[Legend] 81% W/R Aggro Mech Hunter
- Last updated May 6, 2019 (Rise of Shadows)
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Wild
- 25 Minions
- 5 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Mech Hunter
- Crafting Cost: 6400
- Dust Needed: Loading Collection
- Created: 4/29/2019 (Rise of Shadows)
- Jeleniowatyy
- Registered User
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- 15
- 51
- 86
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
7523
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YouTube: https://www.youtube.com/c/Jeleniowatyy
Twitch: https://www.twitch.tv/jeleniowatyy
Mulligan:
always keep; Mecharoo -> Whirliglider or Venomizer -> Ursatron or Spider Bomb
vs aggro: Unleash the Hounds + Dire Wolf Alpha (mostly against token decks - it will allow you to clear most of the board), Zilliax (keep it when you have good mana curve - it will allow you to make a comeback after attaching to big mech)
Budget version with Cybertech Chip + Bronze Gatekeeper:
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Budget Replacements:
Boommaster Flark -> Cybertech Chip (it's not as that powerful but it allows you to get more steam during slower matchups.
Zilliax -> Bronze Gateakeeper (that's the best budget replacement, i tested it out in my video and off stream and it works really well). Other Cards:Safeguard, Mossy Horror, Rusty Recycler (Imo just craft it but if you are really on a budget try those replacements)
Leeroy Jenkins -> Reckless Rocketeer or Argent Commander (another card that you should craft but ...)
Cards that might be included:
Cybertech Chip - great way to refill and also 'counter' control warrior
Upgradeable Framebot - great target for buff because of high health total
Harvest Golem - good small sticky mech
Mechanical Whelp - sticky minion that you can play when you expect opponent to play AoE spell/board clear
Mossy Horror - counters small minions and detonates bombs
General Strategy:
This is a simple aggro deck with sticky board. You just have to balance magnetizing. Sometimes going all in for one minion is not the best strategy because it can be countered by silence or polymorph (Hex). You need to know with what you are dealing. Do they have more AoE or single target removal. Game plan: Play on curve (just follow Mullligan guide) as a finisher use Leeroy Jenkins or Missile Launcher + Venomizer.
Key cards explanation:
Tracking - you will discard two cards but thats not important. You can get a card that you want for example lerroy jenkins to win the game (btw its worth discarding two cards to win the game) also you acn discard bombs o get less faec dmg.
Dire Wolf Alpha + Unleash the Hounds - clear the board when you are behind or push for more dmg. you can also replace those 2 cards with 2x Bronze Gatekeeper
Boommaster Flark - maybe it's not worth crafting because you can use it in one deck but at the same time this card is nuts in mech hunter. 7 mana deal 8 pts of dmg and get a 5/5 body but on top of it if opponent wont be able to deal with it you get more dmg thanks to magnetic = win/win situation where both wins o to you
Zilliax - attach to big mech -> profit (this will win you a lot of games specially agaisnt aggro decks.
Leeroy Jenkins - do i have to explain it? ... face is the place (just remember to shout out loud 'LEEEEROY JEEEENKINS!')
Missile Launcher + Venomizer - Clear the whole board. Later you can attach more mechs to this target.
Alternative slower (heavy) version:
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Proof:
Thank you for the deck list.
Used this deck from rank 7 and hit legend without much problem.
https://imgur.com/1B0z9MO
go easy from 18 to 5 (78% win rate). the key is magnetic, the only trouble for me is murlock shaman and token druid, but its rare.
now trying to reach legend (i hope) :)
thank for sharing the deck
The best deck I've played this expansion and it's super fun. Easy rank 5 with it.
I just love the magnetic mechanic.
replacement for ursatron?
its 40 dust lmfao
so 20 games with this deck 14/6 a lot of match-ups against hunter. Great aggro deck
I had a panini and a margarita for dinner, just thought you guys should know that.
Tbh i was already playing this deck the last month at finals and went from rank 15 to rank 4 with an amazing winrate.
But i was playing without a few cards from this deck such as dire wolf alpha or the Galvanizers. I had instead of those 2 Defender of Argus and 2 Whirliglider. Didnt play yet this month but i'll check out this version
I played through the deck today at level 18 and it actually performed well, I went 3-0 in 3 games with it. A few lucky draws here and there, but all and all the combos work wonders.
Oh man this is rough. Gets outclassed by EVERY single other hunter deck out there.
I play a similar version without Boommaster Flark and also no Tracking (I personally strongly dislike this card). I've been winning a lot. I win against most hunter decks, and other aggro decks, 50-50 against Rogue, and not so bad against Warriors. Maybe it was lucky draws, who knows.
5-5 so far this decks just can't handle a warrior control, or shaman, it is just ridiculous how warrior and shaman overpass this.
Another excellent deck from Jeleniowatyy! Played a few games with the list, check them out;
(Games start at 3:44)
From 20 to 15 in 30 Minutes. ;)
Changed Boommaster Flark with Cybertech Chip because I don´t have him, doing great. :)
THX 4 the Deck
From 9 to 5 with only one loss. Like shooting fish in a barrel, easy wins. Thanks for the deck.
What about Necromechanic?
too slow for this deck
Do you feel like 2 Galvanizer are needed, I hardly find good play for 2.
Add Bronze Gatekeeper, imo it's an absolute must in this deck. Stops all kinds of aggro decks. I play it in Mech Hunter and it is maybe best card in the deck
you should remove flark !!!