[S9][Legend] Weapon Aggro
- Last updated Nov 7, 2016 (Yogg Nerf)
- Edit
- |
Wild
- 17 Minions
- 6 Spells
- 7 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 4440
- Dust Needed: Loading Collection
- Created: 1/6/2015 (GvG Launch)
- Poach
- Registered User
-
- 15
- 26
- 65
-
Battle Tag:
Poach#11498
-
Region:
US
-
Total Deck Rating
920
Here's a fun little deck. Got me to legend rank the past two season and I plan to use it again this month. The basics of the deck are to hit minions with weapons and hit face with minions. This deck can maintain pressure and deliver huge amounts of damage. Also everyone mulligans for Control Warrior so that doesn't hurt.
Synergies:
Most pirates combo with our 7 weapons. Don't be afraid to play a naked or Bloodsail Raideron turn 2
Mulligan:
Keep Fiery War Axe, Ogre Warmaul, Bloodsail Raider, Leper Gnome. If you already have an early weapon keep Dread Corsair. I like to keep Whirlwind against Hunter and Paladin to deal with their early one health creatures.
Last 2 weeks of January Stats. All above rank 5.
Bad Matchups:
Mech Mage~ 38% 12-20
The freeze mechanics of the mage are a killer for this deck. You must kill Snowchugger immediately. I use Owl for Annoy-o-Tron. Brawl is a key card in this matchup.
Control Warrior~ 43% 6-8
Warrior got a lot of health gain from GvG with Shieldmaiden. Either put on insane amounts of pressure or play as slowly as you can for Gorehowl Upgrade! combo.
Fair Matchups:
Driud~ 67% 14-7 (both kinds)
This matchup really dependent on the druid draw. Druid of the Claw is the biggest problem for this deck, since 6 health is hard to deal with on turn 5. Just play around Swipe. Also Ogre Warmaul kills
Priest~ 67% 8-4
Don't extend to far Auchenai Soulpriest Circle of Healing will kill of your minions. Only 2 minions out at a time and pressure him with weapons.
Hunter (Both kinds) ~ 70% 23-10
Control the board early with Fiery War Axe and Dread Corsair. After that this deck will be able to put out more damage than the hunter. Also your Armor Up! ability saves you from the Hunter's Steady Shot.
Good Matchups:
Handlock~ 82% 14-3
Save Ironbeak Owl to get past taunt. Don't use it to remove his Azure Drake. Brawl is another great card for this matchup. Don't worry about their health for Molten Giants.
Rogue~ 83% 15-3
Rogue rarely has health gain and they don't have any taunts. In addition they kill themselves with their hero ability. Just stick to the basics and you'll do fine.
Control Paladin~ 84% 21-4.
Keep Whirlwind for Muster for Battle. Also keep Death's Bite the Paladin doesn't have too much burst or taunts making this an easy matchup.
Shaman~ 86% 6-1
Most of our minions are 3 health and the Shaman has many ways to deal 3 damage. Thankfully most Shamans don't have any health gain so Just go for face. Brawl is very useful to deal with their board. Also Ogre Warmaul will miss Al'Akir the Windlord and hit face.
Zoolock~ 100% 2-0
Nobody plays it at legend.
Edit: April 14th, 2016
You don't find weapon-heavy decks suffering because of the prevalence of Harrison in opponent decks?
With so many weapons no single weapon really matters. Harrison on an upgraded Gorehowl is pretty rough though.
Played a lot of missile warlock, and i just got into facewarrior, i love this, its the same build i had except for 6 cards, dont have the legend pirate so im using grom, doing wonders!
Captain Greenskin wouldn't really belong in a face warrior build, even if you had him.
i think you are probably right i would even add the black knight, taunts are the death of me!
After playing this for a bit i deciced to craft a brawl, and it has been an awesome addition to this deck, great way to clear some taunts and other legends.
seems fun, i kinda want to give this a try considering i just got owned by one lol
I'm gunna make what i can of it, did you REALLY get to legend ?
Yeah, sorry I don't provide proof, since I didn't really think that I was going to post the deck last month. It's the most enjoyable deck I've built which is why I choose to play it over others.
