Prismatic Jewel Kit
Card Text
After a friendly minion loses
Divine Shield, give minions
in your hand +1/+1.
Lose 1 Durability.
Flavor Text
The divine trick to jewelcrafting is tumbling your own rocks.
Additional Information
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
The Garden's Grace | Ability | Paladin | 10 | 0 | 0 |
Darkmire Moonkin | Minion | 7 | 2 | 8 | |
Clumsy Courier | Minion | Mage | 7 | 4 | 5 |
Boggspine Knuckles | Weapon | Shaman | 5 | 4 | 2 |
Imposing Percussionist | Minion | 5 | 12 | 12 | |
Imposing Percussionist | Minion | 5 | 6 | 6 | |
Sky Mother Aviana | Minion | Druid | 5 | 5 | 5 |
Bioluminescence | Ability | Shaman | 4 | 0 | 0 |
Sketchy Information | Ability | Rogue | 4 | 0 | 0 |
Radio Star | Minion | 4 | 8 | 4 | |
Radio Star | Minion | 4 | 4 | 2 | |
Crimson Expanse | Location | Warrior | 4 | 0 | 2 |
Lotus Agents | Minion | Druid, Rogue, Shaman | 3 | 3 | 3 |
Evolving Spores | Ability | Druid | 3 | 0 | 0 |
Starving Crab | Minion | 3 | 4 | 1 | |
Ancharrr | Weapon | Warrior | 3 | 2 | 2 |
Hooked Scimitar | Weapon | Rogue | 3 | 2 | 2 |
Messenger Raven | Minion | Mage | 3 | 3 | 2 |
Savage Roar | Ability | Druid | 3 | 0 | 0 |
Savage Roar | Ability | Druid | 3 | 0 | 0 |
Forensic Duster | Minion | 3 | 3 | 4 | |
Plot of Sin | Ability | Druid | 3 | 0 | 0 |
Plot of Sin | Ability | Druid | 3 | 0 | 0 |
Starlight Whelp | Minion | 3 | 4 | 3 | |
Lotus Agents | Minion | Druid, Rogue, Shaman | 3 | 3 | 3 |
Fly Off the Shelves | Ability | Priest | 3 | 0 | 0 |
Toad of the Wilds | Minion | 2 | 2 | 2 | |
Spyglass | Ability | 2 | 0 | 0 | |
Desperate Stand | Ability | Paladin | 2 | 0 | 0 |
Desperate Stand | Ability | Paladin | 2 | 0 | 0 |
Dead Air | Ability | Death Knight | 2 | 0 | 0 |
Holy Maki Roll | Ability | Paladin | 1 | 0 | 0 |
Rusty Hook | Weapon | Warrior | 1 | 1 | 3 |
Forbidden Ancient | Minion | Druid | 1 | 1 | 1 |
Prismatic Jewel Kit | Weapon | Paladin | 1 | 0 | 3 |
Savory Deviate Delight | Ability | Rogue | 1 | 0 | 0 |
Serrated Tooth | Weapon | Rogue | 1 | 1 | 3 |
The Light! It Burns! | Ability | Priest | 1 | 0 | 0 |
Bound Soul | Ability | Demon Hunter | 1 | 0 | 0 |
Treant | Minion | Druid | 1 | 2 | 2 |
Think of it as a 2 card combo with buckler. This is very similar with rank 3 Conditioning, but you don't have to wait until turn 10, and it needs 2 cards space.
Conditioning are considered to be weak when it revealed, but turned out become one of the key card in rush warrior. Even played a lot without reach rank 3.
Think they're doing a tradeskill item for each class?
(Enchanting for Warlock, Jewelcrafting for paladin... Inscription for Priest? Blacksmithing for Warrior? Leatherworking for Hunter? Engineering for Rogue?)
not bad. not good.
Dang, they got Flavor Flav's chain in there too??
This is going to combo well with the seed buckler
Will be kinda nuts in a new version of Dude Paladin, if that happens. (I'm not sure the current version runs enough minions.) Nice follow-up after you break your Seedcloud Buckler.
the best part I BREAKS the buckler to prock Divine shield, then if your minions have initiative they can attack and pop their shields.
I will fight with glamour.
Hmmm...I dunno. It's +3/3 max handbuff staggered over however long you can generate divine shields. It's a lot slower than Smuggler's Run for sure.
I see it coming, nerfed to 2 durability (and it'll still be broken). Unlike the Warlock's tool, this has almost no drawback. You can get value from it the same turn you play it, and you almost don't sacrifice tempo.