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NEW! Betrug’s Darkest Demons!

  • Last updated Jun 27, 2019 (Rise of the Mech)
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Wild

  • 22 Minions
  • 8 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 11160
  • Dust Needed: Loading Collection
  • Created: 6/15/2019 (Rise of the Mech)
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  • Battle Tag:

    Serpa#1461

  • Region:

    US

  • Total Deck Rating

    218

View 58 other Decks by Serpa_on_HStone
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I did an earlier version of this deck and was unsuccessful. I finally found a working incredible version of this!!! It has the life gain, spell recast, and deck restoring that was much needed previously. I’ve been ripping through rank 5 with this deck. To top it off this deck is a lot of fun. Something Hearthstone has needed back in the past few weeks for me. Please try it. If you guys need a guide I’ll write one at 25 upvotes. 

Honestly if you haven't tried the deck please do. It might bring some fun back to the game for a lot of you who like me....needed it.

6/27/2019: Swapped in Hellfire for Twisting Nether for earlier clear.

Thanks for enjoying the deck so far. I've honestly been looking to improve the deck so I made quite a bit of changes since the posted version in order to survive the current meta. Some of you will hate me but I swapped out the Rafaam's Scheme and Darkest Hour combo for more survivability. If you loved that part then feel free to keep it. When it works it blows not only your mind but your opponent's. Crystallizer was added in so life gain can be achieved more efficiently and earlier. Single target destruction was needed so Siphon Soul was added. If you find yourself needing it earlier for say "mech Hunter" shenanigans then swap in a silence like ironbeak owl. Lord Godfrey does one hell of a job of clearing nonsense and helping to trigger deathrattles. The longer you survive with this deck the better you have a chance of winning and the more fun you'll have as you realize the combos I have invested in. 

High Priestess Jeklik and Lord Godfrey aren't crucial to the deck feel free to swap for silence like ironbeak owl if you don't have one of them.

Augmented Elekk : combos with demon generators. Combos with Plot Twist.

Archmage Vargoth : I've had a ton of questions as to why him? First off the second you play him he will draw a control card to kill him. This is clutch if you want to have something stick after. His sheer intimidating factor to the opponent will do this. He actually does have a use though. I've been using him with Plot Twist and Augmented Elekk on turn 9 to recycle 14 cards back into the deck that you choose to hold. Which comes in handy when you are drawing like crazy for Betrug. Also it's nice to send 2 more plot twists back into your deck which usually you will redraw one of the two on the last draw of the second plot twist on most occasions. The more you Plot Twist the more portal demons are thus spawned. With this in mind I might be putting darkest hour back in just to see if the demons can then be sacrificed for the darkest hour and generate the deathrattles minions I want.  Hopefully now this gives him a little more clarity.

MULLIGANS

ALWAYS ditch Aranasi Broodmother. I also try and put back deathrattles to draw later. Ideally you are looking for early Augmented Elekk and Plot Twist, as well as demons generators but it depends on matchup.

DECK IN ACTION: