Raid the Docks
Card Text
Questline: Play 3 Pirates.
Reward: Draw a weapon.
Flavor Text
Winning the annual Ratchet Regatta really went to their heads.
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Archdruid Naralex | Minion | 3 | 3 | 3 | |
Cannonmaster Smythe | Minion | Paladin | 5 | 4 | 4 |
Chameleos | Minion | Priest | 1 | 1 | 1 |
Ci'Cigi | Minion | Demon Hunter | 4 | 4 | 3 |
Darius Crowley | Minion | Warrior | 5 | 4 | 5 |
Darius Crowley | Minion | Warrior | 5 | 4 | 5 |
Defense Attorney Nathanos | Minion | Hunter | 6 | 4 | 4 |
Floop's Glorious Gloop | Ability | Druid | 1 | 0 | 0 |
Game Master Nemsy | Minion | Warlock | 5 | 3 | 6 |
Halazzi, the Lynx | Minion | Hunter | 5 | 3 | 2 |
Ini Stormcoil | Minion | 5 | 4 | 4 | |
Joymancer Jepetto | Minion | 8 | 6 | 6 | |
Kor'vas Bloodthorn | Minion | Demon Hunter | 2 | 2 | 2 |
Kor'vas Bloodthorn | Minion | Demon Hunter | 2 | 2 | 2 |
Magister Dawngrasp | Playable Hero | Mage | 7 | 0 | 30 |
Prince Valanar | Minion | 4 | 4 | 4 | |
Prince Valanar | Minion | 4 | 4 | 4 | |
Raid the Docks | Ability | Warrior | 1 | 0 | 0 |
Reach the Portal Room | Ability | Mage | 1 | 0 | 0 |
Sorcerer's Gambit | Ability | Mage | 1 | 0 | 0 |
Stall for Time | Ability | Mage | 1 | 0 | 0 |
The Soularium | Ability | Warlock | 1 | 0 | 0 |
The Soularium | Ability | Warlock | 1 | 0 | 0 |
Theotar, the Mad Duke | Minion | 6 | 4 | 4 | |
Tram Conductor Gerry | Minion | Warlock | 7 | 4 | 4 |
Varden Dawngrasp | Minion | Mage | 4 | 3 | 3 |
Body Wrapper | Minion | 4 | 4 | 4 | |
Cannon Barrage | Ability | Rogue | 6 | 0 | 0 |
Chum Bucket | Ability | Warlock | 2 | 0 | 0 |
Crystalsong Portal | Ability | Druid | 2 | 0 | 0 |
Dinomancy | Ability | Hunter | 2 | 0 | 0 |
Dragon Speaker | Minion | Paladin | 5 | 3 | 5 |
Fel Orc Soulfiend | Minion | 3 | 3 | 7 | |
Ignite | Ability | Mage | 2 | 0 | 0 |
Lunar Visions | Ability | Druid | 5 | 0 | 0 |
Mogu Cultist | Minion | 1 | 1 | 1 | |
Mysterious Visitor | Minion | Priest | 2 | 2 | 3 |
Rune of the Archmage | Ability | Mage | 9 | 0 | 0 |
Spectral Delinquent | Minion | 2 | 3 | 1 | |
Tomb Lurker | Minion | 5 | 5 | 3 |
Poor questlines, theyre so weak that they had to give the legendary minion some powercreep 5 7/7 to help them and push them a bit :(
this aged nicely :)
Should increase another round of nerfs to this card with 1 more pirate needed to get the hero.
If there's one card that can kill a game...
this seems rather broken.
These quest rewards are absurd lmao. Compare this quest to Lakkari Sacrifice. This expansion has raised the power level of cards to a whole new level, I despise quests, they kill creativity. I don't understand this design team, I returned to the game recently after not playing for an entire year, and man, the game is worse than when I left XD
So of course they don't add a weapon in this expansion.
Well done.
The animation of this is mind blowing...literally. Sadly this is just too slow, and gets rekt against faster Quests such as Shaman / Hunter ...even Druid :'(
Nah I don't think it is that good, in Wild you throw turn one play out of the window, and the random pirate and weapon are not as good in wild. In Standard maybe, in wild weak card.
Lol this comment is hilarious to me now.
-delete-
The final reward is bonkers. You need to play 7 pirates to get there.
What are the other stages and rewards? Can't seem to find them anywhere yet.
Not sure if links are allowed, but https://www.hearthstonetopdecks.com/cards/raid-the-docks/
Yep, perfect. Thank you.
This quest is crazy :O