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SUPER FUN Combo Shaman

  • Last updated Oct 27, 2015 (Warsong Nerf)
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Wild

  • 18 Minions
  • 11 Spells
  • 1 Weapon
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 7160
  • Dust Needed: Loading Collection
  • Created: 10/27/2015 (Warsong Nerf)
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  • Battle Tag:

    #1549XxShrekxX

  • Region:

    EU

  • Total Deck Rating

    18

View 12 other Decks by HS_XxShrekxX
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Hello guys, XxShrekxx here and today I want to present a fun deck that isn't instalose against many of the cancerous decks found on todays ladder, like secrets and wallet warrior. The main aesthetic of the deck is its ability to combo Earth Elemental with other cards such as Ancestral Spirit and Reincarnate to create a virtually unbeatable board. The deck relies on various deathrattle effects and procing them with cards such as Rockbiter Weapon and Reincarnate.
The decks early game consists of Zombie Chow, Totem Golem, and Nerubian Egg paired with Rockbiter Weapon which is substantial enough to set the opponent to get wiped out by lightning storm or early combo.

COMBOS

Nerubian Egg + Rockbiter Weapon Very strong and classic early game combo that in most cases provides you with a kill and a 4/4 body. Huge tempo swing.

Deathrattle effect + Reincarnate If the deathrattle effect is strong enough, this may provide a huge tempo swing and gives you the body of the target back.

Deathrattle effect + Ancestral Spirit + Reincarnate Amazing combo and is usually the decks win condition. Using this on your biggest threats like Sneeds and Sylvanas can create unwinnable situations for your opponent.

Earth ElementalAncestral Spirit + Reincarnate Gives you two 7/8 bodies with taunt. Doesn't die to Lightbomb. Strong combo, but not as good as the previous one.

Mulligan and Playout Guide

For all most matchups: Zombie Chow, Rockbiter Weapon, Totem Golem, Nerubian Egg (if you have rockbiter)

vs Mage: Keep aforementioned cards, but Zombie Chow is significantly less useful against Freeze Mage. Don't play Kezan Mystic until you have lethal on board and snatch their Ice Block. Play strong deathrattles like Sneed's Old Shredder and Nerubian Egg when a Doomsayer is about to go off. Against tempo and mech mage, mulligan for early, play Lightning Storm as your comeback mechanic and tempo swing with Kezan Mystic.

vs Druid: Keep aforementioned cards. Totem Golem contestsDarnassus Aspirant very nicely. Constantly fight for the board and don't be afraid to use Reincarnate as tempo heals instead of saving up for a big combo. Stay above 14 health post t9 or t7 (if they thaurissan).

vs Warlock: Keep aforementioned cards. Both Zoo and Handlock are hard matchups for this deck. For Zoo Lightning Storm is key to victory. The general way this deck beats handlock is a huge combo involving Sylvanas Windrunner stealing huge giants and other threats. If there are lots of handlocks on ladder Earth Shock is an excellent tech as it provides 1 card removal for Twilight Drake and can silence a huge taunt for the win.

vs Paladin: Keep aforementioned cards. Secret paladin is a hard matchup for almost all decks in the meta, even double brawl wallet warrior. Lightning Storms are very strong, and Kezan Mystic is great as well, however not as strong vs mage. Midrange paladin is a good matchup for this deck, as strong combos can easily take the board into your favour and Sylvanas Windrunner can steal Tirion Fordring.

vs Hunter: Keep aforementioned cards. Chow and golem are especially important this matchup, to clear stupid cards like Leper Gnome and Knife JugglerHealing Wave will straight up win you the game vs face, and Midrange can be beat if constantly clear our their minions and deal with Savannah Highmane efficiently.

vs Rogue: Keep aforementioned cards. Chow is significantly worse against Oil Rogue, however is great against Pirates. A full golem trades nicely with SI:7 Agent. Earth ele is very significant this matchup (especially if you cast ancestral spirit) as rogues barely run silence and it stops burst damage.

vs Priest: Keep aforementioned cards. Chow + Rockbiter is excellent for clearing out Wyrmrest Agent, and Golem is good for killing Northshire Cleric. Ty and leave nothing for the priest to buff and beware of Aucheni Circle if it's control priest. Should be able to overwhelm them in the late game with combos. It is also important to note that multiple earth elementals are safe from a Lightbomb with the exception of spell damage.

vs Warrior: Keep aforementioned cards. Since patron is dead, the only warriors you are going to see are cwarrior and dragon warrior. Chow is significantly worse in these matchups, (as they die to axe) but can do some work. Totem Golem is very strong. Playing around Brawl is easy due to the plethora of deathrattle in this deck. Save Hexes for big threats instead of midrange threats (e.g. a mistake i see alot are people using Hex on Shieldmaiden

vs Shaman: Keep aforementioned cards. Most Shamans you will find on ladder are Midrange totem or a guy trying out Malygos shaman. Keep minions on board to clear out opposing totems. Generally the shaman who opens with Chow and Golem will win the game. Not much to say about this matchup, really.

Other Choices

Lava Shock - Clears the steep overload of Earth ele, but I found this card unnecessary as it took up precious slots and it just didnt do enough par overload removing.

Thunder Bluff Valiant - Although a strong card, it doesn;t contribute to the decks win condition.