Prismatic Jewel Kit
Card Text
After a friendly minion loses
Divine Shield, give minions
in your hand +1/+1.
Lose 1 Durability.
Flavor Text
The divine trick to jewelcrafting is tumbling your own rocks.
Additional Information
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Crimson Expanse | Location | Warrior | 4 | 0 | 2 |
Might of Khaz'goroth | Battlegrounds Anomaly | 0 | 0 | 0 | |
Radiant Laser | Hero Power | 0 | 0 | 0 | |
Glowing Laser | Hero Power | 0 | 0 | 0 | |
Bewitch | Hero Power | 0 | 0 | 0 | |
Rusty Hook | Weapon | Warrior | 1 | 1 | 3 |
Serrated Tooth | Weapon | Rogue | 1 | 1 | 3 |
Boggspine Knuckles | Weapon | Shaman | 5 | 4 | 2 |
Ancharrr | Weapon | Warrior | 3 | 2 | 2 |
Hooked Scimitar | Weapon | Rogue | 3 | 2 | 2 |
Prismatic Jewel Kit | Weapon | Paladin | 1 | 0 | 3 |
Rusty Hook | Weapon | Warrior | 1 | 1 | 3 |
Savage Roar | Ability | Druid | 3 | 0 | 0 |
Savage Roar | Ability | Druid | 3 | 0 | 0 |
Savory Deviate Delight | Ability | Rogue | 1 | 0 | 0 |
Holy Maki Roll | Ability | Paladin | 1 | 0 | 0 |
Bioluminescence | Ability | Shaman | 4 | 0 | 0 |
The Garden's Grace | Ability | Paladin | 10 | 0 | 0 |
Sketchy Information | Ability | Rogue | 4 | 0 | 0 |
Desperate Stand | Ability | Paladin | 2 | 0 | 0 |
Evolving Spores | Ability | Druid | 3 | 0 | 0 |
Smuggler's Crate | Ability | Hunter | 0 | 0 | 0 |
Spyglass | Ability | 2 | 0 | 0 | |
Desperate Stand | Ability | Paladin | 2 | 0 | 0 |
The Light! It Burns! | Ability | Priest | 1 | 0 | 0 |
Plot of Sin | Ability | Druid | 3 | 0 | 0 |
Plot of Sin | Ability | Druid | 3 | 0 | 0 |
Bound Soul | Ability | Demon Hunter | 1 | 0 | 0 |
Dead Air | Ability | Death Knight | 2 | 0 | 0 |
Smuggler's Crate | Ability | Hunter | 0 | 0 | 0 |
Fly Off the Shelves | Ability | Priest | 3 | 0 | 0 |
Darkmire Moonkin | Minion | 7 | 2 | 8 | |
Starving Crab | Minion | 3 | 4 | 1 | |
Lotus Agents | Minion | Druid, Rogue, Shaman | 3 | 3 | 3 |
Oozeling Gladiator | Minion | 0 | 2 | 4 | |
Oozeling Gladiator | Minion | 0 | 1 | 2 | |
Imposing Percussionist | Minion | 5 | 12 | 12 | |
Imposing Percussionist | Minion | 5 | 6 | 6 | |
Radio Star | Minion | 4 | 8 | 4 | |
Radio Star | Minion | 4 | 4 | 2 |
Think of it as a 2 card combo with buckler. This is very similar with rank 3 Conditioning, but you don't have to wait until turn 10, and it needs 2 cards space.
Conditioning are considered to be weak when it revealed, but turned out become one of the key card in rush warrior. Even played a lot without reach rank 3.
Think they're doing a tradeskill item for each class?
(Enchanting for Warlock, Jewelcrafting for paladin... Inscription for Priest? Blacksmithing for Warrior? Leatherworking for Hunter? Engineering for Rogue?)
not bad. not good.
Dang, they got Flavor Flav's chain in there too??
This is going to combo well with the seed buckler
Will be kinda nuts in a new version of Dude Paladin, if that happens. (I'm not sure the current version runs enough minions.) Nice follow-up after you break your Seedcloud Buckler.
the best part I BREAKS the buckler to prock Divine shield, then if your minions have initiative they can attack and pop their shields.
I will fight with glamour.
Hmmm...I dunno. It's +3/3 max handbuff staggered over however long you can generate divine shields. It's a lot slower than Smuggler's Run for sure.
I see it coming, nerfed to 2 durability (and it'll still be broken). Unlike the Warlock's tool, this has almost no drawback. You can get value from it the same turn you play it, and you almost don't sacrifice tempo.