[S18]Pigenator's #35 legend TGT Zoolock
- Last updated Oct 2, 2015 (TGT Launch)
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Wild
- 27 Minions
- 3 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 2800
- Dust Needed: Loading Collection
- Created: 9/13/2015 (TGT Launch)
- user-21763820
- Registered User
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- 3
- 10
- 23
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
135
Hellaso everyone! My name is Pigenator and i created this zoolock deck and used it to get legend for the first time! It's really easy and effective. Anyone is welcome to try the deck, make changes to it and upload videos of it on Youtube, but if you show it on Youtube i would appriciate if you credited me. Thanks!
Edit: Thank you for 100 likes!
Thanks Khristophesaurus Dinosaurus for the deck spotlight!
Deck basics:
A common missconception a lot of people make when they play zoo is that they just go face. It is NOT a face deck, however dont be afraid to leave a couple of enemy minions alive if youre smelling the lethal in the next few turns. This deck has a lot of burst potential with Doomguards, Power Overwhelming's, one Argent Horserider(YEEAAAH!) and one Abusive Sergeant.
Your primary goal with the deck is to gain early board control while keeping the opponent's board clean. That way, the opponent can't deal with your Knife Juggler or some other important minion, which allows you to go for face when the time is right. Then you proceed with winning by locking down your opponent with a Loatheb or making sure they can't deal with it by buffing it with minions like Defender of Argus.
Mulligan Guide:
There is a few cards that you always keep, including Flame Imp, Voidwalker, Haunted Creeper and Dire Wolf Alpha and Argent Squire.
You can keep Abusive Sergeant if you have already have a Haunted Creeper or a Nerubian Egg, or Nerubian Egg if you have any of the buffs except Defender of Argus.
If you have a smooth curve for the first 2 turns then keeping an Imp Gang Boss can be really good. You can keep the Voidcaller/Doomguard combo if you are facing off against a slow deck like druid or warrior, as it allows for great damage potentals at the cost of the early game being a little bit weaker.
If you get 2 Nerubian Eggs and you start second, it is ok to keep a Defender of Argus, since you can use it to avtivate both eggs.
VS Warlock:
Follow the basic mulligans but also save Ironbeak Owl if the other cards are good, since it is good against both zoo (silence the Nerubian Egg) or against Handlock (silence Twilight Drake or a taunted up giant). If you're starting second you can keep one Imp-losion if you're facing a lot of other zoolocks, since they dont usually run AoE. Keep Voidcaller/Doomguard combo if youre going second.
VS Paladin:
Against paladin Knife Juggler is really good because of the opponent playing divine shields and Muster for Battle so keep it if you have Voidwalker or Haunted Creeper. Keep Flame Imp if you dont have Voidwalker or if you can combo it with Knife Juggler and have a good curve into it. Don't keep the Voidcaller/Doomguard combo.
VS Mage:
Basic mulligan, go for the high attack minions since most mages you will face will be mech mages and to counter mech mages you need to be really aggresive. Save Ironbeak Owl for Doomsayer. Dont save Argent Squire.
VS Warrior:
Basic mulligans. Warrior always has Fiery War Axe be aware of the fact that you will probably not be able to do any sick combos with Knife Juggler. Keep Imp Gang Boss if you have an ok curve because it dodges Fiery War Axe.
VS Priest:
Basic mulligans, but keep Crazed Alchemist as well to counter Dragonpriest. You can keep Voidcaller/Doomguard if you have The Coin since priest isnt usually that strong. If you have a good curve keep Ironbeak Owl.
VS Shaman:
Not much to say here. Just have cards like Totem Golem in mind and always keep Abusive Sergeant.
VS Druid:
Try to keep a fast start and don't risk too much. Save Imp Gang Boss. Be aware of swipe and buff 1/1's with Defender of Argus.
More coming soon!
Replacements:
First of all, i would like to mention that you can't run this deck if you dont own the first three wings of Naxxramas, because all the Naxxramas cards are absolutely staple in this deck. You can still play some kind of zoolock without them, but not this one.
Dr. Boom: You can replace Dr. Boom with any other big threat like Sylvanas Windrunner or Mal'Ganis. If you dont own any of thoose lategame legendaries, then try Sea Giant or Frostwolf Warlord. People on the comments say Fearsome Doomguard works for them, so i guess it's a fair replacement too if you want to go cheap :D (Thanks comments)
Imp Gang Boss: Harvest Golem or Spider Tank. Could also be replaced by Shattered Sun Cleric if you usually have something to buff on turn 3. You could also tech in one Void Terror.
Defender of Argus: Shattered Sun Cleric or Void Terror.
Doomguard: Craft it. If you dont have enough dust, remove the Voidcallers and replace them by 2 Dark Iron Dwarf, one Arcane Golem and one Abusive Sergeant.
Knife Juggler: Acidic Swamp Ooze or Flame Juggler.
The other cards are either commons that everyone should have or cards that have no replacement. Don't be afraid to mess around with replacement, go with what works for you.
I started to circle around ranks 15-17 EU ladder due to losing against a lot of priests, secret Paladins and tons of mech mages. Need to try out your updated version of the deck bcs otherwise I really like it mate :)
What about Kel'Thuzad as the Dr. Boom replacement?
I chose him because he has some synergy with all those deathrattle cards, but I think he's one or two mana too expensive for this type of deck. He was doing ok in my games so far 'though.
