Ramming Mount
Card Text
Give a minion +2/+2
and Immune while
attacking. When it dies,
summon a Ram.
Flavor Text
Tavish has some road rage issues to work through.
Give a minion +2/+2
and Immune while
attacking. When it dies,
summon a Ram.
Tavish has some road rage issues to work through.
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Nice! Good design direction, especially with the leftover token having immune while attacking too.
Why need Immune and trade when you go face anyways? Bad card 0/5 what the heck blizzard
Taunts exist.
woooosh
For some reason, after Kodo Mount was revealed I thought this spell and the ram had rush. I guess this is why it is important to wait for all the cards to be released before rating anything in a vacuum.
It's still really good, though. Hunter has enough Rush minions as it is -- making a Rush minion immune is great, especially Rhino, which is the nuts if it survives opponent's turn. And with so much health from not taking damage and the +2 from the buff, it just might!
Now hunter can also be a priest/paladin.
Don't you dare let them stick a minion to the board or else you will be punished!
I see this card getting played. A lot.
It appears, Tavish drives a Ram...
Tavish Stormpike drives a ram, not Brann Bronzebeard.
I'm sure they'd be offended if you can't tell the difference between them
This will be in every Hunter deck (unless every new Hunter card is somehow even better than this).
Just playing it on a rhino is basically game over.
how is it game over with a rhino?
Not literally, of course, but if the rhino isn't taking damage when it attacks, it's going to be extremely hard to deal with and will probably get multiple attacks in.
Tundra Rhino OP
Weirdly anti-synergistic card. You make something harder to kill, and then you get a reward when it dies.
you buff something with 2/2 and it gets the immune effect when attacking. When it dies it summons a 22/2 with the same effect. You dont WANT to have the 2/2. Its just a nice bonus. You never want your minion to die. They even get the same same stats. I dont understand your thoughts...
Deathrattle effects that don't go off are pointless. A 2/2 is a 1 cost of value. 2/2 and invul while attack is not even 2 mana of value (see Bestial Wrath). This card doesn't pass the smell test.
Bestial Wrath is only for 1 turn, my understanding of this it keeps its attacking immunity until it dies meaning your opponent has to kill it themselves or it will just keep getting free trades and then you're still left with a 2/2 making it super sticky. this is a great card.
It's 4/4 in stats split by a death rattle. The ability to value trade is worth it too.
Problem with bestiary wrath was it was limited to tribal synergy and had no lasting value.
As the owner of a minion with a deathrattle that summons another minion, you usually never want to trigger that deathrattle yourself. You want to keep the deathrattle active to make your board more resistent to clears, hence why such minions are called "sticky". This card is absolutely worth its value.
There's no such thing as "deathrattle effects that don't go off." They all go off eventually unless you win the game. If you win the game, then this card had performed even better than expected.
I guess you weren't around for Spikeridged Steed, which was one of the more powerful Paladin cards in its time.