[Guide] Splintergraft Midrange Druid
- Last updated Jun 20, 2018 (Spiteful Nerf)
- Edit
- |
Wild
- 10 Minions
- 19 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 8540
- Dust Needed: Loading Collection
- Created: 6/6/2018 (Spiteful Nerf)
- Jeleniowatyy
- Registered User
-
- 15
- 51
- 86
-
Battle Tag:
N/A
-
Region:
EU
-
Total Deck Rating
7523
In video you can find gameplay and explenation of every move that im doing during the game so you can learn how to play it.
!This deck is not super competetive its made to make Splintergraft useful and have fun!
If you like this deck upvote so more people will have a chance to see it
Ask me about anything here: https://www.youtube.com/c/Jeleniowatyy or https://www.twitch.tv/jeleniowatyy and subscribe if you want to see more!
To make combo easier:
Earthen Ring Farseer -> Vicious Scalehide (then you can do a whole trick in one turn)
1. Play Vicious Scalehide and heal your hero.
2. Play Happy Ghoul
3. Target Happy Ghoul with Splintergraft.
4. Profit!
Mulligan:
always keep: Wild Growth, Wrath
vs aggro keep: Lesser Jasper Spellstone, Earthen Ring Farseer + Happy Ghoul or Life Drinker + Happy Ghoul
vs control keep: Ferocious Howl[/card, [card]Branching Paths, Nourish
if you have good mana curve/ramp vs aggro keep: Spreading Plague, Starfall -> Arcane Tyrant
Main Combo:
Use Splintergraft on Happy Ghoul or Arcane Tyrant. Play 0 mana 10/10.
Card Replacements & Tech Tools:
Lesser Jasper Spellstone -> Naturalize (Great removal card against big minions and if you are lucky enough you can mill your opponent [tech vs control])
Ferocious Howl -> Greedy Sprite (if you prefer to ramp up faster)
Earthen Ring Farseer -> Healing Touch (more healing but you do not gain tempo)
Ferocious Howl -> Bloodmage Thalnos (deal more dmg with your spells and you also get a card)
Lifedrinker -> Shroom Brewer (sounds of this guy are amazing and he can also heal your minions)
Nourish -> Harrison Jones (it also gives you cards and as a bonus 5/4 body)
Interesting Twists:
you can add charge minion as an additional target for a splintergraft and cool way to win with a blast (probably Ferocious Howl -> Bluegill Warrior or Stonetusk Boar)
Zola the Gorgon - to add another big minion.
Elise Tha Trailblazer - this deck has a ton of card draw so you can basically get an easy pack.
Ysera - great late game tool.
Sea Giant - works with Splintergraft and its a counter against large boards + you can combine it with a Spreading Plague.
Mountain Giant - works with Splintergraft and you can play this for small mana cost because you draw a lot of cards.
Easiest game plan:
Ramp up, armor Up, draw a ton of cards, destroy your opponent board, do the combo with Splintergraft, watch opponent conceding. If this won't work tell everyone that you are unlucky and start all over again.
Card explanation:
Lesser Jasper Spellstone - great removal tool against both aggro and control can be buffed by Branching Paths, Malfurion tha Pestilent, Ferocious Howl or Ultimate Infestation
Wild Growth - must have in every non-aggro deck. Ramp = faster road to big cards
Wrath - removal or cycle to get faster to key cards
Ferocious Howl - Armor up and cycle
Branching Paths - great card in every situation. Cycle / Armor up / Buff dmg of your creatures (works well with Spreading Plague)
Swipe - good removal against large boards filled with 1/1
Nourish - ramp to get faster Ultimate Infestation or if you are running out of cards just draw.
Starfall - single target removal or aoe
Spreading Plague - counter against aggro decks
Malfurion the Pestilent - allows you to heal, develop two creatures and upgrade your hero power. Great against both aggro and control.