It's priest* not pirest :D
Also, wanna say that Dragon Priest is almost unbeateble by this deck. Even with great card draw, you just can't go over those 2/4 and 2/6 taunts appearing out of nowhere. And yet still - this priest is controlling the board. I actually fell from rank 14 to rank 17 in the day with this deck. Hunters, aggro paladins, dragon priests(dunno how i got on on the rank 16), secrets paladins. Kinda, as i see it this far - if you are lucky with slow enemies - you win. But, under rank 5(as i know there is where slow meta begins), it is usefull, but requiers not only some skill, but luck with draws and opponents.
Just my observation this far.
Right now my win rates with this deck against dragon priests is 10-20%... Just the 3/6 taunt itself poses a very big issue... However I have yet to run Crazed Alchemist that you suggested, so I'll see how that goes.
I have no idea why, I'm facing alot of trouble with priests... :( send help
Been playing this deck since you posted it, with some minor changes. Just went from rank 12 - 8 in a few hours with this build:
- 1 Dire Wolf Alpha, -1 Flame Imp, -1 Implosion, -1 Argent Horserider
+ 1 Crazed Alchemist (at your suggestion!), +1 Void Terror, +1 Abusive Sergant, +1 Shadowflame
Alchemist is brilliant vs priest! Opposing Priest coin'ed out a Deathlord turn 2, I drop the Alchemist, trade it with a Flame Imp and procur a Doomguard from my deck. GG. So so good against Velen's Chosen and Power Word: Shield. At the very worst, it can activate a Nerubian Egg for you.
Void Terror has been a beast also, eating eggs and buffed minons just as a huge threat. Both Void Terror and the extra Sergant work great with Shadowflame, though I haven't had to use it yet.
Keep it up!
It can be painful against patron warrior, due to the massive board clear ability in the early game, or, in some senarios, they can equip Death's Bite on turn 4, use one charge, go Grim Patron on turn 5, Inner Rage it, use the remaining charge, so there are 4 patrons on the board, while I might have nothing. But I find this deck can crush midrange hunter quite easily. Anyway I understand this deck is not built for beating every deck, so I can say this is a solid deck to climb up the ladder and I kinda like it.
Very great deck against stuff like tempo Mage, though I usually have trouble with Secret Paladin. I run into them a lot at noon, but usually after 9 Pm there are not as many Secret Paladin.
I really freakin loved the healbot idea! Beat some dragon priest by destroying their tempo at late game. Awesome deck!
Hi there, mate. Actually, i fell in love with this deck. It's great. Yesterday i got everything i need for it, except Voidcallers(which i got today), Imp Gang-Bang Bosses(don't have money for them yet) and Azure Drakes and one Knife Juggler. I replaced Imps with Harvest Golems and Drakes with Antique Healbots and Juggler with Ooze. So far so good, i got to the rank 14 while i was typing this :D Yesterday i fell down to 18, but StrifeCro's MechMage and your zoo helped me a lot. Those two deck brought back something i was missing - pure and beloved fun. I don't even have enough words to thank you, so just know that I do appreciate the work you did!
Hello from Ukraine, and also thank you so much, my dear friend.
woops, Asure Drakes aren't from this deck :DD LOL
Little bit of a brain fart there :D
I'm a F2P player, but I'm trying to create either a Zoo or Handlock deck. I've managed to unlock the first wing of Naxx(free?) and Blackrock Spire by using gold, but a majority of the meta decks require adventure cards from later tiers of the adventures to be successful, and I just can't afford that.
To the point: I do not have Voidcaller, nor Imp Gang Boss. Also, I have to do a bit of crafting as far as Doomguards(and Jaraxxus/Mal'Ganis/Giants if I play Handlock). I also do not have Loatheb. I see there are replacements, but at this point, am I just ruining the deck?
Thanks!
Thanks for the decklist buddy! I knew zoolocks were missing something, adding 1 healbot really helps alot in some cases. Pretty innovative to tech in 1 wouldn't have thought of it myself!
YOH!!! Here's some gameplay for the deck :p ! ENJOY!!!
Voidcaller is really necessary in this deck ? I think it is replaceable.
Both Mac and Windows (ofc) have native tools how to capture video, check out:
Mac https://support.apple.com/en-us/HT201066
Windows 10 http://winsupersite.com/windows-10/how-use-windows-10s-screen-recording-utility
Looking forward to video! :)
This deck is a bad variation of the classic zoo,
There is no reason to not include malganis in, or playing antique healbot. Actually, antique healbot is horrible in this deck, this is an aggro zoo, you probably won't need antique healbot at all, and if you will you probably already lost the game.
Beside those things this deck is a pretty standard zoo...
I usually do not respond to ignorant comments but I could not resist yours! First off, this type of 'Zoo is not an aggro deck in any way, shape or form, it is 100% a Tempo deck. Secondly, Zoo is not as easy to play as the vanilla version as one or two big mistakes will lose you games unlike the vanilla version where you could make mistake after mistake and pull out win after win.
Instead of posting unproductive comments you should probably teach yourself how to pilot the new age Zoo decks.
no offence but why is it a TGT deck i dont really see anything different from all the other zoo,locks sorry,,,,,your guide is nice though gets a rate up from me :)
ok you have a valid point but imo a TGT deck would include TGT cards more ,,,anyway like i said no offence was meant and goodluck with your deck i need a lock for quests atm so am making it :D