Octavian's 79% WR (22-6) - Scoundrel MVP
- Last updated May 6, 2021 (Forged in the Barrens)
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Wild
- 12 Minions
- 18 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Control Priest
- Crafting Cost: 13200
- Dust Needed: Loading Collection
- Created: 5/5/2021 (Forged in the Barrens)
- Scorpion23
- Registered User
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- 1
- 6
- 18
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Battle Tag:
Octavian23#2434
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Region:
EU
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Total Deck Rating
75
Hey guys,
If you want to reach Legend - play this deck.
Started at Rank 5 ( 0 stars) - Ended Legend ( 2853 ) with 79% WR (22-6)
If this arouses interest i can make a guide ( mulligan and game plan vs other classes).
Southsea Scoundrel is insane if you learn when to play her.
Proof of Legend and deck stats
Wow .. thanks guys. My first deck on first page.
As promised, here are some tips to consider:
First of all -> mulligan vs DH, Hunter, Rogue, Shaman :
Against these classes the gameplan is simply to heal as in the late game you will overwhealm with your value generated cards from Draconic Studies for example.
There are a lot of good cards to keep here :
Serena Bloodfeather, Venomous Scorpid, Mankrik, Xyrella [/card](if paired with [card]Desperate Prayer), Desperate Prayer, Renew, Holy Smite and/or Hysteria.
Against Rogue the following strategy never failed and won me every game i got to use it:
After they play Alexstrasza the Life-Binder and use Shadowstep [/card]on her, use [card]Mindrender Illucia. 99% of the time, on their next turn they will combo Alexstrasza the Life-Binder with Tenwu of the Red Smoke for 16 dmg. By playing Mindrender Illucia you just use Tenwu of the Red Smokeon her and then play her again (so he won't take advantage on any of your cards) . GAME OVER :)
Mulligan vs Druid
You can either face a token druid or a clown druid. No matter the situation, I mulligan as if it is token : Xyrella, Desperate Prayer, Renew [/card]and [card]Palm Reading to search for Holy Nova or Condemn, Holy Smite, Venomous Scorpid and Mankrik.
If you discover that it is a clown or big druid, search for every possible spell to discover extra Hysteria, Shadow Word:Death and Shadow Word:Ruin (best option).
Mulligan vs Mage
This matchup is a tough one. Just look for as many spell generatig cards as you can and discover as many healing spells as possible. They have 6 high burn cards (Fireball, Apexis Blast and Mask of C'Thun). You objective here is to survive these 6 cards. If you'll have enough heal and you will do your math right, you will auto win the game.
Keep Desperate Prayer, Renew, Palm Reading, Venomous Scorpid and Mankrik.
Mulligan vs Paladin
As you already know, they will always have Turn one - First Day of School into Turn two - Crabrider :(.
The first thing you need to figure out (and fast) is if they are Libram or any other variation. It's very important to see when you will have to use The Nameless One.
-If they are Libram and you have The Nameless One when they use their first and/or second Libram of Wisdom, then you silence them ASAP. If they already used 3+ Librams just hold your guy and wait for the second opportunity (when they invest all their Lady Liadrin generated librams on 1 target).
-If they are NOT Libram then you will have more flexibility when considering using The Nameless One. Targets: Crabrider [/card]and buffed minions. If they play [card]Nerubian Egg, just wait for your opponent to put a Blessing of Authority on it and only then silence it.
Very Important:
1.Search hard for Focused Will with your cards that generate spells!!
2.Use Draconic Studies only when you feel that they have an Oh My Yogg! in play. It's the only spell you can afford wasting (apart from the coin, of course).
I would keep: The Nameless One, Serena Bloodfeather, Holy Smite, Hysteria, Mankrik, Venomous Scorpid, Renew [/card] and [card]Draconic Studies (just for the reason mentioned above).
Mulligan vs Priest
As you may already know, these games are long with huge amount of value.
Mulligan hard for Southsea Scoundrel!! Other cards: Venomous Scorpid, Mankrik [/card] and [card]Raise Dead.
Game plan: Be very patient and make the most out of every card you have. if you feel that taking 10 dmg this turn and keeping Soul Mirror will make your opponent commiting more minions next turn --> do that! The Priest with more cards wins!
Mulligan vs Warrior
The most important card: Hysteria - be very smart when you use it.
