[Legendary] Ramp Druid
- Last updated Dec 24, 2016 (Gadgetzan)
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Wild
- 17 Minions
- 13 Spells
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 4840
- Dust Needed: Loading Collection
- Created: 12/16/2014 (GvG Launch)
- Lodamar
- Registered User
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- 11
- 31
- 33
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Battle Tag:
Jaximus#2334
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Region:
EU
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Total Deck Rating
602
This is the deck i used to get legend this season, pretty solid matchup versus Warrior.
I'm really happy to see this deck has been noticed and commented, i try to reply to everyone
Feel free to ask everything.
Here's the stats from rank 5
Most comments are about legendaries replacement, so here's a miniguide
EDIT: 13/01/2015
Made some changes to fit better this meta, more antiaggro, i removed Ragnaros because in this meta everyone is running at least 1 BGH, in this deck there isn't any target
EDIT: 03/09/2015
Some changes after TGT launch
EDIT: 20/06/2015
Just updated to the deck i'm currently using
MUST HAVE AND REPLACEMENT (OLD)
I will just speak about Legendaries as other cards are simply an autoinclude in most druid decks and without them the deck can't exist (I'm speaking about you Ancient of Lore)
Legendary Priority:
Loatheb > Dr. Boom > Sylvanas Windrunner = Cenarius > Ragnaros the Firelord
Cenarius: this class legendary is simply amazing. I used it almost always with the two treants. Stats buff possibility is the cerry over the cake. Used on t9 will likely set up a (7+4+4+4+2=21) damage combo next turn. it buys you time, helps stabilize the board and protect your other minions
SUB: Ancient of War is best replacement. You can try Hogger too for a slightly lower mana curve, but Hogger is a lot easier to manage.
Loatheb: Saved my ass a lot of times, simply a must and easily accessible. Drop him not in curve but when you have at least 2-3 minions on board to disable AoE removal, or to make cheap single target removal inefficient. Wonderful drop on t8 when you have FoN combo in hand and you are going for Lethal.
SUB: I think everyone will use it, however the most similar replacement it's Troggzor the Earthinator
Sylvanas Windrunner: i haven't used her for a long time, but when i gave her a try i fell in love. Many opponents go crazy when they see her, trading all their board not to give you a minion, such value. Drop her on an empty board only if you have nothing else to do with your mana.
SUB: There are few subs for Sylvanas Windrunner, as her role and utility can't be found in any other minions. Cairne Bloodhoof [RIP] is best one, very sticky and annoying minion, he fits the "spirit" of the deck. Another good sub is Piloted Sky Golem for same reason of Cairne, they fits a similar role. Last you can make a "tech" choice if you are facing lots of druid and/or taunts (Sludge Belcher), The Black Knight. he will help a lot also versus Handlock, one of the worst Matchup of this deck.
Dr. Boom: As you can see from my profile picture i really love this card. I started playing him in my Control Warrior, but in this deck he really shines. Those Boom Bots are a really pain to deal with. For 7 mana you have 9/9 worth of stats and 2-8 random damage, just CRAZY. If they leave bots on board and deal only with Dr. Boom, next turn you have a 20 damage combo. If they deal with them they loose integrity for their board. Best legendary from GvG imho.
SUB: very hard to replace, top priority to craft. Some "good" subs are: Ancient of War, Sneed's Old Shredder or Malorne. You can also try one of Sylvanas Windrunner subs. Or simply another good 7 drop like Troggzor the Earthinator.
Ragnaros the Firelord: very powerful legendary though RNG based. Even if removed instantly you are sure he impacts the board and you gain at least some value from his first big fireball. I used it not so often but when i did he won me the game usually. You can manipulate the board trading minions to help RNG choose the target (:P). The least important legendary for this deck.
SUB: You can use many subs for Rag, as he is a personal choice and not a must, i'll give some possible replacement however. Sneed's Old Shredder, Ancient of War, Malorne, Troggzor the Earthinator, Kel'Thuzad
MULLIGAN and MATCHUPS (Work in progress)
Druid
Druid vs Druid is always a coin flip.
