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Best Ladder Deck? Shudderwok Shaman!

  • Last updated Jun 12, 2018 (Spiteful Nerf)
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Standard

  • 17 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Shudderwock Shaman
  • Crafting Cost: 11280
  • Dust Needed: Loading Collection
  • Created: 6/10/2018 (Spiteful Nerf)
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  • Region:

    US

  • Total Deck Rating

    15

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Been having lots of success at high ranks with this shudderwok shaman list! It has been a force against control and agro decks alike. Check out the video above for gameplay and more commentary! 

Match up guides and tips

Against agro you will want to have your board clears at the ready, which should not be hard since there is an abundance in this list. Saronite chain gang, your doomsayer, and healing rain are also fantastic against aggro, as well as your hexes. 

Verses control you want to find your shudderwok and combo pieces as fast as possible, while being able to remove their threats. Big hunter can prove to be a challenge, but as long as you have your hexes and board clears you should be fine. My gameplay highlights this type of matchup. 

An interesting matchup is against token druid, as you will need a small size board (To avoid making their spreading plague good) and you will need board clears. You will need more than one board clear if they manage to play soul of the forest on their minions. Even volcano does not trigger the death rattles they have placed on their minions, so you will need a second board clear to finish the job. This is where having small board can be beneficial, as you can clear some of their minions with your minions, triggering the opponent's death rattles, then use a single board clear to wipe out about half their threats. Optimally, you use lightening storm so you still have a board of your own or you volcano then hero power for a taunt totem. Either way, you should be out of lethal damage range and should be safe now. As long as you can deal with their boards, they cannot win. 

Versus control and cube lock, it is always good to have your hexes and volcanoes ready to deal with their mountain giants and big threats. Hexing their doomguards is very beneficial as it hurts their burst potential now and in the future. There is one acidic swamp ooze to deal with their skull of the manari. 

Versus the different types of rogue decks, I'd recommend playing them similarly to cube and control lock, as you will want volcano to clear their boards and hexes to deal with their Hench Clan Thugs, Vancleef, and viscous fledglings. Zap! is also good at dealing with these threats alongside a board clear like lightening storm. 

In all matchups, it is important to know what your opponent is playing so you can be ready for certain threats.  Also, it is important to note that your hand size can be an issue, as you may often fill up your hand when playing your combo. It is important to prepare for this issue, and begin emptying your hand ahead of time to make room for your shudderwoks. Moreover, another way to solve this issue is to not play hagatha in certain matchups, as her hero power is a large part of the problem of having your hand too full. 

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