[BC] Heroic Lord Victor Nefarius Paladin
- Last updated Dec 11, 2015 (Explorers)
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Wild
- 21 Minions
- 7 Spells
- 2 Weapons
- Deck Type: PvE Adventure
- Deck Archetype: Unknown
- Boss: Lord Victor Nefarius
- Crafting Cost: 6680
- Dust Needed: Loading Collection
- Created: 4/23/2015 (Blackrock Launch)
- BinaryChaos
- Registered User
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- 7
- 19
- 34
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Battle Tag:
BinaryChaos#1307
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Region:
US
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Total Deck Rating
342
Hello everyone!
Since there are no guides for Lord Victor Nefarius on Heroic yet, I thought I would present mine. I defeated him on the first try with this deck. It's nothing incredibly special. You might recognize it as the current meta "control paladin", with slight modifications to accommodate for PVE.
What is necessary?
Equality: This card is just too valuable to leave out of the deck, especially since it allows your Silver Hand Recruit to kill a high attack minion with little effort. This with Consecration is an easy way to wipe Nefarian's side clean. A Wild Pyromancer can be quite effective as well. You should mulligan for an Equality!
Wild Pyromancer is a great card to have with Equality, as it allows for a Turn-4 board wipe. If used in conjunction with Consecration, it's a 3 damage AoE. I highly suggest you mulligan for Wild Pyromancer. It is an easy way to destroy Nefarian's board.
Muster for Battle: This card is extremely powerful alongside Quartermaster. Nefarian will rarely clear the board of Silver Hand Recruit unless he has a Consecration or Flamestrike of his own. If used with Equality, you might pick off some easy targets. It allows for early presence and a quick way to kill Nefarian's Turn 2 minions.
Quartermaster: I think this is pretty self explanatory. A board full of Silver Hand Recruit is a real threat to Nefarian, and generally unkillable (except for his Flamestrike.)
Threat cards
Something I have noticed is that the AI likes to target "threat cards" over going face. These cards are pretty typical, as even human players would target these in many cases. Knife Juggler, Sylvanas Windrunner, Emperor Thaurissan and Cult Master are a few examples. These cards are by no means necessary to the deck, but you may notice they will buy you a turn or two.
Card choices
Doomsayer: (Replaced Mind Control Tech) Reports from comments suggest that Nefarian rarely has 4 minions on the board, making MCT a waste of a card slot. Instead, I opted for another way to clear the board. It was just too difficult to rely on Equality and Wild Pyromancer to do the job.
Big Game Hunter is an easy way to deal with high attack minions! You may even want to consider adding a second one. **EDIT: Added a second Big Game Hunter for MCT. If you don't have it, I suggest adding another Antique Healbot.
Antique Healbot is excellent for survival. Once again, you may want to add a second one to increase your chances!
Aldor Peacekeeper against high attack minions is very useful, especially in the early game. Don't be afraid to use them. Nefarian's minions typically range from 5-8 damage I believe, and they hit like trucks. Combo with a Sludge Belcher to block damage.
Lay on Hands for healing purposes as well as card draw.
Cult Master is an effective way to get cards, especially when you sacrifice some Silver Hand Recruit to find the right card and free up board space.
Ironbeak Owl is somewhat strange for this fight. However, I found it useful against Twilight Drake and the Blackwing Technician. Feel free to replace this card if it is not living up to your expectations. (maybe for an extra Antique Healbot or Big Game Hunter?)
Piloted Shredder is useful when Nefarian uses an AoE spell to clear your board. It allows you to have a minion ready on your next turn.
Zombie Chow is a good 1-drop, a "threat card" and a good way to remove some of Nefarian's armour stacks. You don't really have to worry about the heal as it will most likely be dead by the time you remove all of the armour. EDIT: I opted for a second Mind Control Tech as I think it will allow for better chances to take control of Nefarian's minions. He is also apt to killing his own minions once they are taken.
Replacements?
Sylvanas Windrunner. I think this card is quite useful as it is an easy way to clear a minion AND take control of another one. A good replacement would be Loatheb. It costs 1 less, has the same stats and slows down Nefarian in terms of spell use. It could buy you an extra turn. As mentioned in the comments, I even considered Alexstrasza for possible heal or an easy way to lower Nefarian's health.
Tirion Fordring. I believe it is difficult to replace because of the Taunt + Divine Shield, as well as Ashbringer, but I think Coghammer would be an interesting pick. Sure, it removes a minion, but it gives a random minion Taunt AND Divine Shield, and provides a weapon. You may want another Taunt minion altogether, in which case I would probably grab a Sunwalker.