Mulligan for Wild Growth and Innervate
If you have The Coin and Wild Growth, use it on T1 only if you have Shade of Naxxramas
You have to play on curve and be as efficient as you can. Use Sludge to bait Black Knight, and let him waste his BGH on Dr.Boom
Hunter
FaceHunter
//More to come, just very little time
Good card but too slow. We already have 3 wonderful 7 drop, another one or two 7 drop raise the mana curve too much
Piloted Shredder is just an amazing card, annoying to deal with, and sticky to the board with its deathrattle. Remember you are playing tu set up combo and burn you opponent's hp down in 1 turn, so having another minion will help a lot. If your opponent wants to clear your board it's very difficult against this deck, thanks to card like Shade of Naxxramas, Piloted Shredder and Sludge Belcher
Crazy good deck. Sub out Dr Boom for Malorne and I've gone from 16 to 13 just like that.
GJ man, i'm happy this is working for you
Awesome, awesome deck. My only idea for personal change, and this is probably for higher ranks (currently at 13 hovering above 12), is that I think another silence could work well. However every other card in the deck has been relatively invaluable and I don't know what's even worth cutting out since the Keepers do pull a ton of weight.
Has anyone ran the deck without Sylvanas Windrunner? Currently I am running her, but she seems sort of like a target that baits out removal/silence/etc. rather than an actual threat. I suppose in that regard she is useful, and as I'm typing this up, I don't even know what I'd replace her with. My first thought was Cairne Bloodhoof or a Sunwalker even, but at that point I don't see the point. One's slower and one's susceptible to The Black Knight. At this point I'm ranting.
EDIT: Just read the subs section above, disregard.
However comparing those three 6 drops: if you aware of silence, sylvanas is still the best of the 3 after being silenced (5/5 vs 4/5 vs 4/5)
If Silence is not the problem the possibility that Sylvanas Windrunner offers with her deathrattle it's unbeatable. Cairne Bloodhoof is a very valuable minion but he doesn't help you when you're behind, he's just another big body on the board
In my experience with this deck, which is about 25 games, Shade of Naxxramas has been invaluable. It creates a solid threat for low mana and at some points almost acts as straight removal.
I'd say if it isn't working out for you for whatever reason then you should replace it. But like I said, that card saves me so damn much that I would never remove it.
I think Shade of Naxxramas is just too good to be replaced. If you don't have this card, and you are not planning to invest on Naxxramas expansion just use Harvest Golem
What turn do you typically attack with Shade? New to the game still, so I pop it on turn 3 against warrior and get eaten by the axe.
Hey thanks for the guide. I'm trying to break through from Rank 3 to legendary and I have a question. Honestly, what are my chances of making this deck work without Cenarius? I have all the other stuff but not him. Should I just give up on the idea of Ramp Druid without that card?
makes a HUGE different with cenarius, i played a lot of ramp before i crafted him and it's really noticeable
If you really want to get to legend you need this card. The deck works without Cenarius but it's just not as effective as could be
I just wrote a miniguide about Legendaries, their role in the deck, and their possible subs, hope you enjoy the deck.
Wait, I'm a bit new but i thought ramp druid was like massive taunts. 2 xAoW etc etc?
Ramp just means you ramp up your mana, so you can play big minions when others can't. There were many versions, you are speaking about the one who uses mainly Taunts, just lots of Taunts, and doesn't run the combo. I think you can use your mana better attacking rather then defending
Great response. Is there a better replacement to cenarius than AoW, i don't have either.
Maybe Hogger, you can try it but i don't really reccomend it
Also try defender of argus great taunter :)
I've never really liked 2x Savage Roar 2x Force of Nature, so I cut one copy of each and added 2x Annoy-O-Trons to improve my early game a bit. What do you think?
I think 2 savage roar is necessary, you're right about FoN, I always run 1 of those. What do you think about the cub taunt?