Competitive Spirit
Secret: When your turn starts, give your minions +1/+1.
มุกตลกของการ์ด
Competition can be an inspiration to improve oneself. Or kill all the competitors.
Additional Information
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Scavenging Hyena | Minion | Hunter | 2 | 2 | 2 |
Loot Hoarder | Minion | 2 | 2 | 1 | |
Scavenging Hyena | Minion | Hunter | 2 | 2 | 2 |
Bloodsail Raider | Minion | 2 | 2 | 3 | |
Millhouse Manastorm | Minion | 2 | 4 | 4 | |
Tavish Stormpike | Hero | Hunter | 0 | 0 | 30 |
Tavish for Hire | Hero | Hunter | 0 | 0 | 30 |
Lootmaster Tavish | Hero | Hunter | 0 | 0 | 30 |
Plot: Pirates!!! | Ability | 0 | 0 | 0 | |
Death's Bite | Weapon | Warrior | 4 | 4 | 2 |
Shrinkmeister | Minion | Priest | 2 | 3 | 2 |
Whirling Zap-o-matic | Minion | Shaman | 2 | 3 | 2 |
Cobalt Guardian | Minion | Paladin | 5 | 6 | 3 |
Illuminator | Minion | 3 | 2 | 4 | |
Lil' Exorcist | Minion | 3 | 2 | 3 | |
Gang Up | Ability | Rogue | 2 | 0 | 0 |
Sparring Partner | Minion | Warrior | 2 | 3 | 2 |
Recruiter | Minion | 5 | 5 | 4 | |
Sparring Partner | Minion | Warrior | 2 | 3 | 2 |
Sparring Partner | Minion | Warrior | 2 | 6 | 4 |
Competitive Spirit | Ability | Paladin | 1 | 0 | 0 |
Eerie Statue | Minion | 4 | 7 | 7 | |
Cursed! | Ability | Warlock | 2 | 0 | 0 |
Aberrant Berserker | Minion | 4 | 3 | 5 | |
Grotesque Dragonhawk | Minion | 7 | 5 | 5 | |
Twilight Summoner | Minion | 4 | 1 | 1 | |
Blood To Ichor | Ability | Warrior | 1 | 0 | 0 |
Broom | Minion | Warlock | 2 | 2 | 2 |
Avian Watcher | Minion | 5 | 3 | 6 | |
Orc Warrior | Minion | Warrior | 2 | 3 | 2 |
Protect the King! | Ability | Warrior | 3 | 0 | 0 |
The Horde | Hero Power | Warrior | 2 | 0 | 0 |
Wind-up Burglebot | Minion | 6 | 5 | 5 | |
Tar Lurker | Minion | Warlock | 5 | 1 | 7 |
Stegodon | Minion | 4 | 2 | 6 | |
Tar Lord | Minion | Warrior | 6 | 1 | 11 |
Tar Creeper | Minion | 3 | 1 | 5 | |
Spikeridged Steed | Ability | Paladin | 6 | 0 | 0 |
Cobalt Scalebane | Minion | 5 | 5 | 5 | |
Vryghoul | Minion | 3 | 3 | 1 |
It reveal itself on the next turn? Hm... Interesting, but I'm not so sure about it.
I'd like to ask how this works, because I haven't noticed anywhere. Does it activate only once when you have minion(s), or does it stay and activates every turn until it is somehow removed ?
Because from the wording of it, it just seems like periodic effect, no mention about activating only once or disappearing, similar to e.g. shades bonus each turn.
Ok so this may sound like a good card since it has synergy with muster and the usuals (KJ, ZC, SM) but I can't see how this would work… Would it be T1: ZC T2: KJ (Probably gets killed) and This coined? T3 Muster then T4 buffs?
You have a 50/50 of going second and if not:
T1: ZC, T2: KJ or SM, T3: Muster then you play it on T4?
Note: I am a paladin player. I have worked on achieving all the essential cards to play every variation of this class. I just don't think that this is as good as the 3 mana 2/4...
I kinda miss why is this card a secret and on the other hand I am really interested if it activates even on empty board. There are several cases of cards that have similar mechanisms but check for minions before activating.
Not really that "secretive" but it further enhances Paladin's swarming ability.
I could've had a dream but I think I saw this art in card in Weekly Card Design Competition as something like flag capturer with "if;else" mechanic.
Speaking of secret tho it's nice I will surely play it :)
This is pretty nice actually. It certainly fits into face paladin, and even midrange with the Muster combo.
Basically any pally deck with more than 2 minions sticking on the board is going to get pretty good stats off this guy. Not to mention it will cause your opponent to check for other secrets.
Eh, I don't see this getting much play. Needs a lot on the board and then you have the same problem you have with lots of small stuff like we always had. You really have to flood the board with tokens, murlocs (the inspire murloc), muster and such to get use out of this and then board clear and taunt makes you sad (yes this works with eboladin but they never had too much on the board either, so you can just play the weapon that buffs minions you play). If you can make a deck that never runs out of cards and floods the board then you can use the new 4/4 legendary lol.
With all the token buffs you could make a deck with just a lot of tokens and buff but I don't see it happening. This has a bit of synergy with Avenge though, since people will want to remove your little early stuff even more.
"so you could just play the weapons that buffs minions you play"
IN AN AGRRO PALLY?
way too slow lol.
this costs 1 and is actually triggered in a race of face,unlike avenge
Yes it is too slow because I'm saying that it's the same as this secret which is only useful when hitting multiple targets. And good fucking luck with hitting more than 2 with this. This requires you to set up a board of 3+ and have them stay on board. The set up is just as slow and unless you generate mass of tokens, who aren't difficult to get rid of. And then you have avenge to mess up the enemy play or get some refund. Who the fuck will play a deck like this below rank 10.
And yes wow that turn 1 secret turn 2 coin mustar dream. If you manage to do that and if you manage to keep them alive. 3 2/2s on turn 3. wow. You haven't done any aggression in the previous 2 turns.
except that doesnt work,since it triggers on the start of turn 2.
It only triggers with minions on the board.
U get the 1/4 weapon which means you could deal 1 damage to a face. So this statement is not necessarily true.
I think this is the new avenge, people get real hype, think its real good, and then it never really shines. If this buffs only one minions its legitely bad, if you combo it with mustard and somehow keep all recruits till your next turn it is decent but really just give you as much attack power as blessing of might but you actually have to trade in 2 recruits instead of 1 for the same damage. now in the dream case scenario where you have 7 recruits on the board good news for you, you won the game already.
Not as good as it looks like. As i understand it, it will trigger at the start of my turn no matter what. So if my opponent killed my minion(s) nothing happens. And i can not play it turn one for that reason too.
It will not trigger if you dont have minions i believe
Finally a powerful Paladin secret.
Runs well with Muster for Battle and in Shockadin decks.
Might be played in just about everything!
May be played in agrro decks.