Splintergraft - (Can i replace this card? No) This is the most important card in this deck becuase it gives you a 10/10 minion that will cost 0 mana after discount.
Ultimate Infestation - all in one or one man army. Its broken.
Earthen Ring Farseer - works with Happy Ghoul and Splintergraft or can just be used to heal.
Happy Ghoul - super important combo piece but can be played for tempo vs aggro.
Lifedrinker - works with Happy Ghoul and Splintergraft or can just be used to heal.
Arcane Tyrant - works with big spells and Splintergraft
The Lich King - dr. 8 good in almost every deck. Creates more value and can protect you with taunt. In worst scenario it might be targeted by Splintergraft.
Wild Version:
Wild deck code: AAEBAbSKAwZf7QWQB5nTAsPqAqDzAgxAxAbkCJdogrQCorYCoM0Ch84Cn84CntIC29MC9uwCAA=
Interesting Ideas:
Saronite Chain Gang - protection and good target for Splintergraft because then you will get 2 x 10/10 stats
Dopplegangster - another great target for Splintergraft because then you will get 3 x 10/10 stats
Game plan:
Plan is the same. Try to make Splintergraft work, but we have more tools in wild.
Wild version is more focused around spells to make Arcane Giant cheaper and than target it with Splintergraft. (you can make whole combo in one turn)
Mulligan:
always keep: Raven Idol, Wild Growth, Bloodmage Thalnos, Wrath
vs aggro: Vicious Scalehide + Happy Ghoul (this will give you easy board presence)
vs control: Branching Paths, Nourish
If you have good mana curve / ramp keep: Malfurion the Pestilent (vs control), Spreading Plague (vs aggro), Moonglade Portal (vs aggro)
Removal:
Bloodmage Thalnos + Wrath or Swipe
With ixlid and faceless. Love the deck!
[IMG]http://i74.photobucket.com/albums/i273/zacharybinx_2006/Screenshot_20180618-204939.png[/IMG]
In standard I actually have used Splintergraft with my Saronite Chain Gang in my Spiteful builds. It helps in the long run. Then having Zola the Gorgon to do it again helps to solidify your side of the board again.
Funny deck, but 10/10 + 8/8 in one turn at turn 10 is way too weak to call it wincondition and making whole deck around.
if you cube the 10/10 it comes 10/10 or normal?
It would come out the original stats of the card.
Have you considered Saronite Chain Gang for standard and Doppelgangster for wild? If Splintergraft hits one of them you get a board of 10/10's real quick. Just a thought.
Id probably target Vicious Scalehide more often than the happy ghoul lol
at least you could remove something and heal yourself with the 10/10 scalehide. The 0 mana Ghouls and Arcane Tyrants just get removed
Congratulations. You've played a 10/10.
This is an Awesome idea and deck, good job man
fun deck? or is this deck consistent for climbing
Fun.
Thanks! I've been trying to find a way to have fun with Splintergraft since I opened it the first day of the expansion. I see "coming soon" for the Wild version...I'm definitely interested since I mostly play Wild these days.
Really creative and insightful deck. We need more decks like these.
I would replace either Earthen Ring Farseer or Lifedrinker with Viscious Scalehide. It will still give some healing but also it enables you to do a single turn Splintergraft combo. Scalehide for 2 > Heal -> Happy Ghoul for 0 -> Splintergraft for 8 -> 10/10 Happy Ghoul for 0 since you are still in the same turn. With your deck you need to have a Happy Ghoul that survives a turn in order to Splintergraft it and then still have another heal to get the 10/10 out.
Thats a great idea I haven't thought about it. I will include this change in guide ;)
Look mommy i can use it, i can use it !!!!
Nice deck.
What about 1 stonetusk boar for a potential fun finisher?
Nice and creative deck!
Hi SirMagic101!
I was wondering why did you not heal the rogue on turn 3 with farseer - then drop the ghoul?
Tnx.
Costs (0) if YOUR HERO was healed this turn