[Legendary] Ramp Druid
- Last updated Dec 24, 2016 (Gadgetzan)
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Wild
- 17 Minions
- 13 Spells
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 4840
- Dust Needed: Loading Collection
- Created: 12/16/2014 (GvG Launch)
- Lodamar
- Registered User
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- 11
- 31
- 33
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Battle Tag:
Jaximus#2334
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Region:
EU
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Total Deck Rating
602
This is the deck i used to get legend this season, pretty solid matchup versus Warrior.
I'm really happy to see this deck has been noticed and commented, i try to reply to everyone
Feel free to ask everything.
Here's the stats from rank 5
Most comments are about legendaries replacement, so here's a miniguide
EDIT: 13/01/2015
Made some changes to fit better this meta, more antiaggro, i removed Ragnaros because in this meta everyone is running at least 1 BGH, in this deck there isn't any target
EDIT: 03/09/2015
Some changes after TGT launch
EDIT: 20/06/2015
Just updated to the deck i'm currently using
MUST HAVE AND REPLACEMENT (OLD)
I will just speak about Legendaries as other cards are simply an autoinclude in most druid decks and without them the deck can't exist (I'm speaking about you Ancient of Lore)
Legendary Priority:
Loatheb > Dr. Boom > Sylvanas Windrunner = Cenarius > Ragnaros the Firelord
Cenarius: this class legendary is simply amazing. I used it almost always with the two treants. Stats buff possibility is the cerry over the cake. Used on t9 will likely set up a (7+4+4+4+2=21) damage combo next turn. it buys you time, helps stabilize the board and protect your other minions
SUB: Ancient of War is best replacement. You can try Hogger too for a slightly lower mana curve, but Hogger is a lot easier to manage.
Loatheb: Saved my ass a lot of times, simply a must and easily accessible. Drop him not in curve but when you have at least 2-3 minions on board to disable AoE removal, or to make cheap single target removal inefficient. Wonderful drop on t8 when you have FoN combo in hand and you are going for Lethal.
SUB: I think everyone will use it, however the most similar replacement it's Troggzor the Earthinator
Sylvanas Windrunner: i haven't used her for a long time, but when i gave her a try i fell in love. Many opponents go crazy when they see her, trading all their board not to give you a minion, such value. Drop her on an empty board only if you have nothing else to do with your mana.
SUB: There are few subs for Sylvanas Windrunner, as her role and utility can't be found in any other minions. Cairne Bloodhoof [RIP] is best one, very sticky and annoying minion, he fits the "spirit" of the deck. Another good sub is Piloted Sky Golem for same reason of Cairne, they fits a similar role. Last you can make a "tech" choice if you are facing lots of druid and/or taunts (Sludge Belcher), The Black Knight. he will help a lot also versus Handlock, one of the worst Matchup of this deck.
Dr. Boom: As you can see from my profile picture i really love this card. I started playing him in my Control Warrior, but in this deck he really shines. Those Boom Bots are a really pain to deal with. For 7 mana you have 9/9 worth of stats and 2-8 random damage, just CRAZY. If they leave bots on board and deal only with Dr. Boom, next turn you have a 20 damage combo. If they deal with them they loose integrity for their board. Best legendary from GvG imho.
SUB: very hard to replace, top priority to craft. Some "good" subs are: Ancient of War, Sneed's Old Shredder or Malorne. You can also try one of Sylvanas Windrunner subs. Or simply another good 7 drop like Troggzor the Earthinator.
Ragnaros the Firelord: very powerful legendary though RNG based. Even if removed instantly you are sure he impacts the board and you gain at least some value from his first big fireball. I used it not so often but when i did he won me the game usually. You can manipulate the board trading minions to help RNG choose the target (:P). The least important legendary for this deck.
SUB: You can use many subs for Rag, as he is a personal choice and not a must, i'll give some possible replacement however. Sneed's Old Shredder, Ancient of War, Malorne, Troggzor the Earthinator, Kel'Thuzad
MULLIGAN and MATCHUPS (Work in progress)
Druid
Druid vs Druid is always a coin flip.
Mulligan for Wild Growth and Innervate
If you have The Coin and Wild Growth, use it on T1 only if you have Shade of Naxxramas
You have to play on curve and be as efficient as you can. Use Sludge to bait Black Knight, and let him waste his BGH on Dr.Boom
Hunter
FaceHunter
//More to come, just very little time
What's a good replacement for 1 Keeper of the Grove?
No pal, I've seen much "worser" decks beffore. and those where just good.
A solid deck but seems very bad against secretdins.
You cannot establish your board early and I can't see this go further if they curve out turn 6 Dr 6.
I don't have the shades either, so I use Druid of the Flame
What should I replace to add in Ysera ?
swagnaros
Hello, currently I use mix of this deck and other deck I found on this web, and I have few questions... THIS IS NOT A CRITICISM OF THE DECK, BUT QUESTIONS WHICH I THINK CAN HELP OUT ME AND THOSE WHO WANT TO BUILD WELL COMPOSED RAMP DRUID
1. Until now I have not used any Spell Damage cards, but as I play more ramp druid I can see that using 1 is better to clear the board, but wouldn't it be more convenient to use Bloodmage Thalnos, since you can play him for low mana cost and then immediely clear the board with swipe or star fall?
2. ATM I'm using 1 wild growth and 1 Darnassus Aspirant, I feel like it would be frustrating to have 1/5 chance of getting an Mana Crystal growth card in round 6... So I just wonder why 2 wild growth and 2 darnassus
3. In Description you say how much you value Loatheb, yet you removed it from the main deck, did he fell off with TGT update?
4. Lastly, why won't you use Harrison Jones? Even though I don't own the card I would love to include it to my deck, I feel like destroying a weapon can have a big impact on the game (I currently included Acidic swamp ooze- and trying it out in my ramp) especially if you can get extra cards for it...
EDIT: PS.
1.After some matches I can see the irrelevance of Harrison Jones in this deck, because you win vs. warrior most of the time without weapon removing anyway.
2. Can anyone tell me how to play vs mage and shaman? I know that shaman puts minions very quickly on the board so AOE spells can counter him (with spell damage minions), However, I have no response for Mage, I might start using Loatheb in the deck and see if that works
I really liked this deck. Good job.
Isn't this just fast druid at this point? Not seeing the difference between my pre tgt fast druid and this.
I don't have ancient of war so I've been using a second druid of the claw. Not sure if that's a good substitute. I don't have Dr Boom either so I've been using Ragnaros. Not sure if that's a good substitute because it's the only card that can be targeted by BGH. Thinking about using Loatheb instead. 'll just leave it in there for now, I haven't been facing a lot of control decks. All the aggro and zoo decks I've face don't carry BGH so maybe it's worth keeping,.
The image is from my firsr old guide, deck changed from there
Hey can I replace Dr. Boom with Cenarius ?
How can i replace BGH?
With a Mulch maybe
started with a token druid today and had a 50% ratio
I switched to this one and am feeling a little bit unlucky so far: 1/5 but since I'm pretty new to druid an probably missplaying some things I will keep trying. I generally like the feel of this deck (dropped from rank 9 to 12 two days ago and try to overcome those ranks with the druid)
Im missing 1 force, what can i replace it with?
You can't, it's a core card, 1x is not reliable enough
How does this deck change with TGT? Please update.
updated
I do not have [card]Shade of Naxxramas[/card] can someone make a good list for replace it?