whirlwind effects + Execute and you should be fine. If Emperor Thaurissan haven't being played, the lethal damage should be 20 or 21 (with Bloodmage Thalnos) at most on turn 10. Just carefully count the maximum damage freeze mage can deal and go for the fatigue. Most of the time freeze mage just don't have enough damage and die in fatigue. Sometimes patron warrior may breaks the Ice Block before fatigue and win, but the fatigue plan is still the best strategy against freeze mage.
If there are too many freeze mages on ladder, put Ragnaros the Firelord into the deck and enjoy the easy win.
- DemonZoolock/Zoolock
Slighty favorable matchup. Hard Mulligan for Fiery War Axe and Death's Bite. One Weapon is usually not enough for this matchup, you need two more weapons to stall the game until making multiple Grim Patron. Voidcaller should not be killed unless you have the answer for the Doomguard or Mal'Ganis. Acidic Swamp Ooze, Shadowflame and Hellfire should not be considered most of the time because most of the players don't run these cards.
Three cards may change the game: Imp-losion, Nerubian Egg and Defender of Argus. Always take these three cards into consideration.
- Renolock/Handlock
Extremely unfavorable matchup. Mulligan for Death's Bite, Armorsmith, Acolyte of Pain, Frothing Berserker and Unstable Ghoul. Build the board with little minions in the early game and try to draw as much as possible. Frothing Berserker is the best card to play on turn 2 or turn 3, because it's not easy for warlock to deal with 4 health minion. Kor'kron Elite is really important to put on the pressure in the middle game. I often keep double Inner Rage against Renolock to let Grommash Hellscream deal 14 damages. Making only 2 Grim Patron is a good strategy because it makes Renolock kind of awkward to deal with it without AOE spells.
Unfortunately, with Twisting Nether, Shadowflame, Hellfire and Demonwrath, Renolock almost guarantees to have the answer of your board. And last straw - Reno Jackson in the late game can make you not have enough damage to kill your opponent in the rest of the game.
Hope you enjoy the guide and Happy New Year 2016 again!
Please let me know if you have any question and suggestion :)
Love it. Got me from Rank 11 to 6 in no time.
inb4 top tier 1 in the next meta snapshot
Awesome guide and a lot of fun. Thanks a lot mate!
Faced 6 face shamans with this so far, lost to 1 who topdecked exactly lava burst(only card that was lethal). Adjust your play style.
It'll be a nail biter, but you are slightly favored. You see a shaman first mulligan for cards that'll help u compete with board such as fiery war ax, slam, dread corsair, unstable ghoul, death bite, it's ok to keep one patron especially if you're going 2nd. By the time you hit turn 5, assuming equal draws you should be around 15 hp and they should be near full. But your patrons are now ready to go and you should have a board advantage from then on, that or they overload 5 and clear the board and you'll still have innitiative the next turn. Then it's a race to see weather they can kill your hero first or if you'll overwhelm them with more efficient/powerful cards.
Vs control it's very different, you want to quickly race to 2 sets of combo's and put pressure on their hero. No matter which class/build you pick, to be a good player you MUST know how to mulligan, plan, and anticipate against every build.
Funny druid should be one of the easiest match up's as they don't have any board clears. If the game lasts too long YOU WILL LOSE to combo's like force of nature savage roar. Go for a win don't go for amazing board control, that said obviously try to keep clearing the board but look for opportunities to threaten lethal.
Face hunters are tough I'll give you that. They are the best agro deck for a reason. Focus on board control. Drop minions non stop, if you can make it to mid game with over half your hp you'll have a good match.
This deck made me play Patron Warrior for the first time more than just a few games. Went all the way from rank 12 to legend with it in about 3 days.
I no have Dr.bum and grommash :(
If you don't have boom why do you even play this game? :/
You can replace Gromm with Loatheb
No you can't. :c
The point of Grom is the 10-12 damage burst from a minion onto the board(sometimes 14-16 with death's bite), a crazy finisher once your opponent has used his removals on ur frothings+patrons. RNGaros is very luck dependent, he's a great big minion but doesn't really do the job here. Maybe look at the Raging Worgen patron list?
using this deck since rank 17. now at rank 5-6 and hitting a wall. only having 50% win rate against midrange druids and secret paladins. wonder what i'm doing wrong? anymore tips about these match ups? i'm currently just wasting the favorable match ups and just losing them.
Freeze mage doesn't tend to run many large bodies so it's not a terrible idea. The tempo advantage from countering Doomsayer when you have a solid board can be devastating.
This deck is not easy to master but it's when you learn how to play it, it's powerful and extremaly fun to play. If you want to see how to correctly play it, just watch Trump's stream. He is spamming patrons recently.
I was curious how often you'll end up getting each class with Sir Finley based on your order. Came up with these numbers:
0.375 Mage
0.268 Priest
0.285 Warlock / Shaman
0.054 Hunter
0.018 Druid / Paladin
Do you think there are any matchups that change your order? Other than keeping Armor Up against Freeze Mage.
You can still win without Grommash, but you'll be losing quite a few matches without him since you'll be lacking the ability to burst someone down from 10-14 hp just with him. However, you really really can't play warrior without death's bite. Its such an incredibly good staple in warrior so I suggest prioritizing it over Grommash
I really missed GP warrior seems like findley was what was one of the key cards needed to revive the archtype! I knew it was around for some time.. but now it's back to punish secret paladins (I like paladin.. but I got tired of seeing the same deck over and over again..)
I don't have Grommash Hellscream isLeeroy Jenkins a suitable replacement? it's 4 less damage for 3 less mana without activator and the 1/1's can even feed the patrons.
Still struggling against secret paladins. the value per card is high.
I guess there arent any gromash replacements right?
Yes, it's kind of irreplaceable.