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Shudderwock Mill

  • Last updated Aug 6, 2019 (Saviors of Uldum)
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Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Shudderwock Shaman
  • Crafting Cost: 10060
  • Dust Needed: Loading Collection
  • Created: 7/1/2019 (Rise of the Mech)
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  • Total Deck Rating

    12

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Since the deck got a couple of up votes here is the guide on how to play the deck. However before you craft it remember it is only to meme. Also this is my first post so my guide might be a little scuffed.

The deck functions by first playing the cards DoppelgangsterGrumble, WorldshakerElise Starseeker, Coldlight Oracle and Antique Healbot in no particular order. These need to be played before playing Shudderwock. Lifedrinker is not needed however it can be useful to heal you more when you are in fatigue. You need to also use Fire Plume Harbinger to discount Murmuring Elemental so that you can play Shudderwock on the same turn as it. Doing this guarantees that Shudderwock will bounce back into your hand. 

Reasons For Card Choices

The reason for no card draw other than Coldlight Oracle is because you don't want to fatigue earlier than your opponent, as this deck functions by making both players fatigue. To make sure that you don't fatigue earlier than your opponent Elise Starseeker shuffles a card into your deck making it so that your opponent is deeper into fatigue than you. This is essentially the win condition of the deck. Heal cards such as Antique Healbot and Lifedrinker also help in making you come up top in fatigue. So essentially the decks win condition is that through the use of Elise Starseeker and the heal cards your opponent dies to fatigue before you do. You can also add Skulking Geist if you run into many jade druids however I don't see many so that is the reason it is not in the deck.

Side note: The reason I made this deck is because a friend of mine told me that I wouldn't be able to make a deck where Elise Starseeker is a pivotal card in the deck.