Wild Renolock [Legend]
- Last updated Oct 31, 2020 (Scholomance Academy)
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Wild
- 25 Minions
- 4 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Renolock
- Crafting Cost: 19320
- Dust Needed: Loading Collection
- Created: 12/19/2018 (Level Up Nerf)
- Darklurker
- Registered User
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- 2
- 23
- 32
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Battle Tag:
N/A
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Region:
US
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Total Deck Rating
10
An overall tip: be mindful of getting too greedy trying to build a massive Bloodreaver Gul'dan turn. If you have stabilized you can maybe delay it a turn or two to add a Mal'Ganis or a Voidlord to the fray, but otherwise it's a good idea to get that overpowered Hero Power as early as possible. Also, try to familiarize yourself with Zephrys the Great's card pool really well, as that card can be a life safer.
vs. Control Decks
A great combo I like to save for such matches is:
Emperor Thaurissan > Brann Bronzebeard > Gnomeferatu > Zola the Gorgon > Gnomeferatu > Gnomeferatu
A similar combo can be done with Dirty Rat to completely disrupt Combo decks.
vs. Aggro Decks
Mulligan hard for early removal and control tools. Defile, Dark Skies, Doomsayer, Deathlord and Reno Jackson are generally great options to have in your opening hand. Remember that Mal'Ganis grants you immunity, which is often life-saving. It's advisable to play cards like Brann Bronzebeard, Gnomeferatu and Kazakus for tempo if it helps you survive. If you can make it to the late game, you have won.
Priest:
There are a few ways of winning this match. One is playing Grizzled Wizard and Sir Finley Mrrgglton to strip Shadowreaper Anduin of his hero power. You can also play Gnomeferatu in the turn after Lorekeeper Polkelt to try to burn the hero. And lastly, you could use Dirty Rat and hope to get Raza the Chained or Spawn of Shadows.
far too slow against aggro, also, the deck has no decent win condition. I would really love for this to work but at rank 10-5, I'm simply not good enough to get above 50% WR, it is that tricky.
Hello there,
Yes, Reno decks do require some practice, since they are less consistent. I have been playing Renolock for a while now, with a ~65% WR across the last couple hundred games. It has gotten slightly better since the recent nerfs, but I haven't been playing a lot lately.
Concerning aggro: besides the suggested mulligan options, you do have to change your playstyle quite a bit. Every card becomes a tool to help you get to the late game and Voidlord/Mal'Ganis/Bloodreaver. So you should play a tempo Brann if needed, or a sub-optimal Reno, or pick a cheap potion from Kazakus to get a clear. Dirty Rat can be dropped early against many aggro decks as well (except Even Shaman). And Zola should also be used liberally.
Win condition: against aggro, it's just getting to the late game. Against control, your big Bloodreaver/N'Zoth turns might not do the trick. You should really aim for a fatigue victory against heavy control decks, with the Gnomeferatu combo, sometimes a little help from the Geist, and tapping minimally.
Thoughts on Shriek?
I admit I haven't tried to run it. However, I'm not sure it would work for me. Against aggro, most lowish cost cards currently in the deck are pretty valuable. One could probably afford to discard the Kobold, maybe Gnomeferatu or Darkbomb, but I believe it would be fairly often a dead card. But it could also be life saving against some hyper aggressive decks, like Odd Rogues. I think it would compete with Corrupting Mist and Shadowflame for that particular slot.