Just like the example above, i prefer taking 8-12 dmg this turn, only to make him commit more minions. As they will buff their hand, look to discover Shadow Word:Death and Shadow Word:Ruin.
Almost always try to use Soul Mirror on their Troublemaker. It will force them to commit resources into killing it and you will save some face dmg.
Be patient! Let them play their minions and keep killing them.
Mulligan vs Warlock
Although i managed to win 2 out of 7 games, this matchup is a nightmare.
Your strategy is in 2 steps : Make the most out of your Southsea Scoundrel and look for as many cards that generate other cards (more Raise Dead, Draconic Studies, Palm Reading and Onyx Magescribe).
Strategy to try:
Keep Soul Mirror until they have played Tikatus, or even better Tikatus + Y'Shaarj the Defiler. After that start using you Raise Dead cards and hope to hit Tikatus- make the matchup even ;) . Other than that , be the hunter rather then the hunted.Don't commit your minnions in the early game. let them attack because with so many healing solutions, it will only tickle you. The real battle is in the late to fatigue game. Make the most out of your resources.
I mulligan hard for Southsea Scoundrel and Raise Dead + every card that generates other cards/value later.
And now a few words about Southsea Scoundrel:
Before discussing how do i play her against other classes i need to point out the obvious advantages of this card:
1. Gain value with the card you discover from your opponent deck
2. They will be at least 2 cards nearer to fatigue (more if you discover copies with Raise Dead)
3.If played at the right time you have a chance of burning cards from your opponent's deck.
vs DH, Hunter, Rogue, Shaman & token Druid - I rarely play it unless my HP is stable as every card counts for this decks so i don't want to give them value.
vs clown Druid & Warrior I play her in 2 different scenarios :
either play it when the have 9 cards so they will burn one when their turn starts or play her for tempo and control the card they draw so it has minimum impact if played given the state of game from that moment.
vs Priest - I try not to play any other minion befor her so i can have more copies with Raise Dead. Priest have a hard time making their game with full hand so this way you will force your opponent to play some cards that otherwise he wouldn't, just to avoid burning others. Your opponent will not make the most out of his value cards, he will have a hard time playing cards that generates other cards so you will be in a spot where you control the game.
vs Paladin - the only time I play her is for tempo AND if he has no/few minions and 1-2 cards in hand
vs Mage - I try to play her before any other minion (as i do vs Priest), I wait so they have an almost full hand (it will happen fast due to their draw cards) and then i try to burn some of their cards. I NEVER choose (Fireball, Apexis Blast or Mask of C'Thun) because these are my targets for my opponent to burn. Instead, with a full hand i give them either other drawing cards or i take advantage of something useless for them in the next turn, such as Brain Freeze, Font of Power or Primordial Studies).
Your objective is not to take value cards but to burn the important ones (if possible)
vs Warlock - your purpose is either burn some cards (preferably Tikatus, Lord Jaraxxus or Y'Shaarj the Defiler) or get the first two for your own use. The odds in this matchup are not in your favour but it's not unwinable.
Don't forget!! Even if you're not able to make them burn cards, you will still make them be with at least 2 cards closer to fatigue. Also they will make mistakes with a full hand, being afraid that you will use another Southsea Scoundrelon them.
Hope this mini guide helped and once again ... thank you for the interest you showed.
MAY THE LIGHT BURN YOUR OPPONENTS!
Thank you for your very nice words (it really means a lot) and CONGRATULATIONS on your games/win-rate. So glad if i could give you guys a decent Priest deck. I loooove Priest and although i didn't enjoy that annoying "ressurect era", I stiil can't explain why this class endure so much hate (taking into consideration that on HS Replay is was the worst class). Anyway, it seems that we live better times with Priest now.
Totally agree with what you said on the Priest hate wave. Can't understand why this class has so many strong haters, when it has one of the worst win percentages in the current meta and in the recent metas in general. There are so many "cancer" decks in the last metas and especially the current one with extremely high win rates, but people still hate Priest for some reason...
Anyway, let's enjoy this wonderful class that requires a lot of thinking and careful plays and let the haters enjoy themselves with OP decks that just throw cards and burst face damage without any thinking or concern, knowing they are OP in any case.