Played the deck a little longer and I'm also having trouble staying above 50% with it. Rogue is the only thing i'm defeating consistently and that's not enough. I think Annoy-o-Tron is probably the single biggest problem. You have to waste two hits on it, usually a weapon and minion, which gives them time to build board you can't just axe away. Also seems like we're not quite fast enough to get them to zero health before things like Dr. Boom come out. The bigger mech minions people are running, like Piloted Shredder, might also be taking out more health than we can afford. Anyway, thought I'd give feedback. It was fun to play, especially against priest.
I am currently playing a version of this deck, from rank 9 to 5 in 2 hours today. But maybe you just have to have a bit of skill to make it work.
I don't have your winrates yet, but this deck is a lot of fun to play.
Thanks for sharing!
I created the two Mortal Strikes from dust just for this deck. I still don't have Gorehowl and 400 dust is a bit, so I substituted in Ragnaros the Firelord. First game was vs. Mech Mage and that stupid Water Elemental which messed me over. Mirror Image also sucks a bit for our game plan. The next 4 were all victories, however, on turns 5, 6, 7, and 8. That felt good.
I took it to ranked play and my first two games there were victories, mech mage and handlock. The handlock victory was especially satisfying. I got his health low before he put his first taunts out. I then axed his taunts until I was under 12 health... 2x Mortal Strike FTW. Thanks for sharing your deck.
Interesting deck, going to give it a try.
Have you thought about using Ship's Cannon in the deck in some way? With all those pirates it is tempting to use it...but not sure where (or if even necessary).
// edit //
So far, I'm 5-5 (rank 17 atm). One of the most annoying losses was against a healing mage build. Nothing could be done against it, it was like it was specifically built to counter this deck. I'm sure it wasn't...it was just a horrible, horrible match up (compared to the other matches).
Mages are tearing this deck up it seems...and mages are the dominant class atm in my meta. Not sure if there's some replacements that could be made to help even the playing field a bit.
I'm also finding out that w/ Control Warrior, the Armorsmith ought to be treated like the Mage's freeze minions. I tried to follow the guide and just go for the face...but that simply doesn't work. The armor these guys put out is a game breaker...they must be considered priority else it's gg.
The good news (from my experience anyway), is that Priests are quite easy. I'm 3/3 vs them.
// edit 2 //
In conclusion, after over 10 games, I just don't think this is a deck meant for ladder climbing. It seems more of a deck that is geared towards as specific meta. With other Warrior decks I'm able to reach ranks 12-10 with very little changes. With this deck, it's stagnant, it doesn't climb. I think the reason for that is is because It simply does not put out enough damage fast enough to deal with the other popular decks atm. This deck has no sustainability which means it must finish the job very, very quickly. This means that it is extremely card dependent. And when a deck is that card dependent, it means it isn't a ladder climber, but other a gimmick deck (which I don't think this is) or a particular counter to a specific meta (which to me anyway, seems exactly what this deck may be).
Fun deck, but it's just not competitive enough (for my tastes).
Of course, it could also just be horrible, rotten luck with card pulls. In all games, I've only drawn Captain Greenskin once...and didn't need to play him.
There are only 6 pirates and no room for it. Yes I've tried to put in Ship's Cannon
If you are facing a lot of mech-mage, Don't play this deck. This deck is good against hunter, zoo, and handlock (my rank 2 meta atm). Against Warrior I don't advise to just go for face.
Mech mage and Paladin shit all over this deck huh lad? I also noticed that Frothing Berserker never sees turn 2, like ever!
Paladin??
Not bad, but I routinely get destroyed by anything putting out a minion every turn when we have zero board clear and it's difficult to trade efficiently because of the pirate minions being so lackluster. I think it could benefit from some control. I'm a bit dubious of anyone going from 20 -> legend with this deck in the current meta. I suppose it's possible, but there are so many weaknesses it seems unlikely.
Board Control comes from our weapons. You are not supposed to trade minions you are supposed to hit face with minions.
What region are you playing in? I conceded down to 20 to try this deck out from the bottom and I'm having zero luck getting winrates anywhere close to what you've experienced. Are you in the US? My Shaman maly/otk deck has a significantly higher winrate and is nowhere near suited for high ranking play.
If your opponent plays more than one creature per turn, which is quite common, how are you controlling the board? I'm not downing the deck, I think it's fun. I just don't see anywhere near the potential you claim it to have.
I play NA. Sorry you aren't having luck. If your opponent is playing more than one minion per turn, then our weapons will give us card advantage against them. Over time, we can put out more threats then they can.
Maybe you should play Casual first to get a feel for the deck if you value your ranks. Thanks for the questions by the way.