Fandral Staghelm
Your Choose One cards and powers have both effects combined.
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Always manages to mention "Back when I was creating the World Tree…" in EVERY conversation. Sheesh! Enough already.
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Your Choose One cards and powers have both effects combined.
Always manages to mention "Back when I was creating the World Tree…" in EVERY conversation. Sheesh! Enough already.
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Behold my choose one abomination!
I really hope Fandral Stahelm will be changed into a Classic card one day. Because he's one of my favorite legendaries.
Over the course of the last 2 months of 2018 I had gathered enough gold to craft 2 legendaries so I compiled a list of every legendary I would want from both wild and standard (Post Witchwood) and I came to the conclusion I really really wanted Fandral Staghelm along side Zul'jin.
He is just that cool of a card. Everything about it is badass, I just need to get a few more Druid legendaries and epics to make a viable Jade deck in wild to use him with :/ I don't really play druid, but Staghelm was the card that I've always wanted to have from the class, him and him alone.
Say hello to Untapped Potential
It's possible to Fandral Staghelm stay with us in standard after Year of Mammuth (go to classic)?
They said, than in future some cards from expansions can be transferred to classic set. Any idea to better designed card?
Many druid cards are "choose one" so I'd see Fandral staying.
Say hello to Untapped Potential
What about choose twice Kappa
You would lead our people to ruin? When does it exactly play? I can't remember so probably against Tyrande
It plays when you are already [card]Malfurion the Pestilent[/card] and then play Fandral Staghelm
Good to know. Thanks
Gets removed every single turn after I play him.
Can't really blame them. Fandral it's a must kill because he's just too good.
Couldn't wait for update and opened this on 40th pack
http://imgur.com/a/ieX2T
Why, oh why did I wait so long to craft this guy? Makes druid great again! For those of you who were questioning whether to craft this guy or not... do yourself a favor and just go ahead and disenchant that golden Cho'gall or Millhouse Manastorm and make this guy. If your concern is that he will be eliminated by a removal spell, worry not because the tempo this guy brings is phenomenal and he strikes the fear of the firelands into their hearts.
I agonized whether to craft him or not, but when I did... Whooo weee boy did I ever have a good time playing Druid again!
Disciple of C'Thun and Twilight Geomancer in the same pack? My lucky day
Working wonders in my token and jade druids. Worth every ouce of dust, I dunno why I didn't craft it earlier.
I opened him in a pack today! Great addition to my Druid, and gives me an excuse to play Illidan as well!
I made a list of every card this affects and what they do:
Raven Idol: discover a minion, discover a spell
Living Roots: Summon two 1/1Saplings, deal 2 damage
Jade Idol: Summon a Jade Golem, shuffle 3 Jade Idols into your deck.
Druid of the Saber: transform to gain Charge, +1/+1 and Stealth (Sabertooth Tiger)
Anodized Robo Cub: +1/+1 and taunt
Wrath: deal 4 damage to a minion, draw a card
Power of the Wild: Summon a 3/2 panther, give your minions +1/+1
Grove Tender: each player gains a mana crystal and draws a card
Druid of the Flame: transform into a 5/5 minion (Druid of the Flame)
Mark of Nature: give a minion +4/+4 and taunt
Feral Rage: give your hero +4 attack this turn, gain 8 armor
Mire Keeper: Summon a 2/2 Slime, gain a empty mana crystal
Keeper of the Grove: deal 2 damage to a minion and silence it
Druid of the Claw: gain +2 health, taunt and Charge (Druid of the Claw)
Starfall: deal 5 damage to an minion, deal 2 damage to all enemy minions
Nourish: gain 2 mana crystals, draw 3 cards
Dark Wispers: Summon five 1/1 Wisps, give a minion +5/+5 and taunt
Ancient of War: gain +5/+5 and taunt
Ancient of Lore: draw a card, restore 5 health
Wisps of the Old Gods: Summon seven 1/1 Wisps, give your minions +2/+2
Cenarius: Summon two 2/2 Treants with taunt, give your other minions +2/+2 (Treants also get +2/+2)
And finaly:
Kun the Forgotten King: refresh your mana crystals, gain 10 armor
If I have any of these wrong, could you please comment? Thanks.