Emperor Thaurissan. The more I look at it, the more I think it is unnecessary. I would trade it for Kel'Thuzad. Edit: Made the switch. I think Kel'Thuzad is a much better candidate, if you combo with Tirion Fordring, Sylvanas Windrunner and Sludge Belcher.
Conclusion
You will notice that as soon as you have board control, this fight is incredibly easy gets easier. I think the trick is to fill your board with Silver Hand Recruit and to Quartermaster. Do not overextend and play defensively. It is much easier to deal with a single minion than seven.
Good luck!
Here is an example video of my playthrough against Lord Victor Nefarius:
Check out my other decks for the League of Explorers bosses:
Wing 1: Heroic Zinaar Heroic Phaerix Heroic Temple Escape
Wing 2: Heroic Scarvash Heroic Mine Cart Heroic Archaedas
Wing 3: Heroic Slitherspear Heroic Giantfin Heroic Lady Naz'jar
Wing 4: Heroic Skelesaurus Heroic Steel Sentinel Heroic Rafaam Heroic Rafaam Unleashed
Ok maybe I'm missing something here but is there any good reason that this deck includes TWO big game hunters when nefs deck doesn't include a single minion with 7+ attack?
The 6 6 dragon that can become 9 9 is in nefarian's deck.
Won on the first try with this deck. Would recommend.
no success for me (missing many cards anyway), made it with http://www.hearthpwn.com/decks/236138-cheap-easy-heroic-nefarius
On one match, I came close when I had 3 minions out and Sludge Belcher. I was planning on dropping Kel'Thuzad the next turn. But he clears the board withConsecration,Claw, and Tail Swipe. Then later he drops Avenging Wrath. Game over. [/me buries head in my hands]
But I finally won after multiple tries. After controlling the board, he runs out of steam as most of his cards in his hands are Paladin spells. I was running on Silver Hand Recruits for a couple of turns, while he did nearly nothing, before I gotKel'Thuzad, followed by Sludge Belcher. The rest was game. Thanks for the deck!
Worked on my first try with this deck. Failed about 20+ times with others.
Your deck is terrible.
Good luck getting to turn 8 alive AND with a taunt minion up AND with KT in hand. It's not the deck's fault but the way this fight (and basically every heroic mode fight in HS) is designed you need very good luck in your opening hand just to have a chance of winning.
I could kiss you! This deck is the one. I failed to gain board control with all the other decks for this fight, such as warrior and priest, but this deck made it easier. Thank you so much!
Thank you! It took me quiet a few tries, but once I got control of the board (traded my minions, was lucky with Equality and Concecration/Wild pyromancer and had great use of my weapons and the peacekeepers) I could just slowly get his armor down and then finally kill him with my buffed silver hand recruits. Lay on hands was necessary for me to survive.
With patience this deck is awesome.
Edit: I don't have Tirion, and I used Chromaggius instead of him. Chro didn't really help a lot though, since I got him out on the board when Nefarian was almost dead.
Took me around 5 or 6 tries. After I could stablized my board with equality and muster of battle + quartermaster I could bring out KT and slowly bringing down Nef as he had the hand full of cards but no minions :)
No working out well at all. He seems to have a perfect answer to every single card as someone else stated. Cheap cheap cheap.
Don't give up! I cleared it today, and then steamrolled the 5th wing
First try with this deck, this also was the first attempt at the boss! This deck is awesome but I also added Chromaggus which helped so much as the AI doesn't usually use spells to destroy it at all. +1 for me!
this boss is infuriating...I have tried numerous decks and 150+ tries with no success. He seems to have the perfect answer the moment he needs it, every game.
Finally got this mother f-er. Thanks for the deck, another +1 for it!!
Used something similar. Humility and Repentance are also pretty good.
This is a great showcase for just how much trash the Paladin class has in spells. I managed this first time but probably only because Nefarian pulled 2x Eye-for-an-Eyes, 2x Blessing of Wisdom, and cast Blessed Champion on a 2/1 Twilight Whelp. All you have to dodge is equality + consecrate and you're set...
It took me a few tries due to bad draws, but this is definitely a solid deck.
Amazed I was able to do it on my first try even though I was missing a few of the "important cards." I was lucky enough to draw pyro+equality combowombo before turn 4 and that's probably what won me the game.
I didn't have any Quartermasters, Fordring, or Doomsayer so I subbed in Coghammer (helped soak damage), Chromaggus (never drew him), Sunwalker (really useful), and Dr. Boom (really useful).
Hope this helps anyone :)
This deck seems entirely dependent on staying alive until you get a Wild Pyromancer. I am starting my 10th try, have yet to survive until 8 mana, dead at round 7 each time, haven't even seen Wild Pyromancer yet. Doomsayer always gets killed right away, has yet to be useful.