What you said is music to my ears ... i totally agree with you when you speak about "brainless" decks with low rquirement of thinking to play. ;)
Nice deck, and thanks for sharing! =)
3 questions
1) I use wandmakers in all my priest decks, love all the 1-mana spells. Would you recommend that in this deck... say, replacing desperate prayers?
2) I use AOE in all my priest decks. Do you not need them because of the meta not being Aggro?
3) Can I cut apotheosis to 1, wondering if it become a dead card in many matches if we don’t have board control and blademaster?
Having tried a lot of Priest decks in this meta, here is my two cents on your questions.
1) Wandmakers' 1-cost spells are often not consistent and not useful at the moment you need them. It's better to have the ability to choose between 3 spells through the discover cards, than just hoping to get the perfect 1-cost spell from RNG. Additionally, wandmakers will probably reduce the value and consistency of Raise Dead, since there are a lot more powerful minions in this deck, depending on the match-up. So, I think wandmakers will cause more negative synergies than good ones in this deck.
2) Except for condemn, which other AOE you use in your other decks that isn't included in this deck? Condemn is a good AOE, but a really slow one until getting true value from it (turn 10+). So, I also think it's better not to include them from the beginning in the deck, but maybe discover them if possible in situations that could really add some value.
3) It's a valid question and I always wonder on what is the right number of apotheosis copies in a Priest deck. Probably, for healing-based archetypes, it's good to have 2 copies, since it can really save your day at some critical points. It gives value even with the minor stats minion in some situations. Not to mention the crazy healing + board clear combo with Blademaster, when the opponent thinks he has won the game. So, increasing the chance to buff Blademaster by having 2 apotheosis copies plus having the ability to heal by using any available minion are very good points to have both copies included.
Thanks samiwinch.
Noted and agreed on all 3 points, thanks for the clear explanation.
Gotta get used to life without condemns, been too dependent on it. 😅
Thank you Samiwinch .. i don't think i could have answered better that you although this almost exaclty what i would have answered. Especially at 1). Indeed my main consideration was the pool of minions i want to hit with Raise Dead.
@Shingotay, i have all Priest cards and all generated cards crafted in golden so imagine how hard was for me to give up on Wandmaker .. i like the "golden outcome" of genersted cards :P .
I hit 2 priests playing this, very fun!
Awesome! What class were you playing and what was the outcome? :)
6-1 so far; my favourite game was vs OTK DH and I used scoundrel to add Ilgynoth to hand, then killed him with a 9/7 minion with apotheosis xD I only lost 1 game to paladin
The deck did great for me! I was stuck for a couple days at diamond 5 with miracle rogue, so decided to try this one. Went with a 9-2 score to legend, with 2 losses against mages. As you suggested, keeping heal in that match-up is essential. I have won one game against mage in which I got my Samuro back twice with raise dead, being able to board clear + heal 3 times with apo. The Scoundrel is a nice addition for the mirror priest matches. Since many priests run insight and we don't have any natural draw, you often reach fatigue 3-4 turns later, which really helps. Thanks for the fun deck! I will continue pushing legend with it.
Thanks for the feedback Piggie. I'm glad to hear that worked for you. GL reaching high legend!
Another deck where I played a few games, lost all, deleted and moved on. If you think of crafting some for this, don't. Looses to virtually everything on the ladder.
I have played 5 games and won 4. Two of those victories were against Paladin, and one against Mage. I'm not a Priest main either. So I actually disagree with you.
Hey Burebista! I'm sorry it didn't work for you. I was curious though what classes did you encounter? Which one felt very strong against this deck?
replace nameless one with death. what should I replace serena with? It not a very good card so I won't bother making it. though about something like comdemn, to get some more control against aggro? What would you say?
Had a first amazing game where I stole jaraxxus from my opponent and actually won versus a Warlock, it was insane!
Wow .. i'm so glad to hear that. It is trully amazing to win such an unfavoured matchup. GG!
Although Serena can really help in some situations (stop the agressive start of Hunter or Paladin, put Crabrider or Venomous Scorpid down to 0 attack or kill minions with 1 healt) she surely is replaceable. I would put a Wandmaker, Condemn or Holy Nova.
Hmmm, I don't have Soul MIrror, Serena, Illucia, the Nameless One, or Xyrella. They aren't important to this deck though, right? I do have 1 Scoundrel, so I should be good!