Violet Warden
Taunt
Spell Damage +1
Dodatkowy opis karty
He's got magic, a shield, and an unwavering obsession with the color purple.
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Air Elemental | Minion | Shaman | 1 | 3 | 1 |
Fire Fly | Minion | 1 | 1 | 2 | |
Righteous Protector | Minion | Paladin | 1 | 1 | 1 |
Archbishop Benedictus | Minion | Priest | 7 | 4 | 6 |
Glacial Mysteries | Ability | Mage | 8 | 0 | 0 |
Elixir of Life | Ability | Priest | 3 | 0 | 0 |
Kingsbane | Weapon | Rogue | 1 | 1 | 3 |
Arcane Infusion | Hero Power | 1 | 0 | 0 | |
Festeroot Hulk | Minion | Warrior | 5 | 2 | 7 |
Festeroot Hulk | Minion | Warrior | 5 | 2 | 7 |
Stuffed Sack | Minion | 1 | 0 | 3 | |
Brass Lantern | Ability | 1 | 0 | 0 | |
Sack of Gnomes | Ability | 4 | 0 | 0 | |
Beakered Lightning | Ability | Shaman | 0 | 0 | 0 |
War Heralder | Minion | Shaman | 3 | 3 | 5 |
Violet Warden | Minion | 6 | 4 | 7 | |
Flight Master | Minion | 3 | 3 | 4 | |
Gryphon | Minion | 2 | 2 | 2 | |
Cumulo-Maximus | Minion | Shaman | 5 | 5 | 5 |
Stormblocker | Minion | Shaman | 5 | 5 | 6 |
Eye of the Storm | Ability | Shaman | 10 | 0 | 0 |
Waste Warden | Minion | 5 | 3 | 3 | |
Psyche Split | Ability | Priest | 5 | 0 | 0 |
Lost Soul | Minion | Demon Hunter | 1 | 2 | 1 |
Insight | Ability | Priest | 2 | 0 | 0 |
Insight | Ability | Priest | 2 | 0 | 0 |
Tickets | Ability | Rogue | 3 | 0 | 0 |
Deck of Chaos | Ability | Warlock | 5 | 0 | 0 |
Ringmaster's Baton | Weapon | Warrior | 2 | 1 | 3 |
Earthen Guardian | Minion | Shaman | 2 | 2 | 3 |
Najak Hexxen | Minion | Priest | 4 | 1 | 4 |
Snowball Fight! | Ability | Shaman | 3 | 0 | 0 |
Shadow Word: Devour | Ability | Priest | 1 | 0 | 0 |
Field Contact | Minion | Rogue | 3 | 3 | 2 |
Meeting Stone | Minion | 1 | 0 | 2 | |
Grimoire of Sacrifice | Ability | Warlock | 1 | 0 | 0 |
Altar of Fire | Ability | Warlock | 1 | 0 | 0 |
Grimoire of Sacrifice | Ability | Warlock | 1 | 0 | 0 |
Righteous Protector | Minion | Paladin | 1 | 1 | 1 |
Air Elemental | Minion | Shaman | 1 | 3 | 1 |
Blizzard: we don't like power creeping, so we intend to not do that.
I mean, circumstantially, yeah, this wouldn't be considered such by some, but face needs taunt too often for this to be anything else than a power creep. Leaving a spell damage minion for a turn with the intent of it surviving in the late game phases is something that nearly never works in constructed, while in arena, even if more likely to last, you'd probably rarely have the synergy you'd want with it, even if you manage to milk some buffed spells from it, and would nearly always prefer it to have taunt.
However I look at it, constructed or arena, this is a power creep. If it was synergistic control plays or combo, they'd find something cheaper and more flexible with spell damage, as seen by how Archmage doesn't exactly facilitate any OTKs on his own.
Power creep of a basic card doesn't really count ... They are all understated on purpose.
Powercreep is still powercreep, though I agree, even after it, some cards don't quite make it into the limelight. Still, this one I'd say has some chance of showing up here and there, if at least in some trial runs to see if it works. Slightly mediocre as it may be, it has a few up sides that just might pull it through.
Taunt + Spell Damage is such a painful thing to look at.
Sleeper card. 6 mana 4/7 taunt isn't bad stats on its own, and Spell Damage +1 is a solid bonus.
Don't you want to protect your Spell Damage guys by putting them behind your Taunts rather than them being the Taunts? Such an awkward card.
Hey it is technically not power creep on Archmage, because Archmage is protected by taunts, while this guy is not...
"Archmage pOweR cReEP nERf pLz"
Neutral Archmage died for this