Raid the Docks
Card Text
Questline: Play 3 Pirates.
Reward: Draw a weapon.
Flavor Text
Winning the annual Ratchet Regatta really went to their heads.
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Wish | Ability | 10 | 0 | 0 | |
Ray of Roasting | Ability | 10 | 0 | 0 | |
Mass Resurrection | Ability | Priest | 9 | 0 | 0 |
Rune of the Archmage | Ability | Mage | 9 | 0 | 0 |
Joymancer Jepetto | Minion | 8 | 6 | 6 | |
Gloop Sprayer | Minion | Druid | 7 | 4 | 4 |
Magister Dawngrasp | Playable Hero | Mage | 7 | 0 | 30 |
Tram Conductor Gerry | Minion | Warlock | 7 | 4 | 4 |
Felfire Potion | Ability | Warlock | 6 | 0 | 0 |
Dragons Free! | Ability | 6 | 0 | 0 | |
Felfire Potion | Ability | Warlock | 6 | 0 | 0 |
Cannon Barrage | Ability | Rogue | 6 | 0 | 0 |
Evasive Wyrm | Minion | 6 | 5 | 3 | |
Evasive Wyrm | Minion | 6 | 5 | 3 | |
Mothership | Minion | 6 | 5 | 4 | |
Mothership | Minion | 6 | 5 | 4 | |
Defense Attorney Nathanos | Minion | Hunter | 6 | 4 | 4 |
Theotar, the Mad Duke | Minion | 6 | 4 | 4 | |
Lesser Onyx Spellstone | Ability | Rogue | 5 | 0 | 0 |
Guild Recruiter | Minion | 5 | 2 | 4 | |
Devilsaur | Minion | 5 | 5 | 5 | |
Lunar Visions | Ability | Druid | 5 | 0 | 0 |
Tomb Lurker | Minion | 5 | 5 | 3 | |
Bloodworm | Minion | 5 | 4 | 4 | |
Onyx Spellstone | Ability | Rogue | 5 | 0 | 0 |
Greater Onyx Spellstone | Ability | Rogue | 5 | 0 | 0 |
Darius Crowley | Hero | Warrior | 5 | 0 | 30 |
Darius Crowley | Minion | Warrior | 5 | 4 | 5 |
Halazzi, the Lynx | Minion | Hunter | 5 | 3 | 2 |
Dragon Speaker | Minion | Paladin | 5 | 3 | 5 |
Time Rip | Ability | Priest | 5 | 0 | 0 |
Cannonmaster Smythe | Minion | Paladin | 5 | 4 | 4 |
Arcanist Dawngrasp | Minion | Mage | 5 | 7 | 7 |
Ini Stormcoil | Minion | 5 | 4 | 4 | |
Darius Crowley | Minion | Warrior | 5 | 4 | 5 |
Tomb Lurker | Minion | 5 | 5 | 3 | |
Bloodworm | Minion | 5 | 4 | 4 | |
Muck Plumber | Minion | 5 | 5 | 5 | |
Staff of the Nine Frogs | Weapon | Shaman | 5 | 1 | 9 |
Game Master Nemsy | Minion | Warlock | 5 | 3 | 6 |
Poor questlines, theyre so weak that they had to give the legendary minion some powercreep 5 7/7 to help them and push them a bit :(
this aged nicely :)
Should increase another round of nerfs to this card with 1 more pirate needed to get the hero.
If there's one card that can kill a game...
this seems rather broken.
These quest rewards are absurd lmao. Compare this quest to Lakkari Sacrifice. This expansion has raised the power level of cards to a whole new level, I despise quests, they kill creativity. I don't understand this design team, I returned to the game recently after not playing for an entire year, and man, the game is worse than when I left XD
So of course they don't add a weapon in this expansion.
Well done.
The animation of this is mind blowing...literally. Sadly this is just too slow, and gets rekt against faster Quests such as Shaman / Hunter ...even Druid :'(
Nah I don't think it is that good, in Wild you throw turn one play out of the window, and the random pirate and weapon are not as good in wild. In Standard maybe, in wild weak card.
Lol this comment is hilarious to me now.
-delete-
The final reward is bonkers. You need to play 7 pirates to get there.
What are the other stages and rewards? Can't seem to find them anywhere yet.
Not sure if links are allowed, but https://www.hearthstonetopdecks.com/cards/raid-the-docks/
Yep, perfect. Thank you.
This quest is crazy :O